"Still, the focus of Johnson's talk was on removing "unfun" aspects of games to create sufficient conceptual room for improvements." So the developers are looking to axe game concepts which are considered "unfun". Whats your personal pet peeves regarding "unfun" game aspects? Personally I'd have to point to corruption, mutual protection pacts (as opposed to a non-aggression treaty), the handling of battles between stacks, and AI behavior. Specifically, AI amphibious war tactics and AI use of (or lack thereof) arty.