Civ IV: Rise of Empires (expansion)

seasnake

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THIS IS CIV IV: RISE OF EMPIRES 3.5

RISE OF EMPIRES 3.5 IS MY FINAL VERSION OF THIS (UP TO THIS POINT, ANYWAY...)

Rise of Empires is my final mod for Civ IV. It adds several things, new civs, leaders traits, units, immgration, inquisitors, future era, better graphics, heroes, and other things. I've very much enjoyed putting it together, and I love how it plays.

TO PLAY:
Just unzip to your Beyond the Sword/Mods folder. Then go to Advanced options on the main menu and load the mod. It's a big mod (313 MB) but once it loads it should work pretty well.

LINK TO DOWNLOAD:
Moderator Action: Current download is here.
CLICK HERE TO DOWNLOAD

COMPLETE CHANGE LIST
Spoiler :
MERGED MODS
ALL NEXT WAR UNITS, BUILDINGS, WONDERS, PROMOTIONS AND TECHS, WITH MINOR ALTERATION, HAVE BEEN PUT IN AND ADDED ON. HOWEVER, THE GAMEPLAY IS OTHERWISE THE SAME, THERE IS NO "MR. BIG" OR "THE LADY", YOU JUST CAN RESEARCH FARTHER THAN BEFORE AND PLAY INTO THE FUTURE. SPACE RACE IS NOW MISSION TO MARS. GAMES ARE A LITTLE LONGER.

ORION'S INQUISITION MOD HAS BEEN ADDED IN, INQUISITORS CAN BE TRAINED AT HOLY OFFICES AND CAN REMOVE NON-STATE RELIGION BUILDINGS.

ADDED MECHAERIKS' WAR PRIZES MOD, SHIPS HAVE A 20 PERCENT CHANCE OF TAKING A PRIZE IF THEY WIN A NAVAL COMBAT, SIEGE UNITS HAVE A 20 PERCENT CHANCE OF BEING CAPTURED BY MELEE UNITS.

ADDED WONDER TEXT, MOD THAT TELLS YOU WHEN A WONDER HAS BEEN RAZED/CAPTURED

ADDED NEW WORLDS MOD, TWO NEW SIZES OF WORLD TO PLAY ON: GIANT AND GIGANTIC

ADDED NAVY SEAL’S FORMATIONS TO THE GAME. PERSON UNITS HAVE VARYING STYLES OF FORMATIONS WHEN GOING INTO BATTLE.

ADDED ORION VETERAN’S IMMIGRATION MOD

2 New Traits
Resourceful (Res)
+25 percent gold from trade routes
Double production of Market, Grocer, Public Transportation
Extra food stored on city growth

Strategic (Str)
+25 Espionage Point production
-50 percent cost to upgrade units
No Anger from Conscription
Flank 1, Sentry promotions for Mounted, Naval units

Changes to RELIGION: All religions have a unique bonus.

Taoism: Holy Offices cause no unhealthiness
Confucianism: Academies increase GP points in city
Buddhism: Higher cap on missionary units
Hinduism: Holy City gives 2 gold per turn as well as 4 culture
Islam: If state religion, +2 Espionage points in each city where it is present
Christianity: Founder gains 3 Inquisitors, Inquisitors cheaper to build
Judaism: Unlocks two units of Maccabee, a Hero Unit that can cross Mountains and fight well in hills.

Changes to Traits: Imperialistic doubles production of Customs House, Jail, and Intelligence Agency and lengthens Golden Ages by four turns. Protective doubles production of Security Bureau and Bunker. Expansive gives +3 health and 50 percent production of workers, clones, and immigrants. Aggressive doubles production of the Stable and Arsenal. Spiritual doubles production of Holy Office. Philosophical doubles production of Print Shop.

