Bingles
Chieftain
I am working on a mod that adds leader traits into Civ V similar to those found in Civ IV. My theory is that since so many civs have weak or boring UAs, I will unilaterally improve them by making them all more powerful. A rising tide lifts all boats.
So far I have selected these10 14 Leader Traits:
Aggressive: -33% Military upkeep costs. All melee and Gun units start with free Drill 1 and Shock 1 Promotions.
+100% Production when building Barracks and Armories.
Charismatic: +1 Happiness in every city. +1 Happiness from every Monument, Broadcast Tower and Happiness building. Units gain experience 50% faster..
+100% Production when building Colosseums and Circuses.
Creative: +2 Culture per city. +2 Culture per 5 Population in a city.
+100% Production when building Monuments and Ampitheatres.
Diplomatic: +2 Influence from trade routes with city states, +3 Influence if you can demand tribute. Once allied with a city state, the city state receives a permanent bonus to Defense, Food, Production, Science and Gold.
+100% Production when building Caravansaries and Harbors.
Expansive: +3 Food per city. +1 Population when founding a new city.
+100% Production when building Granaries and Forges.
Financial: +10% Food and +10% Production in Cities connected to the Capital. Internal Trade Routes generate +50% Food or Production. City connections generate 50% more gold.
+100% Production when building Aquaducts and Stables.
Imperialistic: +100% Great General Admiral rate. +4 Happiness per general and admiral and +2 Happiness from Courthouses.
+100% Production when building Courthouses and 25% Production bonus for military land units.
Industrious: +50% Production when building wonders. +1 Production from Specialists.
+100% Production when building Workshops and Stone Works.
Inventive: +2 Science per city. +1 Science per Specialist. 25% of base Production is added to science.
+100% Production when building Libraries and Watermills.
Mercantile: +1 Gold per luxury resource worked by a city. Bonus increases to +2 Gold after researching Economics. Markets, Banks and Stock Exchanges generate roughly 50% more gold.
+100% Production when building Markets and Mints.
Philosophical: +100% generation of Great People. +1 Culture and +50% Tourism from Great Works.
+100% Production when building Universities and Gardens.
Protective: +50% City range attack strength when a unit is garrisoned. +15% Strength to units in friendly land.
+100% Production when building Walls and Castles.
Seafaring: Building Lighthouses provide 1 free Workboat. Building a Harbor in the Capital provides 1 free Cargo Ship and 1 additional trade route. All Military naval units get Seafaring Promotion*.
+100% Production when building Lighthouses and +25% Production when building Military Naval Units.
Spiritual: +1 Faith per city. +1 Faith per 5 citizens in a city. Bonus doubles after discovering theology.
+100% Production when building Shrines and Temples.
*Seafaring Promotion: First it has +1 movement, then in Classical it gets +1 sight, in Medieval it gets +10% attack, then in Renaissance it gives +10% defense. For the next 4 eras it repeats until it is +2/+2/+20%/+20%.
Every leader gets 2 traits and no two leaders have the same combination of bonuses.
I thought I would crowd source ideas for which leaders deserve which traits. Also, I have not yet begun to balance my mod. The traits were inspired by a Civ IV guide, so the numbers may need to be toned down.
For example, Catherine of Russia could be Expansive and Protective. Russia would grow larger, faster, and be much more difficult to invade. Germany could be Financial and Philosophical. They would have a stronger economy and generate more Nietzsches.
Any suggestions are welcome.
Credits:
JFD for Lua help and advice
Machiavelli24 for 'Policies grant Buildings' and access to Reform and Rule files.
Tomatekh for access to 'Mali Unique Ability' Lua.
Whoward69 for UI tutorials
Nutty for compatibility advice
Custom Civilization Compatibility List:
So far I have selected these

+100% Production when building Barracks and Armories.

+100% Production when building Colosseums and Circuses.

+100% Production when building Monuments and Ampitheatres.

+100% Production when building Caravansaries and Harbors.

+100% Production when building Granaries and Forges.

+100% Production when building Aquaducts and Stables.

+100% Production when building Courthouses and 25% Production bonus for military land units.

+100% Production when building Workshops and Stone Works.

+100% Production when building Libraries and Watermills.

+100% Production when building Markets and Mints.

+100% Production when building Universities and Gardens.

+100% Production when building Walls and Castles.

+100% Production when building Lighthouses and +25% Production when building Military Naval Units.

