CIV IV Habits

AFACI

Chieftain
Joined
Aug 23, 2006
Messages
5
Anyone else suffering from "bad" habits from being used to Civ IV?

Building a crapload of roads?
Not building certain buildings?
Subconsciously wanting to stack units?

Don't get me wrong, I'm absolutely loving Civ V at the moment but have really gotta get used to it and get Civ IV out of my system :)

Anyone else feel the same way or doing anything they shouldn't be?
 
You also don't want/need to emphasize food anywhere near as much as you did in Civ 4. For one thing, each pop point causes unhappiness, so mega-huge cities can actually be a pretty significant drawback. For another, there are quite a few non-tile-based ways to get food (maritime city-states, various buildings) to get food. Since production and tech values are skewed the way they are, it's almost always better to settle in an area with high production potential rather than high food potential.
 
You also don't want/need to emphasize food anywhere near as much as you did in Civ 4. For one thing, each pop point causes unhappiness, so mega-huge cities can actually be a pretty significant drawback. For another, there are quite a few non-tile-based ways to get food (maritime city-states, various buildings) to get food. Since production and tech values are skewed the way they are, it's almost always better to settle in an area with high production potential rather than high food potential.

Yep.

I will say, however, that this game makes specialist cities super powerful.
 
I am so used to expanding as quickly as possible.

After playing India a couple times I am so much better at it.
 
buildings most buildings, ignoring the upkeep cost which results in ~80% of all my income going to building maintenance ~20 to railroad maintenance and ~0% to military (yes i was playing gandhi but i did not build military units because i was peaceful but rather that i was lacking gold)
 
In civ4 I had a habit of pressing space bar to end my turn. In civ5, spacebar does nothing. Hitting "enter" or clicking on the next move button just isn't the same.
 
In civ4 I had a habit of pressing space bar to end my turn. In civ5, spacebar does nothing. Hitting "enter" or clicking on the next move button just isn't the same.
Space makes the unit you have currently selected skip its turn... in other words yes it does "nothing", but it is something.
 
I do have a habit of building any building possible. That one will be hard to break, I think (it was such a big change in Civ4. Good idea at the time, but with the increase in importance of gold, a reasonable one to change back).
 
REXing. Instead of annexing a puppet state, I'll just build another settler.
 
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