16 New Civilizations
Apache Empire
Leader: Mangas Coloradas, Fin/Str
UU: Mounted Warrior, Replaces Cuirassier, +25 percent chance withdrawal, only requires horses and gunpowder to build
UB: Wickiup, Replaces Granary, stores 65 percent food after growth
Gran Colombian
Leader: Simon Bolivar, Imp/Str
UU: Libertador, Replaces Cavalry, +2 first strikes, 10 percent city attack bonus
UB: Mission, Replaces University, plus 10 percent gold, free priest specialist
Hittite
Leader: Mursili II, Agg/Str
UU: Huluganni, replaces Chariot, +50 percent against Mounted units, targets mounted units in stacks
UB: Smelter, replaces Forge, +1 happy with Iron, Shock promotion for Melee units
Iroquois
Leader: Hiawatha, Ind/Phi
UU: Mohawk Rifler, Replaces Rifleman, Moves 2, Str. 12, starts with Guerilla and Woodsman I promotions
UB: Longhouse, replaces Barracks, +1 happy
Israeli
Leader: Solomon, Res/Phi
Leader: Ben Gurion, Res/Org
UU: Nagmachon, replaces Tank, Ignores terrain costs, starts with March, enjoys defensive bonuses.
UB: Moussad, replaces Security Bureau, +1 Free Spy, +1 happy with 10 percent Espionage
Italian
Leader: Lorenzo di Medici, Cre/Res
Leader: Mussolini, Pro/Str
UU: Geonese Crossbowman, Replaces Crossbowman, +50 percent against archer units
UB: Patron House, replaces university, +1 free artist, +1 free engineer in city
Khazar
Leader: Buri-Sad, Agg/Res
UU: Arsiyah, Replaces Longswordsman, Str. 10, +25 against Melee units, no penalty vs. Longbowmen
UB: Radhanite Guildhouse, Replaces Market, +1 Trade Route and +1 Happy
Kongo
Leader: Nzinga Mbemba, Pro/Res
UU: Chosen Bowman, Replaces Longbowman, First strike immune, +25 against Mounted, Melee Units.
UB: Mbanza, Replaces Castle, -25 percent War Weariness
Moors
Leader: Abd al Rahman, Ind/Str
UU: Berber Cavalry, Replaces Knight, Starts with Blitz, ignores terrain costs
UB: Maristan, replaces observatory, +2 health, units heal 10 percent faster
Phoenicia
Leader: Hiram, Spi/Res
UU: Sacred Band, Replaces Spearman, +100 against melee
UB: Seaport, Replaces Harbor, +1 gold on river tiles
Polish
Leader: Casimir III, Spi/Str
UU: Winged Hussar, Replaces Cuirassier, 14 Strength
UB: Sejmik, replaces Stable, +4 Espionage Points
Polynesian
Leader: Kamehameha, Cha/Res
UU: Koa, Replaces Swordsman, No Iron needed, no city attack bonus, +50 against Melee units
UB: Fishery, replaces Lighthouse, +1 Food, +1 Health
Siam
Leader: Mongkut, Cre/Cha
UU: Royal Elephant, replaces elephant, moves 2, doesn’t need ivory
UB: Ho Trai, replaces Library, +30 percent research
Songhai
Leader: Sunni Ali, Exp/Str.
UU: Royal Bodyguard, Replaces Pikeman, +25 against ranged unites, moves 2, 1-2 first strikes, immune to first strikes
UB: Julla, Replaces market, +35 percent gold
Trojan
Leader: Hector, Pro/Org
UU: Apollonian Guard, Replaces Horse Archer, Str. 8
UB: Trojan Walls, Replaces Walls, +70 defense, -70 percent bombard damage, +30 Espionage Defense
Vietnamese
Leader: Ho Chi Minh, Cre/Str
UU: Vietcong, Replaces Infantry, Cheaper, Moves 2, 1-2 first strikes
UB: Farming Collective, replaces Grocer, +1 Food per River Tile

Changes to Civs:
Native Americans now Sioux, with Sacred Council instead of Totem Pole. Everything the same but names and artwork
Vikings now Scandinavian Empire

New Leaders:
Charles V of HRE, Phi/Str
Hitler of Germany, Cha/Str
Hirohito of Japan, Org/Str
Meiji of Japan, Fin/Res
Taizong of China, Fin/Str
Henrique of Portugal, Exp/Res
Crazy Horse of the Sioux, Res/Str
Phillip II of Spain, Ind/Res

Changed LHs: Shi Huang is Chinese Version, Alexander, Montezuma, Julius and Ragnar have new Art, Shaka has visible crown wreath, Gandhi's favorite civic is Pacifisim.