+100% Production when building Shrines and Temples.
*Seafaring Promotion: First it has +1 movement, then in Classical it gets +1 sight, in Medieval it gets +10% attack, then in Renaissance it gives +10% defense. For the next 4 eras it repeats until it is +2/+2/+20%/+20%.
Every leader gets 2 traits and no two leaders have the same combination of bonuses.
I thought I would crowd source ideas for which leaders deserve which traits. Also, I have not yet begun to balance my mod. The traits were inspired by a Civ IV guide, so the numbers may need to be toned down.
For example, Catherine of Russia could be Expansive and Protective. Russia would grow larger, faster, and be much more difficult to invade. Germany could be Financial and Philosophical. They would have a stronger economy and generate more Nietzsches.
Any suggestions are welcome.
Credits:
JFD for Lua help and advice
Machiavelli24 for 'Policies grant Buildings' and access to Reform and Rule files.
Tomatekh for access to 'Mali Unique Ability' Lua.
Whoward69 for UI tutorials
Nutty for compatibility advice
Custom Civilization Compatibility List:
Spoiler :
JFD CIVILIZATIONS
Tiridates III - Aggressive, Protective
Albert I - Mercantile, Protective
Charlemagne - Imperialistic, Spiritual
Stephen I - Protective, Spiritual
Mussolini - Aggressive, Expansive
Bulan - Aggressive, Mercantile
Gediminas - Aggressive, Spiritual
Haakon - Financial, Seafaring
Pius IX - Diplomatic, Spiritual
Frederick - Imperialistic, Philosophical
Dufour - Charismatic, Protective
Genseric - Aggressive, Seafaring
Tojo - Seafaring, Imperialistic
Churchill - Charismatic, Imperialistic
Hannibal - Aggressive, Charismatic
Hitler - Aggressive, Inventive
Lenin - Charismatic, Industrious
Lincoln - Charismatic, Protective
Louis XIV - Creative, Industrious
Nicholas II - Industrious, Spiritual
Peter - Creative, Industrious
Roosevelt - Charismatic, Financial
Stalin - Imperialistic, Industrious
Victoria - Expansive, Financial
TOMATEKH civs
Goths: Aggressive - Charismatic
Sumer: Expansive - Inventive
Timurids: Imperialistic - Charismatic
Kievan Rus': Mercantile - Philosophical
Garamantes: Expansive - Financial
Hittites: Diplomatic - Imperalistic
Kongo: Diplomatic - Mercantile
Benin: Protective - Imperialistic
Mali: Financial - Spiritual
Harappa: Mercantile - Expansive
Champa: Seafaring - Aggressive
Sitting Bull: Expansive - Charismatic
TPANGOLIN CIVILIZATIONS:
Australia - Charismatic, Industrious
Blackfoot - Spiritual, Aggressive
Boer - Expansive, Aggressive
Canada - Diplomatic, Financial
Dene - Spiritual, Philosophical
Inuit - Seafaring, Spiritual
Mexico - Creative, Protective
Philippines - Seafaring, Expansive
Vietnam - Protective, Philosophical
LEUGI Civs
Muisca: Mercantile, Spiritual
Chile: Aggressive, Seafaring
Gran Colombia: Imperialistic, Philosophical
Bolivia: Creative, Charismatic
Aymara: Spiritual, Expansive
Mapuche: Protective, Imperialistic
Argentina: Philosophical, Charismatic
Israel: Spiritual, Aggressive
Tiwanaku: Industrious, Inventive
Tupi: Expansive, Diplomatic
Peru: Creative, Industrious
Paraguay: Financial, Industrious
Cuba: Charismatic, Protective
POUAKAI civs
Ayyubids - Spiritual, Inventive
Buccaneers - Seafaring, Aggressive
Burma - Philosophical, Imperialistic
Chola - Seafaring, Diplomatic
Kilwa - Seafaring, Charismatic
Maratha - Aggressive, Protective
Maurya - Aggressive, Philosophical
Mexico - Creative, Expansive
Mughals - Industrious, Aggressive
Nazca - Spiritual, Inventive
Oman - Seafaring, Imperialistic
Phoenicia - Seafaring, Inventive
Sami - Spiritual, Charismatic
Tibet - Protective, Spiritual
Tuscany - Industrious, Philosophical
TARCISIO civs
The Alans - Aggressive, Expansive
Holy Roman Empire - Spiritual, Imperialistic
Bactria - Expansive, Imperialistic
Ptolemic Kingdom - Charismatic, Philosophical
Sicily - Mercantile, Diplomatic
Etruscan League - Expansive, Charismatic
Suebi - Aggressive, Mercantile
Parthia - Charismatic, Creative
