civ rev newbie

Discussion in 'CivRev - General Discussions' started by the_flying_fish, Jul 30, 2008.

  1. the_flying_fish

    the_flying_fish Chieftain

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    Huh, I just posted about being new to Civ and this forum and saying hello, but my PC ate it, and it went. Anyway the essence of my post was:

    1- I am mainly playing on Warlord and finding it a bit easy now so will upgrade the difficulty, but I haev never seen the AI fight each other (and therefore try for a domination victory) - do they do this on harder levels?

    2 - the tech tree doesn't seem to allow for real specialisation - I need most of the lower tier techs to get the higher ones anyway

    3 - it would make more sense if I needed certain resources to develop certain techs, e.g. discover coal before steam power

    How does Civ 4 compare with respect to these Q's as I'm thinking of getting it.

    Also, any other good turn based games that I should know about (I'm new to the genre)

    cheers
     
  2. JohnSearle

    JohnSearle Chieftain

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    There is some specialization in both Civ 4 and Civ Rev, although more so with Civilization 4.

    You can follow certain branches, without necessarily having to follow the others. I think mainly the difference is between military and civil technologies, such that most military techs require previous military techs, and civil techs require other civil technologies.

    This is especially true in Civilization 4, where you can research technologies for science (for instance) and totally neglect the military technologies.... usually to your detriment on higher difficulties.

    I would assume that you're saying that you should have the resource within the boundaries of one of your cities, regardless of whether you can see it or not. Because in Civilization 4 you don't really see the resource until you have the technology.

    I would perhaps say to this that you're probably right, without having a sample, how do you develop the technology. But I might suggest, if you're talking realism, that the resource is there, but just not in abundance enough to make it viable to produce from. Perhaps a sample was imported from another country... or any number of other rationalizations.

    Anyway, welcome to the game. Try Civilization 4, IMHO it's better :p

    - John
     
  3. the_flying_fish

    the_flying_fish Chieftain

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    Oh I will be trying Civ 4. And looking forward to it. Don't know where I'll find the time though.

    Another Question I forgot to post - What is the Zulu 'over run' advantage - there is nothing in the manual or civilopedia to describe what this is?
     
  4. Shinseng

    Shinseng Chieftain

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    I'm assuming you've played for a while and have experienced the over run scenario during a battle (hopefully on the giving end of it). Usually this is when your unit is something along the lines of 7x (guessing here) the power of the target unit (tank army vs. legion, as an example).

    With Zulu, this is reduced to a 3x, so if I remember correctly when I played as them, a warrior army vs. a single warrior unit will make it run in fear. This has obvious advantages for Domination victories and 'owning' your opponents forces.

    And as over run isn't technically considered a 'turn', a stationary unit facing a stack of weaker units can brutalize them fairly effectively. :king:
     

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