New World Wonders:
Himeji Castle: Requires Feudalism, double income from pillaging, no enemy income for pillaging in your land
Sydney Opera House: Requires Mass Media, Harbor, and Coast. Inspires one random great person.
Pantheon: Requires Polytheism and Construction, +2 Espionage points per state religion building
Temple of Ah Cacao: Requires Calendar, 20 percent chance to heal fully after combat
Herc Factory: Requires Cold Fusion, can build Assault Mechs beyond National Limit
Golden Gate Bridge: Requires Combustion, Steel and Assembly line: +20 percent culture in city (one time), +10 commerce in all cities
Voyage of Columbus: Requires Harbor, Cartography. Free Golden Age.
World Trade Center: Requires Bank, Corporation, Electricity. Puts a branch of a random corporation in city and one resource the corporation needs. If another civ hasn’t founded that corporation already, it makes the city the headquarters.
Terracotta Army: Bonus culture in cities for every unit killed. Requires Pottery and Monarchy.
The Holy Crusade: Builds an instant army of 1 great general, 3 Knights Templar, and 4 Crusaders. Requires State Religion present, Civil Service and Feuadalism.
The Arc Reactor: Requires Fusion, Hydroponics. Power in all cities, plus 10 percent hammers in all cities.
Bamyan Buddha Statues: Requires Construction and Philosophy, Castle in every city, contact with every civilization

New National Wonders:
Petra: +50 defense in city where built, increases chances of getting a great merchant.
Centers for Disease Control: +2 health in all cities.

Change to Wonder:
Building the UN gives you two Special World Units, the UN Peacekeepers.

New Project:
Spanish Inquisition: Removes all non-state religion/buildings from your lands, +3 relations with civs with same State Religion, -1 relations with other civs.

New Buildings:
Refinery
+10 percent gold, -1 health, -2 happiness
Power with Oil, -2 health
Grants Refined Fuel promotion.
Arsenal
Requires Gunpowder and a Barracks, needed to build cannons, ships of the line, frigates and grenadiers. -2 health, so only build them in the right places!
Museum
Can be built by a Hero unit
Requires Printing Press
+25 percent Culture, Gold in the city
Historic Landmark
Can be built by Hero unit
+2 experience to units trained, +2 Happiness
Requires Military Tradition.

Changes to buildings: Scotland Yard Requires Printing Press, Russian Research Institute produces four espionage points, Castles don't obsolete until Steel and +2 happy with Serfdom, Academy requires writing, Nuclear Plant +2 happy with Police State, required to build Tactical Nukes and ICBMs, Walls +10 percent Espionage Defense. Salons give +1 happiness. Drydock necessary to build Battleships and Air Craft Carriers. Sacrificial Altars give bonus happiness with Gems.

New Units:
Biplane: Requires Aviation, Steam Power. Cheaper, less reliable plane that doesn’t require oil that can intercept and do air strikes.
Special Forces: 28 strength, moves 2, starts with Amphibious and Commando, National Limit 5, can paradrop (7). Requires Stealth.
Floating Fortress: 20 strength, moves 7, can bombard city defenses, can carry five fighters. Requires Aquaculture.
Stealth Fighter: 100 percent chance interception, Range 12, 25 chance evasion, 16 city bombard. Requires Fiber Optics and Stealth.
Hover Gunship: Str. 30, +50 percent against armor, siege, and mech units. Requires Robotics.
Siege Mech: 45 Str. can only build three, 75 percent chance interception, 20 percent bombard per turn, 90 percent damage to attacked unit, 80 percent to other units in stack. Requires Fusion.
Armor Infantry: 46 Str., requires Uranium and Aluminum, starts with March and Blitz
Immigrant: Requires Construction, costs 2 population. Can only be built in cities with 10 population. Can join a city with less than 7 population, adding 1 population to the city
Leviathan: Late-game transport. Requires Aquaculture. Can carry 5 units, 100 percent chance to intercept, 26 str.
Chariot Archers: Requires archery, the wheel. Str. 2, moves 2. Range 1. Can perform lethal bombard.
Longswordsman: Requires Iron and Guilds, 10 Str., targets Pikemen in stacks, penalties fighting Longbowmen, Crossbowmen

