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[CIV] New China

Discussion in 'Civ4Col - Mods and Files' started by younflancy, Nov 5, 2008.

  1. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
    Messages:
    111
    Here is the New China MOD for Civ4: Colonization. Version 1.0 As China used to be very advanced on seacraft in the history,
    with Zheng He's voyage to far away parts of the world, we're interested in adding China into this game as a colony power.

    Download and see the screen shots here:http://forums.civfanatics.com/downloads.php?do=file&id=11127

    Features:
    1 Trait:Agricultural. +1 food on tiles with 2 food or more. This shows the agricultural skill of China.
    China would start from the west of the new world, which would cause a +100% penalty of travel time back home.
    Starting units: An expert farmer soldier, and a free colonist pioneer.
    2 Chinese Leader: Zheng Chenggong.(Using QinShihuang's LH)
    Trait: Ambitious, -25% recruiting cost.
    3 Chinese flag, teamcolor, diplomacy music, diplomacy texts, pedia entries, unit sounds etc. are also well provided.

    Install:
    1 Donwload the New China.zip and unzip into your mods folder
    (Usually C:\Documents and Settings\YounFlancy\My Documents\My Games\Sid Meier's Civilization IV Colonization\MODS)
    2 Start the game, choose Advanced->Load a mod->New China. Then the mod would be loaded and you could play with the new civ.
    You can also open the civ4config file under the game folder, with a notepad.
    Find a line says:
    Mod = 0
    Change it into:
    Mod = New China
    And save the file.
    Then you can directly start with the New China mod.

    Acknoledgements:
    Thank ripple01 for providing the leaderheads of Taizong(used as Chinese King) and Qin Shihuang(used as Zheng).
    Thank civfanatics forum and all the mod teachers, for providing so much useful guide to mods.

    Next Step
    I have tested this mod with several friend players, and it worked well.
    Next I want to add a new leader to China, and make units with ethnical units. I strongly welcome civ artists
    to provide chinese conventional style units as Dragoon, rifleman, canon and general. I found some good units
    in the database, but unfortunately they were not of conventional chinese style.

    Looking forward to any responce! :) Hope you enjoy the game.
     
  2. Zuul

    Zuul Mod lister!

    Joined:
    Nov 13, 2005
    Messages:
    1,117
    Location:
    Sweden
    Woot! I wondered when you would release it.

    Can you post some screenshots? What is the start ship? Does it have any uniqie ships yet?
    The +1 food on min2 food tiles sounds almost too good. Is that playtested enough? Maybe on min3 would be better?
     
  3. Liambane

    Liambane Rome's Praetorian

    Joined:
    Aug 14, 2007
    Messages:
    287
    Location:
    West Roman Empire, Italy.
    :lol:

    Your China Civ looks good... I'll try it for sure.

    Goodjob Younflancy!

    :goodjob::goodjob::goodjob:
     
  4. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
    Messages:
    111
    Hello, Zuul:) You can go to the download page to see the screen shots.
    In fact China has this advantage on food with a big disadvantage of travel time penalty.
    Col needs 200 food to have a new population, so the food bonus is not very powerful.
    China starts with a normal cavarel.
     
  5. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
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    111
    Many thanks!
    Hope you can enjoy the game!
     
  6. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
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    Messages:
    6,033
    Location:
    San Diego, California
    are you using asian style units (you could get them from bts and varietas delectat)
     
  7. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
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    I really want to use them. But in BTS, only ancenstral and medival units like archers, swordsman are of ethnical style.
    I need asian style cavalry, rifleman, cannon and industrial general.

    In the database, I found really good units like japanese industrial units, thai industrial units, but no chinese style.

    There does exist a "chinese industrial units pack",
    http://forums.civfanatics.com/downloads.php?do=file&id=6955
    in "11 Industrial Units " created by danrell. But unfotunately they are of Manchurian style, not real conventional chinese style.

    And there is another chinese style cavalry:
    http://forums.civfanatics.com/downloads.php?do=file&id=5364
    using a chokonu's uniform, not quite accurate to the time, but does look like chinese. However, this unit does not give _FX nif file, and would look totally team colored in the game.
     
