Civ V redefines diplomacy One of the main feature or advantage of CiV is the diplomacy screen, we can watch and interact with the whole body depiction of civ leader the shifting facial expression and body language are quite impressive and graphically detailed. However, my awe and interest slowly waning, not only because of boredom watching civ leader with its irrational behavior but also because of lacks of various or limited diplomatic interaction. How I wish, developer added more in depth diplo communication. The limited interaction greatly affected the graphical depiction of civ leader. Here is my wishful thinking idea about diplomacy to make it more fun, the lists of all possible ways that can improve and adds more option for diplomatic interaction; Diplomatic screen: Increasing relation with AI: 1. Exchange of diplomatic mission (formerly declaration of friendship) Reply option: Yes or no (effect: will not upset third party civ whom had disputes with civ you speaking with) We barely known each other (no changes) 2. AI requesting gold, luxury, or resources Reply option: I added more options as follows: Yes sure or no (yes, greatly improve relation)(no, decrease relation) Im going to use it later, but as soon as the goods you requested become available again I will send it to you (improve relation) (after few turn AI will remains you if the goods still available this time your options are either to give them or not, if you refuse this will greatly affect your relation to them.)(this option give you the opportunity to dispose the goods for gains or generously give it to AI) Yes but were in crisis too, do you have anything to exchange with (slightly improve relation) (Screen change into trade screen) Economic option Yes but on the condition that you distance your country from this civ? (Be careful it may backfire, ex: if AI has a friendly status with civ you referring to, causes great decrease in relation) Political option (Screen change into list of civs screen) 3. Declaration of intent to form alliance (formerly declaration of friendship) (significantly improve relation)(Only works in friendly status) (effect: great chances of AI accepting defensive pact) (upset AI whom had a dispute with AI you speaking with) Voluntary giving or gifting civ (effect: may or may not increase relation, depends on your relation with AI youre bribing. If too many red factors, it wouldnt work) New features 4. Capturing city which belong to other civ Option to return said city to its former owner (increase relation) Assigned to friendly or allied civ for peace keeping, you can take it back from them later (no effect on relation) Note: in cases of assignment of city to AI you must have allied status (AI may turn it down) (city incurred profit and cost belongs to you but incurred cultures belongs to AI and AI can only works on improvements and buildings however upon returning of city you have to reimburse IA expenses) Peace time: 5. Former enemy may request you from time to time to return to city you captured from them or indemnify them 6. Civ friendly or allied with your former enemy may also asks you the same request either assigning to them or returning it to its owner (every time you refuses decrease relation with them) 7. Captured city state (you may or the IA requests captor to release or free its captured city state) During war, new 8. You may ask civ to aid you/declare war against your enemy or 9. Persuade or warn AI to stop aiding the enemy (Note: persuading may or may not stop the aid, depends on your relation with AI. Warning: may cause AI to declare war on you) No permanent friends or foes your long and bitter enemy will become in time your trusted friends. 10. Liberating city captured from third party civ, formerly own by your bitter enemy (improve relation) 11. Release AI cities (captured all but one enemy city then you decided to return back the cities later (improve relation) 12. Resurrecting AI which long gone (forever friends, except declaring war on them) 13. Freeing captured AI worker or ability to return AI workers after peace time. (increase relation) 14. War declared between two AI, and then either you or the AI asks permission to pass in your borders within the duration of the war or at your discretion. (increase relation, in case cancel decrease relation) 15. Warning one of two warring party and declaring war in defense of losing party (effect: great improve of relation with one you defended) Long tome foe now, trusted friend 16. When relation status turn to neutral, either you or AI may asks for exchange of diplomatic mission. If succeed, then past events completely erase except one which read as: we gone to war in the past This actually the 1/3 of overall negative relation earned from the AI, this eventually offset by continues improvement of relation up to Allied status. No permanent friend only enemy 17. Allied or friendly status may also deteriorate overtime either by your act, or the AI or third party or you can dispose friend immidiately by declaring war but back stabbing will have severe consequence this time. No more sudden denouncing. And thats pretty much all, what doya guys say? Any Additional idea is very much welcome.