Hero Units:
Crusader: Powerful siege unit, cannot be trained, only appears when the Holy Crusade wonder is built.
Knight Templar: Str. 12, +25 percent against cities. Cannot be trained, only appears when The Holy Crusade wonder is built.
The 300 Spartans: Hero Unit (1 global), requires metal casting, Str. 6, +50 percent against mounted, melee and archer, first strike immune, starts with Tactics, March and Morale promotions. +50 hills defense.
The Red Baron: Hero Unit, can't be built, first to research Aviation gets it. Strong as fighter with 75 percent evasion chance, +100 against naval units.
HMS Victory: Hero Unit, requires Military Tradition, Str. 10, +100 against Ship of the Line, Frigate, can bombard and also causes collateral damage, starts with the Leadership Promotion, can carry 3 units.
UN Peacekeeprs: Hero Unit, Requires UN. Str. 20, +100 city defense, start with commando promotion, Medic III, +50 against gunpowder units.
Dardanelle's Gun: Hero Unit, requires Gunpowder, Str. 8, immune to collateral damage, can quickly destroy city defenses and has massive collateral damage.
Hover Tank: Hero Unit, Can't be build, first to research cybernetics gets it. Str. 50, +50 attack against assault, Hover gunship. Can ranged attack 3 tiles away. Can cross water. Moves 5 (flat cost). Invisible to most units until it attacks.
The Trung Sisters: Requires Construction and Ivory.
442nd Infantry Regiment: Can explore rival territory, starts with Commando, Morale, Medic III.
B-52 Stratofortress: First to Advanced Flight builds it, can bomb city defenses at 33 percent per turn.
Ironclad: Requires Steel, can't enter Ocean. Massive bonuses to city bombard and collateral damage.
The Light Brigade: Requires Horses, Military Tradition, Gunpowder. Flank Attack and bonuses against Cavalry, Grenadiers, Riflemen and Cannons. Can do lethal collateral damage. 18 Str., no withdrawal chance.
Maccabee: Strong as a swordsman, bonus fighting in hills, can cross mountains. 2 units to the founder of Judaism.
Quniquereme: Requires Machiner, Str. 4, moves 3, can bombard city defenses, causes collateral damage, can carry 2 units.
SOME HEROES CAN PROMOTE TO LATER UNITS, BUT OTHERS CAN EITHER BUILD MUSEUMS OR HISTORIC LANDMARKS.

Changes to Units: ICBMs and Tactical Nukes can only be built in cities with a Nuclear plant. Marines and Paratroopers upgrade to Special Forces, or Cyborgs. Explorers upgrade to Airships. Spies move 2. Great Generals can start golden ages. Jaguars have a first strike. Gallic Warriors +20 percent city attack. Caravels cannot enter rival territory without open borders. Grenadiers -10 hammers to build. Ballista Elephant does collateral damage to stacks. Privateers have 2 first strikes. Praetorians renamed “Legionnaire.” Work boats can remove Ice (with Combustion). Airships have their bonus against naval units, and require Aviation. Gunships, Jet Fighters, Carriers, Mech Infantry, Modern Armor, Mobile Sam and Mobile Artillery all upgrade to futuristic units. Workers upgrade to Clone workers. Phalanx has a 100 percent bonus to defend chariot archers. Destroyers upgrade to Stealth Destroyers. Finally, Ironclads have been replaced with Steam Cruisers, which are stronger and can enter oceans (coal-based navies will keep you afloat).

New Promotions:
Refined Fuel. +1 movement to Armor, Naval units. +1 operation range to Air Units. Requires a refinery or future tech.
Hit and Fade: +1 movement after combat victory.

New Techs:
Aviation: Requires Physics, required for Flight. Can train Biplane, Airship.
Cartography: +1 ship movement, can trade maps, can build Voyage of Columbus

Changes to Techs: Divine Right grants a Great Prophet if your are the first to research it. Paper allows you to produce Espionage in cities, cannot trade maps.

Changes to Civics: Theocracy allows you to build inquisitors without a Holy Office, Vassalage = no anarchy when capturing enemy cities. Bureaucracy = assign unlimited spy specialist. Slavery = 25 percent chance of enslaving enemy non-barbarian land units when defeated.

