blackbutterfly
Emperor
Jon Shafer left because he designed a half baked game and left Firaxis in a terrible bind.
He obviously was terrible at time management and organizational skills. (You can see that in the game (At the Gates) he designed after that. It was 4 years late and was still a sloppy mess.
Thankfully, Ed Beach stepped up as well as the community and salvaged that turkey.
Peak civ? Weak civ is more like it.![]()
I do not know the details of Jon Shafer's departure from Firaxis.
But let's give credit where credit is due:
- Hex tiles: Civ V's most revolutionary design was the use of the hex grid instead of squares.
- Civ V's maps: I believe Jon Shafer programmed most the maps for Civ V, notably the Scrambled maps. (As you may or may not know, I loved these maps so much I modded their equivalents in Civ VI before we got the World Builder)

- 1 unit per tile: the move away from stacks of doom model.
IDK if it is the new additional game systems or what but AI has regressed in Firaxis games.
When it comes to AI I think Firaxis peaked with Civ:BE (which is based on Civ V's game engine).
Well Civ 6 ends up very good IMHO after the last two expansions and end up a colorful and fun game to play.
But you have to agree that like someone else said, Civ VI is in need of a final patch. I had hoped Anthology would have given Firaxis/2K some impetus to do that.
So many bugs...that I'm pretty sure Jon Shafer's Civ V at launch wasn't this bad, am I right?

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) and the other half I don't see any reason for having them other than Fun.

But yes, the purpose of the patch was clearly to