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Civ VI - Beta Gauntlet VI

Discussion in 'Civ6 - Hall of Fame Discussion' started by Ozbenno, May 18, 2017 at 10:50 PM.

  1. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

    Joined:
    Apr 5, 2006
    Messages:
    11,040
    Location:
    Sydney, Australia
    While the general Hall of Fame is an ongoing competition, we like to run time-definite competitions between updates that we call Gauntlets. Standard Hall of Fame rules (*) still apply, but any games meeting the settings will be counted towards the Gauntlet.

    *There is no Civ VI HOF Mod as of yet, so please play these games in the spirit of the >> Civ V HOF rules <<. Please review these before playing.

    Settings:
    • Victory Condition: Science (though all victory conditions must be enabled)
    • Difficulty: Emporer
    • Starting Era: Ancient
    • Map Size: Large
    • Map Type: Continents
    • Speed: Normal
    • Leader: Victoria
    • Opponents: Any, (default number of opponents only, no duplicate leaders)
    • City States: Default number only
    • Resources: Standard
    • Start Position: Standard
    • Limit Turns: By Game Speed
    • Must Not Be Checked: No Barbarians
    • Version: Latest patch
    • Date: 19th May 2017 to 19th June 2017

    The earliest finish date wins, with score as a tiebreaker.

    While each map can only be played once, players are more than welcome to generate new maps and submit multiple games (although only the fastest finish will be counted). Also, as everyone is playing their own distinct maps, there is no need for spoiler limitation within the thread. In fact, we encourage detailed posting of strategy and gameplay.

    Please attach to your post your starting save as well as the save on the turn of your victory.
     
  2. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    An attempt at a less war-oriented game (although I'm sure that it will help).

    Please note the Large map setting.

    What tactics are going to work in this game? How do you leverage England's unique units/buildings?
     
  3. Sumorex

    Sumorex Chieftain

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    I've mostly played to Domination victories, so this should be fun to learn more. The two games I've played with Victoria were fun and different... getting a free unit on settling or conquering was pretty cool for conquests.

    Should be some synergy between Royal Navy Dockyard and The Great Zimbabwe.... leading to the apropos Big Ben finish.
     
  4. trendy

    trendy Chieftain

    Joined:
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    Not really sure how a larger map but with more civs and city-states makes it easier to play peaceful, but will give this a try nonetheless.
     
  5. Sumorex

    Sumorex Chieftain

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    And that's the third start I've chucked because John Curtain stands between me and the rest of the world. This game needs the ability to either save starting options or regenerate the map.
     
  6. Ozbenno

    Ozbenno Fly Fly Away Moderator Hall of Fame Staff

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    Sydney, Australia
    Regenerating the map option would be great.
     

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