CaPtivE
Chieftain
- Joined
- Apr 5, 2019
- Messages
- 31
Bug fixes needed:
1) Siege units like catapults and bombards receiving a bonus from a great general that is no longer around (or which became obsolete).
2) Siege units attacking after moving on the same turn. The description clearly says "cannot move and attack on the same turn" (unless they got the expert crew promotion). However, I find that I can always get away with this if the unit has more than 2 movement points or if it moves on a road.
3) The movement indicator is misleading. When a unit is highlighted, the movement indicator shows the possible destinations this unit can reach on THIS TURN. It's very common that when u click on that destination the unit can't actually reach it on the same turn! This is more the case when it involves embarking/disembarking and also when there's a zone of control effect (e.g. city center, encampment, unit).
4) Switching the places of 2 units on rough terrain does not consider the presence of a road on that terrain. Many times you find that you cannot switch the units' positions, when in fact it is possible because there's a road.
5) Pantheon exploit. Infinite settlers/builders/yields? Game-breaking. We can choose not to use it in singleplayer, but not so much in multiplayer.
6) Government exploit. We can trick the game nd enable ourselves to change policies or governments for free, on ANY turn...or every turn if we want. Not cool.
7) Dido's ability "naval units heal in 1 turn in a city with the unique district (Cothon)"...simply doesn't work.
This is not an exhaustive list. We should have a page or a way to efficiently communicate bugs to the devs to make Civilization a consistent game nd a more enjoyable experience.
1) Siege units like catapults and bombards receiving a bonus from a great general that is no longer around (or which became obsolete).
2) Siege units attacking after moving on the same turn. The description clearly says "cannot move and attack on the same turn" (unless they got the expert crew promotion). However, I find that I can always get away with this if the unit has more than 2 movement points or if it moves on a road.
3) The movement indicator is misleading. When a unit is highlighted, the movement indicator shows the possible destinations this unit can reach on THIS TURN. It's very common that when u click on that destination the unit can't actually reach it on the same turn! This is more the case when it involves embarking/disembarking and also when there's a zone of control effect (e.g. city center, encampment, unit).
4) Switching the places of 2 units on rough terrain does not consider the presence of a road on that terrain. Many times you find that you cannot switch the units' positions, when in fact it is possible because there's a road.
5) Pantheon exploit. Infinite settlers/builders/yields? Game-breaking. We can choose not to use it in singleplayer, but not so much in multiplayer.
6) Government exploit. We can trick the game nd enable ourselves to change policies or governments for free, on ANY turn...or every turn if we want. Not cool.
7) Dido's ability "naval units heal in 1 turn in a city with the unique district (Cothon)"...simply doesn't work.
This is not an exhaustive list. We should have a page or a way to efficiently communicate bugs to the devs to make Civilization a consistent game nd a more enjoyable experience.