Archon_Wing
Vote for me or die
- Joined
- Apr 3, 2005
- Messages
- 5,255
Dang rolled a quality start this time! It almost makes up for the near endless garbage starts for the past month. Not only is the start decent, but I managed to spawn 6 CSs with the same landmass as me, though it came with the disadvantage of me only having one neighbor and I actually failed to take his capital for some reason. And we all know that's because I made the mistake of building something that wasn't a war cart. I opened with only war carts at the start and bought a builder, mostly looking to clear camps for boosts. That led to a Classic Golden Age. I also should have put down more ziggurats but I was always running low on builder charges due to harvest and also only insisted on river spots which probably wasn't right either.
I actually didn't war beyond the 2 cities and settler I took from Poundmaker, though I was so far ahead anyways, and used my War Carts to take out barb camps to get boosts from them. Since I had opted for culture, I went for shipbuilding to find other civs. Expanding too slow so more barb camps appeared turned out to be a good thing. Naturally I wanted to grab Kilwa and once that finishes I have 4x the culture of the nearest AI. That's pretty much the end of the game right here.
Though I didn't win for a while since I was messing around though somehow I lost the first wonder GE by 1 turn and also somehow lost Oxford which sucked, but whatever.
Final Envoy Count-- and yes, I'm suzerain of everything and stopped caring about envoys a while back.
Capital at the end
Saves provided below, the t37 save is when i snagged Goddess of the Harvest so I provided, and the turn 1 save is after I settled but I doubt anyone would move the settler.
Settings:
Seeds:
-427938871
-427938872
Shuffle
Normal Size/Speed/Immortal Difficulty.
Though I can't guarantee the CS's will spawn as such.
I actually didn't war beyond the 2 cities and settler I took from Poundmaker, though I was so far ahead anyways, and used my War Carts to take out barb camps to get boosts from them. Since I had opted for culture, I went for shipbuilding to find other civs. Expanding too slow so more barb camps appeared turned out to be a good thing. Naturally I wanted to grab Kilwa and once that finishes I have 4x the culture of the nearest AI. That's pretty much the end of the game right here.
Though I didn't win for a while since I was messing around though somehow I lost the first wonder GE by 1 turn and also somehow lost Oxford which sucked, but whatever.
Final Envoy Count-- and yes, I'm suzerain of everything and stopped caring about envoys a while back.
Spoiler :
Capital at the end
Spoiler :
Saves provided below, the t37 save is when i snagged Goddess of the Harvest so I provided, and the turn 1 save is after I settled but I doubt anyone would move the settler.
Settings:
Seeds:
-427938871
-427938872
Shuffle
Normal Size/Speed/Immortal Difficulty.
Though I can't guarantee the CS's will spawn as such.
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