I actually played him twice. I wanted to compare his science victory prowess to his cultural victory prowess, but my science victory game didn't turn out so well. Island plates maps in general tend to have low production, and I could never really get off the ground in that game. It was my worst science victory time.
That's why I usually like to stay with the same map time when comparing times. Still, I can't believe I did that badly. You think Australia would have excelled on an island plates map.
My cultural victory on the other hand was my 2nd fastest time, even higher than Kongo. Wow. Only my Pericles game was faster (much faster, he is my #1 pick for culture victory leader). Just saying, despite taking up good tiles for districts, cultural victory is very viable with Australia. But it should be noted that Kongo, Russia, and Pedro were not in the game. Only Catherine and Teddy got any kind of culture going, and not much. So it's hard to get an objective score when 3 civs really skew the results when they are or are not in the game.
- Leader Ability: Citadel of Civilization. Gain +100% Production Bonus for 10 turns if you've received a Declaration of War, or for 20 turns if you have liberated a City State.
- Not much to say about this one, I have very little control over it. I was largely peaceful both games, and don't think I had a lot of wars declared on me. I'm kind of "meh" about this ability.
- Civ Ability: Land Down Under. +3 Housing in Coastal Cities. Building a Pasture triggers a Culture Bomb. Campuses, Commercial Hubs, Holy Sites and Theatre Squares receive +1 adjacency if built on a tile with Charming Appeal, or +3 if the tile as Breathtaking Appeal.
- Extremely powerful ability, and this is the bread and butter for Australia. This will win you games.
- Unique Unit: Digger. Unique Melee Unit that replaces Infantry. Melee Strength 72, Movement 2, Cost 430, Maintenance 6. Gains +1 CS on Coastal Tiles, and +5 CS outside of Australian territory.
- Not sure why you would want to be warring this late in the game. This isn't really a domination type civ. Useless except maybe for defense.
- Unique Infrastructure: Outback Station. Unique Improvement that unlocks at Guilds (one builder charge). Must be built on Grassland, Plains, Desert of Desert Hill Tiles. Really, really wants to be built on Petra Tiles, ideally with Uluru involved, and then posted on Reddit (OMGIHEARDYOUSEGUYZLIKEYIEEEEELDS!!!!). +1 Food, +1 Production, +0.5 Housing, then +1 Food and (after Steam Power) +1 Production for each adjacent Pasture, (after Steam Power) +1 Production and (after Rapid Deployment) +1 Food or each 2 adjacent OBS.
- I prefer the Cree's UI, but this one is pretty cool in that you can chain them. I still found myself wanting to put farming triangles in some areas, but I used this pretty much everywhere else. Not sure if this is optimum, it's what I prefer. I prefer larger cities.
- Leader Agenda: Perpetually on Guard. Likes Civs that liberate Cities. Doesn't like Civs that occupy enemy Cities. Also something about Defensive Pacts.
- Sometimes I can get on his good side, if you are going domination victory he of course will hate you.
My start:
Like I said, not having those 3 civs allowed an easy cruise for cultural victory. I had many unimproved tiles because it was so early. I was still building Eiffel Tower and National History Museum, didn't need either one. Lots of great works of writing this game. It was mostly a combination of writing, art, and artifacts. Your best bet as Australia is not rely on seaside resorts and national parks, but let your theater squares do all the work for you.
my final save screenshot
Yeah my 2nd game went much much worse. My victory time is abysmal. I don't know exactly what happened. I just found it hard to get enough production and focus on science. Island plate maps are never easy for me, not unless you are going for domination (since the AI sucks at naval warfare). Maybe playing a large map also slowed things down.
And my finish. Yeah that turn time. I say finish loosely, because while I did actually finish, I reloaded, and just started conquering the world. I wanted to see if I could get nuked. But so far I was unable to provoke anyone to nuke me. That game is unfinished, but close.
I did love my +9 holy site this game though.
Yeah this science victory time was much much worse then Scotland. And Korea, and Netherlands, and China, and Arabia, and Germany. yeah the map type had to be it. Because on paper they should be able to beat Germany and probably Arabia and China as well.
They are an alright civ, but not as fun a civ as Netherlands or Germany. Grade: A-