Leader: Tomryis Leader Ability: Killer of Cyrus. All units (military and religious) receive +5 Combat Strength when attacking wounded units, and heal up to 30 hit points after killing a unit. Civ Ability: People of the Steppe. Building a Light Cavalry Unit or Saka Horse Archer grants a free second copy of that unit. Unique Unit: Saka Horse Archer. Unique Ranged Unit that unlocks at Horseback Riding (i.e. at the same tech as Horsemen). Melee Strength 15, Ranged Strength 25, Attack Range 1, Movement 4, Production cost 100, Maintenance 2. Uses Ranged Promotions and upgrades to Field Cannon. Unique Infrastructure: Kurgan. No, not that one. Unique Improvement (requires 1 Builder Charge). Unlocks at Animal Husbandry, +1 Gold, +1 Faith, +1 Faith from each adjacent Pasture, +1 Gold (Guilds), and +1 (Capitalism). Leader Agenda: Backstab Adverse. Likes Civilizations who are willing to establish long term Alliance. Dislikes Civilizations who backstab and declare Surprise Wars. Suggested Reading: Archon_Wing; Lily_Lancer. Notes: You won't be surprised to hear Tomrys has a strong "horse start" bias. Yup, you read it right. Tomrys' combat abilities also apply to Religious Units. Bet you're looking at the Kurgan in a new light now. Tomrys' extra faith generation from Kurgan's also synergises with buying units with faith and her "two-for-one" unit ability. Saka Horse Archer doesn't pack a lot of punch given it has only one range. But it does allow you to "chip" an opponent, reducing them from full health. This then allows Tomrys' combat ability to come into play for other horse units (e.g. light cavalary). Two things to think about when looking at Light Cavalry. First, Light Cav are a bit special when it comes to Strategic Resources. Leaving aside unique units, military units usually fall into two camps: usually need resources (eg melee, heavy cav, light cav), and never need resources (eg anti-cav, ranged, bombard). Light Cav fall into the first camp - i.e. they usually need Strategic Resources. But, of the three Light Cavalry units, one doesn't need a Strategic Resource (Helicopters), and the other two use the same the Strategic Resource (i.e. Horses); and that Strategic Resource is also visible from the start and fairly easy to get. So, Light Cavalry are sort of "Strategic Resource Light". Second, unlike Melee and Heavy Cavalry, Light Cav promotions don't really boost Combat Strength or Ranged Defence. So, highly promoted Light Cav are arguable less "punchy" than Melee or Heavy Cav in terms of pure attack power, although that's a very broad generalisation obviously and YMMV.