Oh, and why shouldn't a civ ask for permission first before they resort to force? Are you saying it's a smart move for them to not have road bonuses?
And it's not real life when they turn their whole army around because a chokepoint is clogged with a single worker. Is that thinking about it in real terms?
Wheres this choke point? whos worker? how long was he working there? to many unanswerd questions. Seems like a small chance occurance that would permit article exception to the truth, One I havn't come across yet.
Like I said, Civ3 emulates real life on a level Civ4 never could. A guy strapped with guns and in uniform or a exotic Tank cruising around is far more noticable then a plain clothed dude(worker unit). Thats why you and them get away with freedom to move if your a civilian(worker unit) but weapons dont. (worker gets one warning never get deported-- second warning followed by the boot, is gauranated for any offensive unit).
These plain cloths spies do your war reporting under any condition, before a ROP is even invented, or when you cant afford one, or if the attidude is awful, still The worker can infiltrait, becoming your eyes, seeing whos got what and how many they are using n losing to pound another nation.This Vital information directly influencing the succsess's of your military campaigns is formed from freedoms in the Right of passage act. Civ4 RP is a flawed enjoyment sucking Auto pilot inducing peice o crap sleeper device.
Cool, I'll go deeper for ya son Next!...
AI's workers even help you build joint ventures on your land like links to trading routes that will benfit both nations-again this Civ3 system you call crap makes for more added realism and a more diverse+realistic worker program.-All cause of freedoms in border setup
OK now to the mass of AO UNITS The truth especially in older days is Armys(troops) move with the safty and future of their nation in mind. They won't divert their forces or have their campain come to a stop because they forgot to apease some ***** lil nation with a RP agrremnet.
THis works for you to. In Civ3 you can enter a small or tech insuffiant nation and overwelm them into silence. You may get a warning but most likly not a follow up if your big enough. Thats cool to me, its like reality they say "we got no beef with you" I say step aside! THis scenario is only in CIv3
History tells that Troops would flood lands in hopes of cohersing their neighbor or gambling they would be to hesitante to attack them.
For me, caught in the unexpected position with ungaurded citys or unsupported-badly positioned military You can bet I think it may be good to pay em to improve their attidude towards me, in hopes they pass on by and go to their intended target (if it wasnt oroiginaly me!!)) Once you see them in your land, you can choose to join their conquest or get out the way!! They may be heading to kill a enemy of yours!, this gives the opportunity to expand the borders(without cheeze ***** gazillon artillary style!!) Tell me in CIv4 without this
'flawed' R+P, how would you have anticapated the attack. First you coudn't see the Civ's troops and second you coudn't use your worker to see where there target is!
Back to the Core, You see troops piling intp your land....You have to be tense untill you find out their intentions. Sure, you can tell them to leave, Its a risk that cranks up the intesity. They could attack in fierce numbers, mybe they got more stashed in the near distance. Some Civ4 players may not like that feeling of unsuredness, cause the auto pilot takes care of tense situations like this.
I see Ai troops crossing my turf and Im thankful for the Flag they raise. It alerts you to a opportunity for Inteligence gathering made available and executable only because of the 'real life' deep strategy a flexible Civ3 RnP provides. Not worthless like you say but only more real in nature and in histotic context
Heres an example of explioting opportunitys to gain ground instead of ramming rare glitches found in game mechanics ( one in a million when tallying up all the ways I use to succeed
):
Ok Picking up on the intruding Civ's its obviouss to see when troops pile through
Non-agreement [/B treays ]they tend to really stack up.! If I ally with these guys against whomever my spys say is their target, I get back up in sufficant numbers (stacks)and likly get paid a pretty penny for the effort ( dependin my size their status) and even will be in position to collect on the RP agrrement.
It gets better! If my new friends take over a mutual enemys city, my route is more valuable to them. So I ink the deal, open the the flood gates(RP), and we both pour over the enemys territory.
OK Well What if Im caught by surprise? in expanding mode? low on military, high on happyness expenditure? I play friendly and very cooperative with cash and techs and a R+P served on a golden plater. I sit still and watch thier army trudge through my land on to their intended target
THeir enemy's Citys situated on the outside of their territory are my target!. I sit low and wait for my new friendsto to wipe out these cities forever.
Im ready to drop my settlers and bring stabilty to the new land I was always impressed with the abilty the AI has to judge whats worth keeping and whats smashed to the ground. They understand a fast route to polishing of its opponent. More impressive its like they know the distance from their home and close proximity to the enemy will make culture flipping an almost certainty. No back and forth defend/offensive waste for the AI In CIv3, and am there to pick up the crumbs
OPTION TWO
Ok ANother option. I go to their intended target looking for a better deal then what their intruding enemy might have given me. I secure there help by signing a R+P with them instead to vanquishing these jerks off my land! Now With their support, I AMBUSH!!
The indruding army is trounced by my forces while my ally cleans up my back.Their home nation lies vertually undefended now. MY allie has a free pass through my land to quickly track down pockets of resistance and protect my urban centers,. THis gives me the added security to go for a invasion of the enemys homeland. Clearly Textbook