While there were certain things in CTP I liked, I have to say that personally -- I think CTP is closer to V than I find comfortable in terms of design philosophy (i.e., public works over workers, etc).
I would certainly like to see a challenger to the throne -- but my preferred challenger would look at something like Rise of Mankind/A New Dawn and say "Well, that's a good
start... Now let's turn it up to 11"
If I were laying out the game requirements/vision, here's what I'd want...
- Extensive numbers of varied improvements, each with multiple bonus AND mallus
- MORE Wonders... ALWAYS more Wonders
- Let's keep the hex strategic map, but for tactical action -- we're going to break out to a separate battlefield map. I'm increasingly convinced that hex/1UpT is never going to work in V because Panzer General was a tactical game on a map scaled for tactical play. V is a STRATEGIC game, and you just cannot get the scale right
- We'll add in true "army" mechanics -- III armies on steroids... combined arms, Paradox style leaders.
- More variety to Great Persons -- I'd add levels -- truly historic icons vs. great persons vs. renowned citizens... icons would have certain abilities -- say -- become empire-wide advisors with bonuses. GPs could settle in individual cities. Citizens would have other abilities. I also had an idea where, rather than GPs building "special buildings" --- you build special buildings with flavor (say... Oxford or Harvard rather than a "University") and GPs could inhabit them, adding to their glory and bonuses, drawing other notables to your empire. Together with other changes - I'd add flavor... no more "Great Scientist" -- you'd get the 3 levels, but they'd have specialties... the physicist vs. the mathmatician. the biologist vs. the astronomer. etc.
- True trade and economic policies - no more gold hoarding, I'd institute complex systems of tax policies, inflation, public works, late game central banking, etc
- Replace "Social Policies" with a "Social Philosophies" tree -- keeping some of the same mechanics, but I WOULD truly make it a "pink tech tree", but with bonuses and names more appropriate to what it "is" -- certain civs are philosophical... certain civs are adventurers and explorers, etc.
- Expand and add depth to the tech tree -- multiple research at once would be a must, but you'd research multiple branches... forget "Flight" -- you're going to be researching aerodynamics, turbines, etc
- A more complex system of government that truly allows you to form a national system of leadership -- do you have a court system? Is it a common law or constitutional law system? Do you have a parliament? Is it made up of nobles? Is it bicameral? Do you have a strict separation of church and state? Allow seepage? Or are you a true theocracy?
In short, my dream Civ challenger would make V look like minesweeper or solitaire in comparison.
Now... I just need to become independently wealthy so I can shower a few dozen crackerjack developers with cash to produce my game.