alcaras
Warlord
- Joined
- Dec 27, 2005
- Messages
- 213
Just a useful reference I put together to keep track of how each civ's UU and UB differs from the base unit, as well as its starting techs.
Comments under UU (and UB) refer to how it differs from its base unit.
America Fishing Agriculture
Navy Seal Marine
(need to look up seal info)
Mall Supermarket
+20% gold
+1 happy from Hits
Arab Mysticism Wheel
Camel Archer Knight
+15% withdraw chance
does not require any resources
Madrassa Library
+2 citizens into Priest
+4 culture (not +2)
Aztec Mysticism Hunting
Jaguar Swordsman
No resource needed
Starts with Woodsman I
5 str (not 6)
Sacrificial Altar Courthouse
-50% slave rush anger duration
Babylon Wheel Agriculture
Bowman Archer
+50% vs. melee
Garden Colosseum
+2 health
Byzan. Mysticism Wheel
Cataphract Knight
12 str (not 10)
Not immune to first strikes (unlike normal knights, which are immune)
Hippodrome Theatre
+1 happy
+1 happy from Horse (not Dye)
+1 happy per 5% (not 10%)
Carthage Fishing Mining
Numid. Cav. Horse Archer
+50% vs. Melee
5 str (not 6)
Cothon Harbor
+1 Trade Route
Celt Mysticism Hunting
Gaellic War. Swordman
Starts with Guerilla I
Can be built with copper
Dun Walls
Guerilla I promotion for land units
China Agriculture Mining
Cho-Ko-Nu Crossbowman
+2 first strikes (not 1)
Causes collateral damage
Pavilion Theatre
+25% culture
Dutch Fishing Agriculture
East Indiamen Galleon
6 str (not 4)
4 cargo spaces (not 3)
Can explore rival territory
Dike Levee
+1 hammer on water tiles
Egypt Wheel Agriculture
War Chariot Chariot
5 str (not 4)
Immune to first strikes
Obelisk Monument
+2 citizens into Priest
England Fishing Mining
Redcoat Rifleman
+25% vs. Gunpowder
Stock Exchange Bank
+65% gold (not 50%)
Ethiopia Hunting Mining
Oromo War. Musketman
Starts with Dril I and Drill II
Immune to first strikes
+1 First Strike
Stele Monument
+25% culture
France Wheel Agriculture
Musketeer Musketman
2 mp (not 1)
Salon Observatory
+1 free artist
German Hunting Mining
Panzar Tank
+50% vs. Armored
Assembly Plant Factory
+4 citizens into Engineer (not +2)
Greek Fishing Hunting
Phalanx Axemen
+100% def. vs. Chariot
Odeon Colosseum
+2 happy (not +1)
+1 happy from Hit Singles
+3 culture
+2 citizens into Artist
HRE Mysticism Hunting
Landsknecht Pikeman
+100% vs. Melee
Rathaus Courthouse
-75% maintenance (not 50%)
Inca Mysticism Agriculture
Quecha Warrior
+100% vs. Archery
+25% City Defense
Starts with Combat I
Terrace Granary
+2 culture
India Mysticism Mining
Fast Worker Worker
3 mp (not 2)
Mausoleum Jail
+2 happy
Japan Fishing Wheel
Samurai Maceman
+2 First Strikes
Starts with Drill I
Shale Plant Coal Plant
+10% hammers
Khmer Hunting Mining
Ballista Eleph. War Elephant
Targets Mounted first outside cities
Baray Aqueduct
+1 food
Korea Mysticism Mining
Hwacha Catapult
+50% vs. Melee
Seowon University
+35% science (not 25%)
Mali Wheel Mining
Skirmisher Archer
1-2 first strikes (not 1)
4 str (not 3)
Mint Forge
+10% gold
Maya Mysticism Mining
Holkan Spearman
Immune to first strikes
No resource needed
Ball Court Colosseum
+3 happiness (not +1)
Mongol Wheel Hunting
Keshik Horse Archer
Ignores terrain costs
1 first strike, not immune to first str
Ger Stable
+4 XP for Mounted (not +2)
Native A. Fishing Agriculture
Dog Soldier Axeman
No resource needed
4 str (not 5)
+100% vs. Melee (not 50%)
Totem Pole Monument
+3 XP for Archery
Ottoman Wheel Agriculture
Janissary Musketman
+25% vs. Archery, Mounted, Melee
Hamman Aqueduct
+2 happiness
Persia Agriculture Hunting
Immortal Chariot
+50% vs. Archery
Does receive defensive bonuses
Apothecary Grocer
+2 health
Portugal Fishing Mining
Carrack Caravel
2 cargo spaces for any unit (not 1, not restricted units)
Feitoria Customs House
+1 commerce on water tiles
Rome Fishing mining
Praetorian Swordsman
8 str (not 6)
Forum Market
+25% GP Birth Rate
Russia Hunting Mining
Cossack Cavalry
+50% vs. Mounted
Research Inst. Laboratory
+2 free Scientists
Spain Mysticism Fishing
Conquistador Cuirassier
+50% vs. Melee
Does receive defensive bonuses
Citadel Castle
+5 XP for new Siege
Sumer Wheel Agriculture
Vulture Axeman
6 str (not 5)
+25% vs. Melee (not 50%)
Ziggurat Courthouse
90 hammers (not 120)
Viking Fishing Hunting
Berserker Maceman
Starts with Amphibious
+10% city attack
Trading Post Lighthouse
Navigation I promotion for Naval
Zulu Agriculture Hunting
Impi Spearman
Starts with Mobility
2 mp (not 1)
Ikhanda Barracks
-20% maintenance
Comments under UU (and UB) refer to how it differs from its base unit.
