sigmakan
Warlord
- Joined
- May 7, 2006
- Messages
- 217
I posted this over on the offical Firaxis forums, but I figured this was a more appropriate place for it anyway since eventually this site will be the central discussion of CivRev strategies. I recorded all the techs available in the demo with what they do, how many beakers, and what you get for getting it first.
Alpha Version:
Cost Version:
One thing I noticed in my most recent game is that I think the bonuses that apply to every city also apply to cities founded after you got the bonus. This is HUGE, especially for the Irrigation bonus (+1 population). Beelining for this tech seems like a viable strategy, because getting it will help your growth immensely.
Also, I'm going to try and get some info on the advance techs that are still locked in the demo but it may be harder now with a new map(and Cleo doesn't start with Colussus ). I'll try to keep you guys updated, but if anyone figures out info about the advance techs please post below.
Thanks!
Alpha Version:
Cost Version:
One thing I noticed in my most recent game is that I think the bonuses that apply to every city also apply to cities founded after you got the bonus. This is HUGE, especially for the Irrigation bonus (+1 population). Beelining for this tech seems like a viable strategy, because getting it will help your growth immensely.
Also, I'm going to try and get some info on the advance techs that are still locked in the demo but it may be harder now with a new map(and Cleo doesn't start with Colussus ). I'll try to keep you guys updated, but if anyone figures out info about the advance techs please post below.
Thanks!