Leader: Cleopatra. Leader Ability: Mediterranean's Bride. Egypt's international trade routes provide it with +4 gold. Other civilizations' trade routes to Egypt provide them with +2 food, and provide Egypt with +2 gold. Earn double Alliance Points from trading with Allies. Civ Ability: Iteru. +15 Production towards distracts and wonders built next to a River. Can build on Floodplains. Unique Unit: Maryannu Chariot. Ranged unit that replaces the Chariot (upgrades to x-bows, not Knights). Melee Strength 25, Ranged Strength 35 (Attack Range 2), Movement 2 (+2 Movement if it starts on Flat Terrain). Production cost 120, mainentance 2. Unique Infrastructure: Sphinx. Unique Improvement. +1 Culture, +1 Appeal, +1 Faith, +2 Faith if next to a Wonder, +1 Culture (after researching Natural History). Leader Agenda: Cleopatra, Queen of the Nile. Cleo likes Civs with powerful militaries, and tries to ally with them. She doesn't like Civs with weak militaries. Interesting links: Civ VI Wiki, Power Ranking the Vanilla Civs (Archon_Wing), Civ 6 Deity Tier List, A consistent Egypt strategy? , Egypt - 2 Queries , Weakest Unique Unit , As of now, which is your favourite Civ to play as, and your least favourite (Lily_Lancer likes Egypt), (LMK if there are any other great posts or threads you think I should add.) A few notes for those that don't know: Egypt's Maryannu Chariot replaces the Chariot, but it is a ranged unit. So, Cleo can't Knight rush; i.e. build Chariots and then upgrade them to Knights using gold and one iron. Egypt is the only civ to have %production bonus to building Wonders for all Eras. Egypt is the only Civ that can build district and wonders on Floodplains (although everyone can build the Pyramids and Petra on Floodplains, because reasons).