America Fishing Agriculture
Navy Seal Marine
(need to look up seal info)
Mall Supermarket
+20% gold
+1 happy from Hits
Arab Mysticism Wheel
Camel Archer Knight
+15% withdraw chance
does not require any resources
Madrassa Library
+2 citizens into Priest
+4 culture (not +2)
Aztec Mysticism Hunting
Jaguar Swordsman
No resource needed
Starts with Woodsman I
5 str (not 6)
Sacrificial Altar Courthouse
-50% slave rush anger duration
Babylon Wheel Agriculture
Bowman Archer
+50% vs. melee
Garden Colosseum
+2 health
Byzan. Mysticism Wheel
Cataphract Knight
12 str (not 10)
Not immune to first strikes (unlike normal knights, which are immune)
Hippodrome Theatre
+1 happy
+1 happy from Horse (not Dye)
+1 happy per 5% (not 10%)
Carthage Fishing Mining
Numid. Cav. Horse Archer
+50% vs. Melee
5 str (not 6)
Cothon Harbor
+1 Trade Route
Celt Mysticism Hunting
Gaellic War. Swordman
Starts with Guerilla I
Can be built with copper
Dun Walls
Guerilla I promotion for land units
China Agriculture Mining
Cho-Ko-Nu Crossbowman
+2 first strikes (not 1)
Causes collateral damage
Pavilion Theatre
+25% culture
Dutch Fishing Agriculture
East Indiamen Galleon
6 str (not 4)
4 cargo spaces (not 3)
Can explore rival territory
Dike Levee
+1 hammer on water tiles
Egypt Wheel Agriculture
War Chariot Chariot
5 str (not 4)
Immune to first strikes
Obelisk Monument
+2 citizens into Priest
England Fishing Mining
Redcoat Rifleman
+25% vs. Gunpowder
Stock Exchange Bank
+65% gold (not 50%)
Ethiopia Hunting Mining
Oromo War. Musketman
Starts with Dril I and Drill II
Immune to first strikes
+1 First Strike
Stele Monument
+25% culture
France Wheel Agriculture
Musketeer Musketman
2 mp (not 1)
Salon Observatory
+1 free artist
German Hunting Mining
Panzar Tank
+50% vs. Armored
Assembly Plant Factory
+4 citizens into Engineer (not +2)
Greek Fishing Hunting
Phalanx Axemen
+100% def. vs. Chariot
Odeon Colosseum
+2 happy (not +1)
+1 happy from Hit Singles
+3 culture
+2 citizens into Artist
HRE Mysticism Hunting
Landsknecht Pikeman
+100% vs. Melee
Rathaus Courthouse
-75% maintenance (not 50%)
Inca Mysticism Agriculture
Quecha Warrior
+100% vs. Archery
+25% City Defense
Starts with Combat I
Terrace Granary
+2 culture
India Mysticism Mining
Fast Worker Worker
3 mp (not 2)
Mausoleum Jail
+2 happy
Japan Fishing Wheel
Samurai Maceman
+2 First Strikes
Starts with Drill I
Shale Plant Coal Plant
+10% hammers
Khmer Hunting Mining
Ballista Eleph. War Elephant
Targets Mounted first outside cities
Baray Aqueduct
+1 food
Korea Mysticism Mining
Hwacha Catapult
+50% vs. Melee
Seowon University
+35% science (not 25%)
Mali Wheel Mining
Skirmisher Archer
1-2 first strikes (not 1)
4 str (not 3)
Mint Forge
+10% gold
Maya Mysticism Mining
Holkan Spearman
Immune to first strikes
No resource needed
Ball Court Colosseum
+3 happiness (not +1)
Mongol Wheel Hunting
Keshik Horse Archer
Ignores terrain costs
1 first strike, not immune to first str
Ger Stable
+4 XP for Mounted (not +2)
Native A. Fishing Agriculture
Dog Soldier Axeman
No resource needed
4 str (not 5)
+100% vs. Melee (not 50%)
Totem Pole Monument
+3 XP for Archery
Ottoman Wheel Agriculture
Janissary Musketman
+25% vs. Archery, Mounted, Melee
Hamman Aqueduct
+2 happiness
Persia Agriculture Hunting
Immortal Chariot
+50% vs. Archery
Does receive defensive bonuses
Apothecary Grocer
+2 health
Portugal Fishing Mining
Carrack Caravel
2 cargo spaces for any unit (not 1, not restricted units)
Feitoria Customs House
+1 commerce on water tiles
Rome Fishing mining
Praetorian Swordsman
8 str (not 6)
Forum Market
+25% GP Birth Rate
Russia Hunting Mining
Cossack Cavalry
+50% vs. Mounted
Research Inst. Laboratory
+2 free Scientists
Spain Mysticism Fishing
Conquistador Cuirassier
+50% vs. Melee
Does receive defensive bonuses
Citadel Castle
+5 XP for new Siege
Sumer Wheel Agriculture
Vulture Axeman
6 str (not 5)
+25% vs. Melee (not 50%)
Ziggurat Courthouse
90 hammers (not 120)
Viking Fishing Hunting
Berserker Maceman
Starts with Amphibious
+10% city attack
Trading Post Lighthouse
Navigation I promotion for Naval
Zulu Agriculture Hunting
Impi Spearman
Starts with Mobility
2 mp (not 1)
Ikhanda Barracks
-20% maintenance