Wingednosering
Prince
It seems to me that V was just such a huge shift that it split the fanbase into the people that liked the new direction and the people that didn't.
I'm probably in the minority on this foum, but I thought IV was 'half a great game'. The builder side of it was great, but super opaque. As a kid, I had to go to external resources to figure out how ANYTHING worked (it was my first civ game). I played multiple times before I even understood how food worked. Trying to bring new players on at the civ IV point was a nightmare.
The half of the game that sucked was combat. The AI could build well because Civ IV was all about 'optimal build strategies', which AI can perform better than a player. They still just SoD'd you and to me, this made civ IV a good game, but incomplete.
When civ V came along, 1UPT won the day for me. I actually prefered vanilla V over BtS. The user interface, while being less informative, made the basic concepts so much clearer and simpler to understand (except the wide build penalties). By the time BNW showed up, I actually played very little, because I'd already wrung every ounce of content out of V. I loved that game.
Now we have VI. The AI definitely needs to be better, but that's really difficult given how many factors are at play. I hate the civics system. I hate the new movement system. Things have become a bit more opaque again, which isn't great. Districts add some strategy, but I'm neither for or against them. Frankly, Civ VI is a downgrade from BNW in nearly every way.
It's young though. The AI has already improved dramatically in patches (current patch bugs notwithstanding). It looks like the first expansion is focusing on diplomacy heavily. It is by far the most complete vanilla experience I've seen in the series.
BNW felt a bit bloated at the end. New features came with new interfaces and while the UI was pretty, it started to be a bit jarring that it had so many different styles integrated from its stages of development. VI has almost all the same features, but feels more cohesive (except those stupid civics).
I'm probably in the minority on this foum, but I thought IV was 'half a great game'. The builder side of it was great, but super opaque. As a kid, I had to go to external resources to figure out how ANYTHING worked (it was my first civ game). I played multiple times before I even understood how food worked. Trying to bring new players on at the civ IV point was a nightmare.
The half of the game that sucked was combat. The AI could build well because Civ IV was all about 'optimal build strategies', which AI can perform better than a player. They still just SoD'd you and to me, this made civ IV a good game, but incomplete.
When civ V came along, 1UPT won the day for me. I actually prefered vanilla V over BtS. The user interface, while being less informative, made the basic concepts so much clearer and simpler to understand (except the wide build penalties). By the time BNW showed up, I actually played very little, because I'd already wrung every ounce of content out of V. I loved that game.
Now we have VI. The AI definitely needs to be better, but that's really difficult given how many factors are at play. I hate the civics system. I hate the new movement system. Things have become a bit more opaque again, which isn't great. Districts add some strategy, but I'm neither for or against them. Frankly, Civ VI is a downgrade from BNW in nearly every way.
It's young though. The AI has already improved dramatically in patches (current patch bugs notwithstanding). It looks like the first expansion is focusing on diplomacy heavily. It is by far the most complete vanilla experience I've seen in the series.
BNW felt a bit bloated at the end. New features came with new interfaces and while the UI was pretty, it started to be a bit jarring that it had so many different styles integrated from its stages of development. VI has almost all the same features, but feels more cohesive (except those stupid civics).