Leader: Hojo Tokimune. Leader Ability: Divine Wind. Land Units receive +5 Combat Strength adjacent to the Coast, and Naval Units receive +5 Combat Strength in Shallow Water. +50% Production towards Encampments, Theatre Districts and Holy Sites. Civ Ability: Meiji Restoration. All Districts receive +1 Adjacency Bonus for each Adjacent District (instead of +0.5). Unique Unit: Samurai. Unique Melee Unit. Unlocks at Military Tactics and upgrades to Musketman. Combat Strength is 48, no combat penalties when injured, Move 2, Production Cost 160, Maintenance 3. Makes awesome "swhing" noise when it moves. Unique Infrastructure: Electronics Factory. Unique Industrial Zone Building that replaces the Factory. +4 Production to this City and all other Cities within 6 tiles. +1 Citizen Slot, +1 Great Engineer Point, +4 Culture [I'm pretty sure the culture isn't regional as well, but someone should check that]. Production Cost 355, Maintenance 2, unlocks at Industrialization. Leader Agenda: Bushido. Likes Civilizations with strong military, faith or culture, and dislikes Civs that are weak in those areas. Interesting links: [Sorry, running a bit late this week - again - these will come later!] Notes: [Will come later. Which is Sad, because I really like Japan, and wanted to write a bit about them. Oh well.].