Civ Ideas & Suggestions Not-Worth-Their-Own-Thread

Here's an idea for any 'true start locations' map. Link a city name to each hex tile on the map, referring to the city that you would expect at that location in 'real life'. Any civilization that founds a city there, would have that city named with this predefined name, disregarding the list of city names that are linked to the civilization. The "real life" city name could be the name of a city in concurrent times, or in a certain era. For example, you could design a map with predefined city names containing the names of settlements in Roman times.
This would increase the 'realism' factor of a true-start locations map.
 
Here's an idea for any 'true start locations' map. Link a city name to each hex tile on the map, referring to the city that you would expect at that location in 'real life'. Any civilization that founds a city there, would have that city named with this predefined name, disregarding the list of city names that are linked to the civilization. The "real life" city name could be the name of a city in concurrent times, or in a certain era. For example, you could design a map with predefined city names containing the names of settlements in Roman times.
This would increase the 'realism' factor of a true-start locations map.

This is what Rhye’s and Fall of Civilization did, and Old World does.

I can see it working on a TSL map, but I still think TSL as a concept is a bit alien to how Civ 7 is supposed to work.
 
The ability to name these battles, skirmishes, and wars, and their subsequent peace treaties. For the interaction screen, they could have one of the characters waving a piece of paper like Chamberlain whenever a peace treaty is signed.
 
The ability to name these battles, skirmishes, and wars, and their subsequent peace treaties. For the interaction screen, they could have one of the characters waving a piece of paper like Chamberlain whenever a peace treaty is signed.
I have thought for a long, long time that Civ needed more explicit Narrative Events in each game:

A newspaper, broadsheet, cuneiform tablet - some kind of announcement displayed appropriate to your Civ and Age disclaiming over what in-game event deserves it: War declared, peace declared, a battle lost or won, a Crisis averted or overcome, etc.

And they could be a loverly place for some in-game commentary and humor as well: a battle lost could be announced as:

"We are retreating triumphantly before a demoralized enemy who is advancing in utter confusion."
 
When capturing (or maybe just razing) a city, some population flees to nearby cities, unless you put the city under siege (they can’t get out).

Idk, thought it’d be neat.
 
Include Shiite Islam and Sunni Islam as different religions for religion founding. If Protestantism, Catholicism, and Orthodoxy all get to be included as separate things then Shiism and Sunnism should too.
 
Include Shiite Islam and Sunni Islam as different religions for religion founding. If Protestantism, Catholicism, and Orthodoxy all get to be included as separate things then Shiism and Sunnism should too.

I do disagree. I don't think they're comparable in that manner.
 
Include Shiite Islam and Sunni Islam as different religions for religion founding. If Protestantism, Catholicism, and Orthodoxy all get to be included as separate things then Shiism and Sunnism should too.
All of these were not, "founded religions," but schisms from standing ones that still identify as the original.
 
All of these were not, "founded religions," but schisms from standing ones that still identify as the original.
Yes, I’m aware. I was using the term the game uses for a player-made religion.
 
One thing that's been sorely missed in recent Civ games is the ability to create Vassals like in Civ 4. If would be great if when transitioning from exploration to the modern age of you had the opportunity to grant independence to towns/cities (entire continent) you founded in distant lands. For those unfamiliar, the vassals would be ai controlled and could be granted full independence if you wanted.

It used to be so fun to keep games going longer and really created a huge land rush during the exploration age.
 
One thing that's been sorely missed in recent Civ games is the ability to create Vassals like in Civ 4. If would be great if when transitioning from exploration to the modern age of you had the opportunity to grant independence to towns/cities (entire continent) you founded in distant lands. For those unfamiliar, the vassals would be ai controlled and could be granted full independence if you wanted.

It used to be so fun to keep games going longer and really created a huge land rush during the exploration age.
In those Civ editions there was a running cost that was an incentive to get rid of unproductive cities (corruption, money, happiness...)

In Civ 6 the only incentive not to expand is the cost of producing a settler. Once the city is there, there is no reason to get rid of it.

We'll see how civ 7 handles that.
 
Independent peoples in the Exploration Age with an inclination toward maritime piracy.
 
This is a moderator approved thread for the posting of any ideas and suggestions that are not worth their own thread (as the name would suggest). If you have a relatively small idea, or a collection of relatively small ideas, it would be beneficial for the sake of forum organisation to post it here. They'll probably get more attention here than they otherwise would, and the forum will be much more easy to browse.

"I would like this new button", "It would be cool if this particular unit did slightly more damage" and "Why not include this wonder in the game?" might be good examples of ideas that would perhaps be best posted here.

So, what are some cool ideas or suggestions you have for the next instalment of Civ, whether it be an expansion pack or a new game?
Where are the people? So many numbers about a population but you see NONE of them! Show the traffic, the pedestrians, the ACTUAL POPULATION!
 
Ooo, so many posts :D I have one idea, that could be implemented. In ancient and exploration era walls are really important. In modern not at all. IMO at that time they should be obsolete because they limited the growth of the cities. There should be two possible replacements - either some highways bringing gold/production or some green promenades/parks bringing happiness.
 
I would like to see again in VII a moving spy on the map (II), the global relations panel (III and IV) and the globe view (IV).
 
I still hold my copium that civ7 is going to oppose recent strategy games stubborn fixation with getting rid of all fun ingame statistics, rankings, postgame maps and graphs and replays etc. WHY ARE YOU DOING THAT IT'S SO FUN AND REQUIRES SUCH LOW DEV EFFORT TO INCLUDE

If once agin we get a civ game with no proper "fun statistical comparision between civs" panel I may get motivated enough to learn modding just to add it, but hopefully some skilled modder is going to precede me in that grim task :p

Also, the pettiest of complaints: if we get replay timelapses post game showing how the map evolved in time, it would be really great if it didn't follow the horrible idea "not just land but also water tiles get colored according to the ownership", hence making the maps completely lose their purpose. Like imagine if in the real world countries like Greece or Indonesia were just displayed as round blobs due to all their internal seas being given the color of their lands.
 
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Also, the pettiest of complaints: if we get replay timelapses post game showing how the map evolved in time, it would be really great if it didn't follow the horrible idea "not just land but also water tiles get colored according to the ownership", hence making the maps completely lose their purpose. Like imagine if in the real world countries like Greece or Indonesia were just displayed as round blobs due to all their internal seas being given the color of their lands.
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Just going to leave this beautiful thing here...
 
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