hmm, although not 20mins/turn(like when the comp starts swapping)...still 4mins/turn upon war..no war is 2turns/minute...still a huge difference between war and non war..especially, because im owning 5continents completely, the last and 6th continent i own 80%, enemy has only 4cities left...no need for the Ai to WAR-STRATEGY all units..i think here we have to mod a little bit

AI really only needs to move units on the 6th continents and leave all the other units alone...
I see this tactic alot, during war AI moving alot of units for no purpose..if you're outnumber your enemy already anyway with just a small portion of your units, you don't actually need to start moving everything just because of the fact of "war"
my last enemy is not worth spending so much CPU power

a few units will do!
think here we can improve performance on late-gameplay...especially the tons of airplanes i see flying around, WTH they wanna bomb? there isn't anything left to bomb! ROFL
That's even with paging files disabled?
yup!
You just simply need the winXP or Vista 3Gb memory Fix....and of course actually have 3gigs, or let windows do alot swapping(guess how long your turns will take!)
simply spoken, the minimum system requirement for
civilization 1.00 up to 1.64: doesn't matter, MAF will kill any game you would use alot of CPU power for anyway
civilization warlords up to 2.08: same, doesn't matter, either you play smaller games, will work on most machines, anything bigger will cause MAF anyway, or use the warlords.exe hack provided on civfanatics, that'll give you some space, together with the MAF fix by either NEV in the ViSa modpack or Gaythaar to reduce memory consumption on "savegame method"
civilization BtS: MAF has been fixed after 1,5years begging(THANKS to GAYTHAAR! NO THANKS TO TAKE2 for refusing to accept the bug was there and telling me for 18months there was no such thing as a MAF!) so now we can set TRUE system requirements,
ranging from:" 256MB for small maps and 8civs on older CPU's
up to: 3Gigs RAM with a 3Gig fix on windows for HUGE MAPS up to 18Civs on plain BtS
Mod requirements:" you have most likely(on modern system which already use 512MB graphical memory) around 700MB additioanal, on a 4Gigs win32Bit system, to play mods, any mod consuming more memory will result in a MAF on a win32bit system...you gonna need a 64bit windows system and hardware system too of course including 4+ GB of RAM
that's what i'd say to minimum system requirements on the BtS package!
so Firaxis finally got the thing done, thanks

now it's just the limits of windows and the 32bit system you have to deal with!
. .. .. .. ., I have the E6600!!!!!

I thought it was 32bit, now i Just saw it supports 64bit OS!!! ROFL
why the . .. .. .. . don't i just install 64bit windows? ROTMOFL I'm a stupid idiot!!!
