Al Capwn
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- Joined
- Mar 1, 2008
- Messages
- 86
Here's an idea that I haven't seen yet suggested on the forums: The ability to terraform land once certain technologies are discovered.
The only things I was thinking should be available would be to either create hills from plains/grasslands, create grasslands/plains from hills, or creating a freshwater lake. In modern society these things are being done frequently and I think that it would be a cool idea to be able to implement it into the game. I was thinking that it should require Industrialism (the advent of heavy machinery required to undertake such projects) and then it would take a number of turns for workers to terraform the land. By restricting it to only changing hills to flatlands and vice versa and adding freshwater lakes it would be a powerful tool but not game-breaking IMO.
The benefits would be that you could change the specialty of a particular city, e.g. when you have a city surrounded by hills that can never grow past size 12, or a flatlands city that gets very little production, you can modify the landscape to create better cities. The ability to create freshwater lakes would also solve the health problems of cities not originally planted next to the few rivers and lakes that were created on the map.
To solve the possible problem of overuse or abuse of this perhaps a unique unit (big bulldozer or crane or steam shovel) could be implemented. Each civ gets 1 (or a limited number depending on map size) of these units to terraform land with.
The only big problem I see would be how to get the AI to properly implement terraforming.
(I realize that by using WB you can "terraform" as much as you like but I would like to see an option to terraform the land without having to go into WB)
Thoughts?
The only things I was thinking should be available would be to either create hills from plains/grasslands, create grasslands/plains from hills, or creating a freshwater lake. In modern society these things are being done frequently and I think that it would be a cool idea to be able to implement it into the game. I was thinking that it should require Industrialism (the advent of heavy machinery required to undertake such projects) and then it would take a number of turns for workers to terraform the land. By restricting it to only changing hills to flatlands and vice versa and adding freshwater lakes it would be a powerful tool but not game-breaking IMO.
The benefits would be that you could change the specialty of a particular city, e.g. when you have a city surrounded by hills that can never grow past size 12, or a flatlands city that gets very little production, you can modify the landscape to create better cities. The ability to create freshwater lakes would also solve the health problems of cities not originally planted next to the few rivers and lakes that were created on the map.
To solve the possible problem of overuse or abuse of this perhaps a unique unit (big bulldozer or crane or steam shovel) could be implemented. Each civ gets 1 (or a limited number depending on map size) of these units to terraform land with.
The only big problem I see would be how to get the AI to properly implement terraforming.
(I realize that by using WB you can "terraform" as much as you like but I would like to see an option to terraform the land without having to go into WB)
Thoughts?