Leader: Frederick Barbarossa Leader Ability: Holy Roman Emperor, Batman! Additional Military Card Slot, and +7 CS versus City States. Civ Ability: Free Imperial Cities. Your cities can build an extra district. Unique Unit: U-Boat. Unique Naval Raider, which replaces the Submarine (unlocks at Mercantilism, upgrades into Submarine). Combat Strength 65, Ranged Strength 75, Attack Range 2, Movement 3, Cost 430 (cheaper than a normal sub), Maintenance 6, upgrades to a yellow submarine. I mean nuclear submarine. Also gets +1 Sight and +10 CS fighting on Ocean Tiles. Unique Infrastructure: Hansa. Unique District that replaces the Industrial Zone. Half the costs of a normal Industrial Zone (27 hammers v 54). Same as a normal Industrial Zone except for cost, and adjacency from Commercial Hubs (+2) and Strategic, Luxury and Bonus Resources (+1) instead of Mines and Quarries. Leader Agenda: Iron Crown. Likes to capture City States. (No wait, isn't that every Civ in RnF?) Anyway, likes Civs that don't associate with City States. Dislikes Civs that Suzerain or Capture City States. Suggested Reading List: None. Notes: Sorry for the unexpected break last week. This week is Germany. Because Germany are fun. Going forward, I'm going to combine Industrial and Modern Era Civs given there are only two Modern Civs. Hey FXS, I see what you did there. Freddy's Hansa gets +2 from Commercial Hubs, and Free Imperial Cities lets you place both a Hansa and a Commercial Hub into a city with one pop. Nice. Previous CotW: Ancient: The Full Monty, Cree, Gilgabro, Greece, Hiccup Horrendous Haddock (Harold) the Third, Nubia, Egypt Classical: Kongo, Point Break, Price of Persia, Rome, Sythia, Medieval: China, Georgia, India, Japan, Khmer, Mongolia, Poland, Zulu; Renaissance: Indonesia, Netherlands, Spain, Mapuche, Korea.