1. We have added a Gift Upgrades feature that allows you to gift an account upgrade to another member, just in time for the holiday season. You can see the gift option when going to the Account Upgrades screen, or on any user profile screen.
    Dismiss Notice

CiV lacks the subtle builder choices of Civ IV

Discussion in 'Civ5 - General Discussions' started by MeowTau, Jan 6, 2011.

  1. Atwork

    Atwork Immortal

    Joined:
    Mar 19, 2006
    Messages:
    616
    Location:
    Santa Cruz, CA.
    From my experience, I would say this is a very accurate assessment of how things play out. Usually, when a new building becomes available, I will try to utilize the building in at least one of my cities right away so long as it is a good match for the role I have in mind for that particular city. But, yeah, for the most part, my production queue ends up clogged with previous era buildings -- exactly as you say. Most buildings get built, if at all, an era, or most of an era, after they become available.
     
  2. Buccaneer

    Buccaneer Deity

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    I remember Civ4. That's where you can build dozens of buildings in each city and still have room for many turns of Research or Wealth.
     
  3. tylor

    tylor Warlord

    Joined:
    Nov 17, 2010
    Messages:
    109
    No, when you out of buildings, you switch to units.
     
  4. Buccaneer

    Buccaneer Deity

    Joined:
    Nov 2, 2001
    Messages:
    3,562
    Except that I usually had one city that could crank out 2-3 units every 5 turns. The other cities just kept on building dozens of, umm, buildings or boost Wealth or Research. Almost no decision making except early in the game.
     
  5. KrikkitTwo

    KrikkitTwo Immortal

    Joined:
    Apr 3, 2004
    Messages:
    12,316
    The ideal way to do it would be to make buildings cheap.... but allow multiple copies (maybe limit by population)... That woud allow Full Builder advantage.

    Imagine
    Marketplace... allows 1 Merchant Specialist (2 Gold)
    Bank....allows 1 Merchant Specialist (3 Gold) [limited by # of Marketplaces]
    Stock Exchange...allows 1 Merchant Specialist (4 Gold) [limited by# of Banks]

    Build as many as you like
     
  6. CHEESE!

    CHEESE! On a long nostalgia trip

    Joined:
    Aug 11, 2007
    Messages:
    2,221
    Gender:
    Male
    Well, I got the good version of CivV, as well as CivIV, so I'm fine.

    I am truely addicted. I have all five games, and I make sure to play at least one from one every other day.
     
  7. DST1348

    DST1348 Warlord

    Joined:
    Nov 1, 2010
    Messages:
    144
    Gender:
    Male
    Location:
    Germany
    I was wondering why in CiV my empire just didn't seem to evolve. But your reasoning explained that to me :clap:. Also, it takes about 15 turns to research a current technology but about 30 turns to build a building. So, you research about twice as fast as you can build. But it takes about 15 turns to build a new unit. Maybe that's why CiV turns out to have more emphasis on war. It's easier to build an army than a building.
     
  8. Bandobras Took

    Bandobras Took Emperor

    Joined:
    Jun 27, 2007
    Messages:
    1,922
    Location:
    Orem, UT
    Maybe it's just me, but I played Civ 4 without using the unbelievably broken, overpowered, and stupid implementation of slavery, and the building times seem roughly parallel for such things as a GP farm or a commerce city.
     
  9. Decimatus

    Decimatus King

    Joined:
    Oct 22, 2005
    Messages:
    853
    Have you tried mods? :)
     
  10. jacyp

    jacyp Winter Lover

    Joined:
    Nov 11, 2004
    Messages:
    200
    Location:
    Vitória (ES) - Brasil
    I always play Civ 4 without using slavery and doing mainly commerce cities with cottages and... no, the building times aren't nearly as painful as they are in Civ 5.
     
  11. chris79

    chris79 Chieftain

    Joined:
    Jul 29, 2006
    Messages:
    11
    I asked why the best answers to well argumented posts that are critical of CIV5 are met with a critic of CIV4 and not with arguments supporting CIV5 and you said (1) there are good answers in some posts and (2) the people with good answers do not have time to answer to whiners. (2) suggested you meant to call critics "whiners".

    Doesn't really matter, though.

    Anyway, one of things I find to be good ideas in CIV5 is the fact that the bonuses given by modern building are not that strong. Of course it is not realistic and from gameplay point of view the same effect (not every city creates every building) could be achieved in a different way, but generally that is a refreshing idea.
     
  12. Atwork

    Atwork Immortal

    Joined:
    Mar 19, 2006
    Messages:
    616
    Location:
    Santa Cruz, CA.
    I used to play Marathon speed C4. When I got C5 I just wanted to get through a few games quickly to get an overall fell of the game. So, I started a game on Normal and found it too quick. Changed to a game on Epic which felt a little bit more like I remembered with Marathon C4.

    However, I noticed that tech pacing greatly out-paced building production and military production was slow paced as well. But, I remember thinking and even posting that the rates were fairly similar to C4 if a person completely emphasized production at all costs. At that time, I had forgotten that I was comparing C5 Epic build times to C4 Marathon build times.

    Later, I decided to fire up a game of C5 at Marathon speed just to get a feel for it. I was SHOCKED at the length of build times relative to teching......I completely took back my argument that C5 was roughly comparable to C4. The fact is that C5 Epic build times are about comparable to C4 Marathon build times -- the teching times are about comparable at each of different game speeds between C4 and C5 though.
     
  13. serikas

    serikas Chieftain

    Joined:
    May 5, 2003
    Messages:
    16
    Civ 5 cannot risk to slow down the teching. Then players will find out there is serious lack of contents in civ 5.

    Fewer units, fewer buildings, no missionaries, no executives, no spies, no privateers... what do we have left?
     
  14. Celevin

    Celevin King

    Joined:
    Jul 21, 2010
    Messages:
    919
    The problem with Civ5 teching post-patch is the National Library. The strongest empires I've had have always involved grabbing that right very quickly before any rapid expansion. The ancient, classical and medeival eras fly by before I can even get a war machine started.

    As an example, I built the National Wonder in my size 7 capital city last game on Epic speed. The rest of the ancient era techs cost me 2 turns of research, and the classicals cost me 4. Everything happened in the blink of an eye.
     
  15. MkLh

    MkLh King

    Joined:
    Jul 18, 2008
    Messages:
    903
    Location:
    Finland
    Please don't call that a problem. Otherwise they may nerf the only useful national wonder of the game. ;):rolleyes:
     
  16. Celevin

    Celevin King

    Joined:
    Jul 21, 2010
    Messages:
    919
    I'd rather have it nerfed at this point to tell you the truth. I feel completely gimped without beelining for it. :(
     
  17. Standup

    Standup Chieftain

    Joined:
    Dec 1, 2001
    Messages:
    20
    Location:
    UK
    As a builder in CIV4 I always find myself short of workers which means decisions and compromises. In CIV5 I rarely find lack of workers a problem and generally disband a couple. Just from a gaming point of view I find this boring. Its a bit like city placement which in CIV4 I might spend quite a while on and a bad choice can set you back. In CIV5 I don't think it ultimately matters with global happiness being the main index to worrry about and resources having very little impact. Again I just find my attention wondering.

    Maybe I need to start a few more wars?
     
  18. JohnnyW

    JohnnyW Gave up on this game

    Joined:
    Oct 8, 2010
    Messages:
    658
    Location:
    USA
    Um...you're talking about civ5?

    Did your version come with non-******** AI? Mine didn't.....:rolleyes:
     
  19. tom2050

    tom2050 Deity

    Joined:
    Oct 12, 2005
    Messages:
    5,516

Share This Page