Discussion in 'Civ5 - General Discussions' started by TheMarshmallowBear, Jun 1, 2012.
(via Twitter from 2kGreg)
Of course this isn't the SDK. No one cares about stuff like this when it isn't an improvement but just a new coat of paint on a broken piece of furniture.
Now now, no need to make this thread into another "oh, but the game is broken anyways" thread.
Ha. I think this is potentially a great idea for those who love the game and want to test out new mods but don't know where to begin. (like myself)
No "broken" complaints here
I think steam workshop will be a great addition to the game, it will make everything easier.
Maybe now i'll start playing with some big mods
Not sure if anyone else has posted this but There's an update to the expansion. 2K is making CIV and the Gods and Kings Expansion workable in SteamWorks.
Moderator Action: Merged with existing GD thread.
I wonder if you can have "inactive" mods, or if your only choice to disable mods is to delete them and re-download when if you want to re-activate them? I guess that will fix the bugs with the current mod system where inactive mods will screw up active ones though...
I'm pretty sure the ability to activate and deactivate is still going to be available in the game Mod menu.
I hope so. I also hope they fix the bug.
does this mean that mods will be available in the mac versions of the game?
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