HIRAM civilizations
Latvia: Diplomatic, Creative
Lithuania: Spiritual, Protective
Sibir: Expansive, Aggressive
Uyghur: Expansive, Diplomatic
Bosnia: Spiritual, Aggressive
Mitanni: Aggressive, Imperialsitic
Ryukyu: Seafaring, Inventive
Iceni: Aggressive, Charismatic
Ireland: Diplomatic, Aggressive
Picts: Aggressive, Protective
Cornwall: Financial, Industrious
Wales: Charismatic, Industrious
Seleucids: Imperialistic, Expansive
Saba: Financial, Mercantile
Nabataea: Financial, Diplomatic
Chimor: Industrious, Spiritual
Kulin: Creative, Charismatic
Yakut: Financial, Expansive
Tiridates III - Aggressive, Protective
Albert I - Mercantile, Protective
Charlemagne - Imperialistic, Spiritual
Stephen I - Protective, Spiritual
Mussolini - Aggressive, Expansive
Bulan - Aggressive, Mercantile
Gediminas - Aggressive, Spiritual
Haakon - Financial, Seafaring
Pius IX - Diplomatic, Spiritual
Frederick - Imperialistic, Philosophical
Dufour - Charismatic, Protective
Genseric - Aggressive, Seafaring
Tojo - Seafaring, Imperialistic
Churchill - Charismatic, Imperialistic
Hannibal - Aggressive, Charismatic
Hitler - Aggressive, Inventive
Lenin - Charismatic, Industrious
Lincoln - Charismatic, Protective
Louis XIV - Creative, Industrious
Nicholas II - Industrious, Spiritual
Peter - Creative, Industrious
Roosevelt - Charismatic, Financial
Stalin - Imperialistic, Industrious
Victoria - Expansive, Financial
TOMATEKH civs
Goths: Aggressive - Charismatic
Sumer: Expansive - Inventive
Timurids: Imperialistic - Charismatic
Kievan Rus': Mercantile - Philosophical
Garamantes: Expansive - Financial
Hittites: Diplomatic - Imperalistic
Kongo: Diplomatic - Mercantile
Benin: Protective - Imperialistic
Mali: Financial - Spiritual
Harappa: Mercantile - Expansive
Champa: Seafaring - Aggressive
Sitting Bull: Expansive - Charismatic
TPANGOLIN CIVILIZATIONS:
Australia - Charismatic, Industrious
Blackfoot - Spiritual, Aggressive
Boer - Expansive, Aggressive
Canada - Diplomatic, Financial
Dene - Spiritual, Philosophical
Inuit - Seafaring, Spiritual
Mexico - Creative, Protective
Philippines - Seafaring, Expansive
Vietnam - Protective, Philosophical
LEUGI Civs
Muisca: Mercantile, Spiritual
Chile: Aggressive, Seafaring
Gran Colombia: Imperialistic, Philosophical
Bolivia: Creative, Charismatic
Aymara: Spiritual, Expansive
Mapuche: Protective, Imperialistic
Argentina: Philosophical, Charismatic
Israel: Spiritual, Aggressive
Tiwanaku: Industrious, Inventive
Tupi: Expansive, Diplomatic
Peru: Creative, Industrious
Paraguay: Financial, Industrious
Cuba: Charismatic, Protective
POUAKAI civs
Ayyubids - Spiritual, Inventive
Buccaneers - Seafaring, Aggressive
Burma - Philosophical, Imperialistic
Chola - Seafaring, Diplomatic
Kilwa - Seafaring, Charismatic
Maratha - Aggressive, Protective
Maurya - Aggressive, Philosophical
Mexico - Creative, Expansive
Mughals - Industrious, Aggressive
Nazca - Spiritual, Inventive
Oman - Seafaring, Imperialistic
Phoenicia - Seafaring, Inventive
Sami - Spiritual, Charismatic
Tibet - Protective, Spiritual
Tuscany - Industrious, Philosophical
TARCISIO civs
The Alans - Aggressive, Expansive
Holy Roman Empire - Spiritual, Imperialistic
Bactria - Expansive, Imperialistic
Ptolemic Kingdom - Charismatic, Philosophical
Sicily - Mercantile, Diplomatic
Etruscan League - Expansive, Charismatic
Suebi - Aggressive, Mercantile
Parthia - Charismatic, Creative
HIRAM civilizations
Latvia: Diplomatic, Creative
Lithuania: Spiritual, Protective
Sibir: Expansive, Aggressive
Uyghur: Expansive, Diplomatic
Bosnia: Spiritual, Aggressive
Mitanni: Aggressive, Imperialsitic
Ryukyu: Seafaring, Inventive
Iceni: Aggressive, Charismatic
Ireland: Diplomatic, Aggressive
Picts: Aggressive, Protective
Cornwall: Financial, Industrious
Wales: Charismatic, Industrious
Seleucids: Imperialistic, Expansive
Saba: Financial, Mercantile
Nabataea: Financial, Diplomatic
Chimor: Industrious, Spiritual
Kulin: Creative, Charismatic
Yakut: Financial, Expansive