Firaxis Civ team really need to take a page from Amplitude. Their OpenDevs and public Beta were such a good idea for both feedback and managing player expectations.
I'm surprised at how quick Amplitude are able to ship hotfixes to bugs and exploits not long after they are reported on the forums..
You are being afflicted with "grass is greener" syndrome right now with regards to Humankind.
I get it - many of us here have sunk hundreds if not thousands of hours into Civ 6. Familiarity breeds contempt and after 5+ years, we are all thirsty for something new: Civ 7 or another historical 4x game. But your view of the situation with Amplitude and Humankind simply isn't accurate.
1. Arguably the Open Devs did the game no favors. There's a line of thought floating around on their forums that the feedback OpenDevs, which were small slices of gameplay, ultimately led to the team taking in feedback that didn't actually gel with the full picture of the game. I think FULL betas of games are a much better approach than piecemeal slices.
2. Humankind is still severely lacking polish; they've fixed a lot of the gamebreaking bugs, but many of these still persist. Additionally, the balance is horrendous and their fixes for core systemic issues are bizarre and miss the mark. For instance, there was a major flaw that resources don't scale with map size (that is, if you pick a small map or a huge map, they will basically have the same number of resources) AND resources clump around the map unevenly. Big flaw that ruins large maps. So they "fixed it" by adding a resource setting. However, this STILL doesn't scale with map size, and it completely amplifies the resource clumping. This one issue has really, really hurt my enjoyment of the game.
Another polish issue is that when you build a Farmer's Quarter, all the tiles around it get a 2d farm texture slapped on them - even if the tile is actually rocky (which should have mines) or a forest. This issue was introduced a few patches ago I think and still has yet to be resolved.
I can go on and on, and I haven't even touched on balancing yet. I'm not trying to condemn the game, but I feel like your view of Humankind is colored by your overall lack of familiarity with it; it's fresh and new and shiny for you.
Dig into Humankind with the same magnifying we all have used with Civ 6, and you'll be dismayed with the issues you find.
For a real picture, you should go visit their G2G forums. Many seasoned players have articulated the myriad issues a lot better than I can.
it’s actually pretty funny. The Humankind forums are really similar to civfanatics: hardcore fans complaining about the game nonstop and telling everyone to play a different game!
Also they may also have access to more advanced dev tools. I've not really got into HUMANKIND modding yet (cos my priorities have shifted).
But I think in a corporate/enterprise or certainly commercial (non-game) setting Civ VI would not have passed QA (Quality Assurance or "testing").
Test frameworks, automated tests, etc. are not new
I don't quite know what you mean here. Game development IS a corporate/enterprise/commercial setting, and bugs are not unique to videogames. Go look at the forums of popular art programs, music workstations, or any number of software programs, and you'll find the same thing you find here: long-time users annoyed at persisting issues and forecasting the doom of the software
As a final note, I said earlier we don't expect new content for Civ 6, but I am confident we'll get a final wrap-up patch like Civ 5 did. I'm not defending the current state of the game at all, and it needs another round of polishing.