Leader: Wilhelmina Leader Ability: Radio Orange. What’s the frequency, Kenneth? Internal Trade routes provide +1 loyalty to the starting City. Trade Routes to or from a Foreign City give +1 Culture to the Netherlands. Civ Ability: Grote Riveireren. Rivers priced +2 Adjacency to Industrial Zones, Theatre Squares, and Campuses. Building a Harbour provides a Culture Bomb. Unique Unit (Civ): De Zeven Provincien. Unique Naval Ranged Unit which replaces the Frigate (unlocks at Square Rigging). Melee Strength 50, Ranged Strength 60, Attack Range 2, Movement 4, Production Cost 280, Maintenance 5. Receives +7 Combat Strength v Defensible Districts. Unique Infrastructure: Polder. Unique Improvement (requires one Builder Charge). Unlocks at Shipbuilding, and must be built on a Coast or Lake tile adjacent to at least two land tiles. +1 Food, +1 Food per adjacent Polder, +1 Production, +4 Gold (Civil Engineering), and +2 Food and +1 Production per adjacent Polder (Replaceable Parts). Movement cost of tile increased to 3. Leader Agenda: Billionaire. Likes Civs that send trade routes, and dislikes Civs that don’t. Suggested Reading List: None. But I may add links to some threads later. Notes: Sort of cool Netherlands gets all the District Adjacencies and a Unique Improvement. Previous CotW: Ancient: The Full Monty, Cree, Gilgabro, Greece, Hiccup Horrendous Haddock (Harold) the Third, Nubia, Egypt Classical: Kongo, Point Break, Price of Persia, Rome, Sythia, Medieval: China, Georgia, India, Japan, Khmer, Mongolia, Poland, Zulu.