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Civ IV Traits VP

Discussion in 'Mods Repository' started by Padre19, May 13, 2019.

  1. Padre19

    Padre19 Warlord

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    I continued this idea

    https://forums.civfanatics.com/threads/poll-civ-iv-traits-in-vp.619942/

    and i did this way.
    =================================================================

    In the first turns of the game each civilization gets random bonus trait.
    Requires Vox Populi and Event System enabled

    ==================================================================

    -- :c5war: Aggressive: Units trained receive +10 XP. +5% Unit Supply from Population. +1 Golden Age Point from Barrack. Begins with a free spearman.

    -- :c5strength: Protective: +4 City Strength Defense. Units in cities will always heal 5 points per turn regardless of actions taken. +1 Golden Age Point from Wall. Begin with an archer.

    -- :c5food: Expansive: +1 Food from Well/Watermill. +1 Population in all Cities. +1 Golden Age Point from Aqueduct. Begin with a pathfinder.

    -- :c5production: Industrious: Gain 10 Production for building buildings scaling upon era. +1 Golden Age Point from Forge. Begin with 50 Production in the Capital.

    -- :c5gold: Commercial: Cities generate +2 Gold. 5% of Gold Purchases is converted into Golden Age Points. City Connections generate +1% Gold per City. +1 Golden Age Point from Caravansary. Begin with a free market.

    -- :c5science: Enlightened: 10% of Production is converted into Science every turn. Research Tech faster when have DOF with another civ. Scientist generate +1 Science. +1 Golden Age Point from Library. Begin with a free council.

    -- :c5culture: Creative: +10% Border Growth in all cities. Guilds provide +10% Culture. +1 Golden Age Point from Amphitheater. Begin with a free 10 Culture.

    -- :c5happy: Charismatic: WLTKD for 10 turns in newly-acquired Cities. -5% Unhappiness. +1 Golden Age Point from Colosseum. Begin with an additional WLTKD for 30 turns in the Capital.

    -- :c5greatperson: Philosophical: Receive a free Great Person of choice(Engineer/Artist/Scientist/Merchant/General/Admiral only). +10% Great Person Generation. Great People Improvements and Gardens generate +1 Golden Age Points.

    -- :c5faith: Spiritual: +1 Faith to Shrine. +1 to all City Yields for every World Religion that has at least 1 follower in the city. +1 Golden Age Point from Temple. Begin with a free shrine.

    -- :c5influence: Diplomatic: +15 Diplomatic Opinion with all Major Civilizations , +25 influence when met CS and + 0.5 Influence from trade routes with city states. +1 Paper. +2 Golden Age Point from Chanceries.

    ===========================================================================

    UPDATE

    -v2-- remove bug event art.
    -v3-- some error
    -v4-- Philosophical now 10% Great Person Generation
    -- some bugs
    v5
    - add EventArt
    - remove Dependency on (7) Community Events
    - Charismatic - WLTKD for 10 ( was 5) turns in newly-acquired Cities. Begin with an additional WLTKD for 30 (was 15 )turns in the Capital.
    -Philosophical - Great People Improvements and Gardens generate +1 ( was 2) Golden Age Points.
     

    Attached Files:

    Last edited: Aug 12, 2019
    BlueCulture, IcyAngel, vyyt and 2 others like this.
  2. JNZS13

    JNZS13 Warlord

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    Awesome! Even whit less then 66,534% quorum approve. :lol:

    Tnx for this, padre.
     
  3. Asterix Rage

    Asterix Rage Warlord

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    Does it give a trait in addition to the "normal" one or does it replace it?
     