  8. Ekmek

    Ekmek on steam: ekmek_e

    Joined:
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    6,033
    Location:
    San Diego, California
    dL varietas delectat it has later chinese units (you need to get the unpak to get them though)
     
  9. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
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    111
    Yes, that's a great ethnical units mod!:lol:

    But the chinese industrial units are of manchurian type, not conventional chinese type.:cry:
     
  10. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
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    111
    Actually I was thinking of using some approximate units.
    Chinese light cavalry, or japanese cavalry would be fine, but the perfect unit is a chinese cavalry wearing a Ming Style uniform, taking a pistole and a short sword.
     
  11. Liambane

    Liambane Rome's Praetorian

    Joined:
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    Messages:
    287
    Location:
    West Roman Empire, Italy.
    Theese units from Varietas Delectat 4.01 are ok for this mod... Maybe not the cannon but the soldier and cavalry seems good... I think you should add this units cause the mod should become better...

    I take this occasion for ask you the formal permission for add your civilization as modular in my United Mods...

    :goodjob:
     

    Attached Files:

  12. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
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    Yes, I have seen them. :D They are good units. But they are of Manchurian type. The new China mod is based on the history of Ming dynasty. If I use Qing units, it would cause misunderstanding of the chinese history. Actually the invasion of Manchuria is quite a disaster for China, and terrible delay of Chinese civilization's development. :p

    Sure you can add my mod to the united mod. You r doing such a great job of integrating each modder(including yourself)'s effort into together.

    Btw, I have modified the A_NEW_WORLD script to fit the china starting location. Maybe we can rename the script to another name, like "ONE_WORLD_ONE_DREAM".:lol:
     
  13. younflancy

    younflancy Chieftain

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    Do you guys know a better way of modifying Dragoon's art?
    Dragoon is a profession, not a unit-type. If I want to modify china's dragoon to another looking, without changing other civ's dragoon, I must substitue every unit_class of chinese civ with a unique unit, and then point this unit's dragoon profession art to chinese style art.
    This is messy and would make the pedia bump. But civ4:col doesn't have a system like unit_mesh_group in civ4.
    How can I do it better? If I just want to modify a unit into a special ethnic looking, but keep all its properties as the normal ones of its type.
     
  14. younflancy

    younflancy Chieftain

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    Interestingly, the Chinese canon unit is really like the actual chinese rifleman in Ming dynasty.
     
  15. Kao'chai

    Kao'chai Newbie in Modding

    Joined:
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    Location:
    Manila
    Wow nice mod you got here , I might put of these to my bigger mod :)
     
  16. younflancy

    younflancy Chieftain

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    Thanks! Hope to see your mod.
     
  17. Liambane

    Liambane Rome's Praetorian

    Joined:
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    Location:
    West Roman Empire, Italy.
    Ehi Younflancy here's something I need to say:

    1) In your China mod, you should rename the Zheng_Chenggong.waw in ZhengChenggong.waw for have working diplosound. This is what I did in United Mods and It works fine.

    2) Always in my United Mods I've changed China game text in DARK_PINK, the same Civilization IV color. (This because RED is still used by other civs in my mod). Changing in DARK_PINK doesn't looks bad because is similar to CIV4 and the color can't be confused. With DARK_PINK color the civilization seems more "official" ...

    3) I suggest to improve the Chinese King Flag. The actual button doesn't look so nice... specially with that purple color. BTW I've no idea of how wil be the future button.

    4) Try to add Varietas Delectat Artstyle. Actual artstyle is too much european...

    Keep going. Nice mod. :goodjob:
     
  18. younflancy

    younflancy Chieftain

    Joined:
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    Thanks for the suggestions.:)
    1 Yes the music name should be Zheng Chenggong.
    2 The modifying is good.
    3 I would try to make another more graphical flag, maybe the original dragon flag.
    4 Well, this is the most exciting feature I am thinking of. I want to replace Jesuit Missionaries with Confucianism missionaries, and replace military units with chinese style units.
    But as I mentioned above, changing units' art style would cause the pedia and unique units list to bump(Especially when changing Dragoon's art) I am looking for a good way to do that.
     
  19. Skell Jell

    Skell Jell HistoryHermann

    Joined:
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    Location:
    United States
    Can anyone help me with making this mod work?
    I installed it at C:\Documents and Settings\Owner\My Documents\My Games\Sid Meier's Civilization IV Colonization\MODS. I loaded it and that worked. But when I went to single player I went to every category and looked for China and it was not there!
     
  20. younflancy

    younflancy Chieftain

    Joined:
    May 26, 2008
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    Hello! Starting from the custom game, you can choose Zheng Chenggong in the leader selecting bar. Then you should be using China. :)
     

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