The title made me just "OMG ", because it sounded that no scripting/programming would be possible, not that it's not required.
But well...modding in civ4 also doesn't require programming/scripting, a XML editor itself also doesn't have anything to do with it, and the same for creating new 3D models.
Would not make sense to program/script in the stand alone map making program too.
-> this sentence does not mean anything.
It would be quite odd if modding tools required scripting knowledge or programming language. Is this really coming as a surprise?
More to point - where's the information on modding in general? I seem to recall reading that all would become clear with respect to creating mods at E3.
Where'd you read that? How modding will work is on the top of the list of what I want to know about civ5.
-> this sentence does not mean anything.
That's assuming we even have the capability to do that. The focus with civ5 seems to be modding for the common man. Modding for the computer geeks that want to make their own game with civ5 doesn't seem to have been a consideration.