  4. Padre19

    Padre19 Warlord

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    Addition
     
    Asterix Rage likes this.
  5. Asterix Rage

    Asterix Rage Warlord

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    Excellent :thumbsup:
     
  6. Asterix Rage

    Asterix Rage Warlord

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    This one looks a bit OP regarding what the others offer

    Why not with a unique and dedicated promo to make them really aggressive/protective

    2 golds + market. That a lot of gold from the beginning

    I'm not sure, I didn't try any of them yet :mischief:
    Looks very exiting. Thx

    EDIT : The name "Civ IV traits" sounds confusing IMO
     
  7. JNZS13

    JNZS13 Warlord

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    So..10 turns and nothing changed. Where i see the additional traits?

    edit: my bad, all good now.

    Edit2: no, not good. i got a "unable to load eyeforeye.dds" after my trait apears and a box whit a red square inside lol
     
    Last edited: May 13, 2019
  8. Padre19

    Padre19 Warlord

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    should works with the version 2.( first post in this thread)
     
    JNZS13 and Asterix Rage like this.
  9. Enginseer

    Enginseer Salientia of the Community Patch Supporter

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    I was kind of hoping the trait list was more refined if it was randomly selected(would mean less RNG synergy)... but I have a bad distaste with the diplomatic modifier since that should only be reserved for the Diplomatic trait anyway.
     
  10. Padre19

    Padre19 Warlord

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    v3. small update ( some error )
     
  11. Asterix Rage

    Asterix Rage Warlord

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    Is there a way to know what opponents got?
     
  12. Asterix Rage

    Asterix Rage Warlord

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    Let's pretend you make the answer :)
    Civ5Screen0204.png
     
  13. Asterix Rage

    Asterix Rage Warlord

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    VP (8-5b) + MUC(v48)
    Civ5Screen0315.png
    Blank Trait notification at turn 4

    Nobody get an effective new Trait. No "Trait Building" for anybody despite they exist in RAS\City\buildings
     
  14. Padre19

    Padre19 Warlord

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    try the new version
     

    Attached Files:

    Asterix Rage likes this.
  15. Asterix Rage

    Asterix Rage Warlord

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    It works. Thx very much Papa :)

    Do you plan to go further with this mod?
    • A simple entry in civilopedia that show all traits could be great...
    • Event arts could be nice...
    • What the point to give out :c5goldenage: to everyone?
    Edit : Dependency on (7) Community Events !?
    Code:
        <Mod id="ef8387f0-b053-4c84-90ce-c3c5cb21a580" minversion="0" maxversion="999" title="(7) Community Events" />
    
     
    Last edited: Aug 7, 2019
  16. Kim Dong Un

    Kim Dong Un The One & Unly Supporter

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    Why is it random? If I pick Zulu, I don't want Enlightened, Spiritual, etc. so why even use this if there's way higher chance you're going to get something that has nothing to do with your desired win condition?

    Even if you can pick, I'd say a lot of these are pretty OP and the GAP unnecessary for every trait. Still, good work!
     
  17. Asterix Rage

    Asterix Rage Warlord

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    I take this mod as a game changer. I like it
    Random makes the civs slightly different every time. Unpredictable. It fits my play style. Maybe not yours.
    The GAPs for each trait and some other aspects could be discussed, I agree.
     
    BlueCulture likes this.
  18. Drakul

    Drakul Warlord

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    What about to tie them to some achievments or buildings,projects ? Like clearing barb camp gets you aggresive ? Or Add some wonder that build gives you x trait ?
     
  19. CrazyG

    CrazyG Deity

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    This is a cool idea. I think the best way to deal with randomness would be to generate 2 or 3 options, and then let the player choose one of those.

    Diplomatic, Creative and Charismatic seem a lot weaker than the others.
    If you only roll a single option, Philosophical is probably the best because any empire can find a way to make it useful (I'm Zulu, I could build a manufactory immediately to build an army more quickly).
     
  20. Asterix Rage

    Asterix Rage Warlord

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    So far I got Charismatic and Philosophical.

    Charismatic is not that bad but WLTKD length should be doubled to feel the gain (10 and 30). The GAP is pertinent here.
    Philosophical is too much. I picked a scientist to make the improvement. What a good start! And a lot of GAP all a long the game.
     

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