New Terrain and Bonus:
Marsh: From colonization, +10 percent defense, +25 percent time to build improvements.
Titanium: Revealed by Scientific Method, +2 gold and +1 hammer with Mine. Required for Cyborgs, Siege Mechs, Dreadnoughts and Assault Mechs.
Forts: Create one tile of culture outside borders, access to resources built on.

Other Changes: There are six unit and city styles: Middle East, South America, African, European, Asian, Greco Roman. Cities are diverse until Industrial era, person units are diverse as well as ships until Ship of the Line (including great people). New Futuristic city art thanks to Planetfall. New Music for BTS menu (theme from Empire Total War).

If you capture another civ’s capital, you can make it your own without waiting to build a palace.
Terrain is from Colonization with Water changed as well. Looks pretty good and more realistic. A few wonders have better art as well (like the Taj Mahal).


THANK-YOU LIST:
Spoiler :

Special Thank-yous to the following:

Thanks to the following individuals and teams:

Nitram15 for testing the mod, and base art for Lorenzo
Zerver for Future Cities
Team Planetfall for the University Citystyle (now the Future!)
Diversica mod team for units and citystyles
Team NextWar
CivFusion Team for Siam assets, Phoenician Seaport
Refar for Sunni Ali
Refar and MethylOrange for Kamehameha
OrionVeteran for Orion's Inquisition mod, Ice Breaking, Immigration
Dale for Hirohito
Ekmek for Mursili, Hitler, Mussolini, Ben Gurion, Meiji and the Venice Mod (which was used to make Italy)
NAVYSEAL for his awesome unit formations
C. Rolan for Dido (which became Salamasina)
low for the new world sizes
PencilGod for Solomon (based on his Aggamemnon) and Troy
TheLastOne for help finding resources (like Taizong of Tang)
Walter Hawkwood for the Refinery and added Future Units from his EE2 units pack
Ambrox62 for the three man chariot
Bakuel for the Polynesia Units
Mechaerik for his War Prizes and Special Forces
Tsentom for his awesome wonders, Himeji Castle, Golden Gate, Ah Cacao, Herc Factory, and Sydney Opera House, his buttons pack for Phoenicia, and his Strategic Trait.
Voyhkah and Mikeejimbo for the Nationalist Trait
IgorS for Casimir and Hiram of Phoenicia
Mallin for Titanium
WhiteRabbit for Abd al Rahman (based on his Selassie LH)
Esnaz for Israel
The_J for just answering questions
Chuggi for the better graphics and art
avain, asioasioasio, kodzi, bernie14, zerver, danrell for Poland
TheCapo for Tamerlane (with IgorS)
GeoModder for his cultural citystyles
StrategyOnly for his units
Lachlan for his support (and promise to make a Mac version of this Mod)
MadmanofaLeader for his Leader text
Arian for his Wonder movies
Cyberxxhan for the music files and voice files
Xyth for figuring out the BUG issue
Edgecrusher for his Heroe's Mod
White Rabbit for the Riot Police.
Lord Tirian for the Hover Tank
Ambrox62 for the 300 Spartans
AchillesZero for the HMS Victory
Snafusmith for B-52
Edgecrusher for Heroes Mod
Padjur and Jeckel for the awesome culture forts!
TheLopez for Enslavement.
Sabioleth for the awesome female great people and geisha

If I have missed anyone let me know and I’ll amend. I try to give proper credit but honestly these expansions take a long time to make and it’s a lot of trial and failure and editing. It can confuse me about what I’ve thanked and what I haven’t.


I'll post a few more times, adding screenshots and other things. Please hold off on posting until you see a post saying I'm done.

Thank-you, and hope you enjoy!
 

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FIRST SCREENSHOT
There are now 50 different civs. The civs were chosen based on several factors, but there was a slight preference to regions not typically represented, like Africa and Southeast Asia.

SECOND SCREENSHOT
Hirohito is one of two new leaders for Japan (along with Meiji). All the major Axis leaders are in the main game, incuding Mussolini of Italy and Hitler of Germany. Hirohito is Strategic/Organized, and here you see the benefits that Strategic leaders enjoy. All leaders have unique text for greetings and other interactions, reflecting real life quotes, their personalities, and a few jokes.

