McSpank01
Prince
- Joined
- Dec 8, 2016
- Messages
- 375
I don’t think it is ever a good design decision to add more work for the player in understanding what is going on with their choices, or hiding information they could otherwise get.
Just because you see yield info on policy cards, it doesn’t mean you have removed complexity. There are still plenty of tactical decisions to be made with policy cards, and you always need to know where to put your focus, is it gold, production, science etc. Civ 6 gave you plenty of options and choices
Just because I suddenly need to guess how much gold unit maintenance is or go hunting for it elsewhere, that doesn’t make the game better. It’s bad design.
Just because you see yield info on policy cards, it doesn’t mean you have removed complexity. There are still plenty of tactical decisions to be made with policy cards, and you always need to know where to put your focus, is it gold, production, science etc. Civ 6 gave you plenty of options and choices
Just because I suddenly need to guess how much gold unit maintenance is or go hunting for it elsewhere, that doesn’t make the game better. It’s bad design.