THIRD SCREENSHOT
Each civ is complete with UU, UB and all of the text and interface to make them complete additions to the civ lineup. The Strategy text gives some insight into how to play to each civ's major strengths. Attempts to create synergy were important, thus civs with Strategic leaders often have mounted UUs, which benefit from that.
 

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SCREENSHOT 1:
There are six artstyles for cities and units: African, Asian, European, Greco-Roman, Middle East and South American. Cities are different until the Industrial Age, at which point all revert to the same artwork. Here are all six types in the Renaissance era.

SCREENSHOT 2:
Wooden ships except Privateers and Ship of the Line are in different. From top right to bottom left, the shipstyles go Greco Roman, European, African, Asian, South American, and Middle East. The ships shown are the Workboat, Galley, Trireme, Caravel, Galleon, and Frigate for each type.

SCREENSHOT 3:
This is the Asian unit artstyle. Each person unit has been changed, and put into a new formation style.
 

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SCREENSHOT 1:
The new unit formations make for a more exciting combat, especially with Pikes and Rifles.

SCREENSHOT 2:
In this shot of the Future Era we see an all out war between Hover gunships, Siege Mechs and mighty Dreadnoughts. All of the next war assets have been blended into the Epic Game, taking the game further

SCREENSHOT 3:
Abd al Rahman, leader of the Moors, weighs in. Every new Civ leader has specific music for all three periods.
 

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SCREENSHOT 1:
Powerful Inquisitors purge rival religions from cities, helping your achieve a religious victory and crippling your rivals.

SCREENSHOT 2:
Build the Holy Crusade to unleash a powerful army of exclusive units. Use them wisely and you can swing the whole game in your favor!

SCREENSHOT 3:
The World Trade Center is one many wonders in the game. This wonder can help you found a corporation without great people and gives you a free resource in the city.
 

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SCREENSHOT 1:
One of the new Hero Units, The 300 Spartans can only be built once by one civilization, but they are an amazing force.

SCREENSHOT 2:
Arsenals are necessary to build the rounds for your cannons, so your cannons, ships and grenadiers will need them to be properly trained. Bear in mind, though, each Arsenal you build will add to a city's unhealthiness, so don't build them everywhere, just where you want these units.

SCREENSHOT 3:
The Hover Tank is, frankly, evil. The have a ranged bombardment and are invisible to most units until they strike. Thank goodness there's only one! But if you're lucky enough to be the one unleashing its power it's a pretty sweet deal.
 

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To Vernon: If you put the unzipped file in your Beyond the Sword/Mods folder it should show up as an option when you go to the load a mod option on the main menu.

To Yared: I hope you like it.
 
It looks good :)

The only problem is that my archer appears like a red blob :lol:

Spoiler :
 
Fix: NATIVE AMERICAN ARCHER

Okay, here's the art for the native american archer. Just go to assets/art/units, delete the folder Archer_SA and put this folder in there instead
 

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When I download the mod and put it into my Beyond the Sword Mods folder it shows up in the mod list but then when i click to load it my computer exits Civ4 and nothing happens :(. I am running Windows 7 64bit if thats any help
 
That happened to me too. What I did was to press the Civ4BTS button again. This time, two Civ4BTS popped up, one being RoE and the other one being the normal one.
 
Tried that. As soon as it went back to my main screen i pressed the BTS icon on my taskbar again but it just reloaded BTS again. What is going on :confused:
 
It's possible it is just taking a long time to load, I remember I had an older computer and when I'd load mods I'd think nothing was going on but about 3 minutes later it would load. I'd guess based on Yared's comments that's what happened to him, the Mod took a while to load and when he clicked the BTS icon he started BTS at the same time the Mod turned over.

How long did you wait after you were exited out of the program!
 
I waited quite a while for it and even left my computer on for about an hour but nothing happened and it changes to Windows 7 basic graphics but after a while it reverted to normal graphics so it looked like BTS and the mod had just shut down. Sorry about the fuss. I thought it would be a great mod to try and it's annoying me that it won't work
 
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