[GS] Civ VI Loyalty Guide

PiR

Emperor
Supporter
Joined
Jan 25, 2012
Messages
1,662
Hi,

It's a very good guide, thanks! :)

A pressure is counted as population -10% for every tile distant from the city. This is then multiplied by 0.5 for a dark age and 1.5 for a golden age.
This could be updated mentionning quickly Dramatic Ages mode.

A 16 turn mission that removes all enemy Amani’s from a City State.
I guess you meant envoys? It does not remove all of them in my case (maybe the game changed since you wrote the guide), just 3 envoys from the top competitors iirc

Also voidsingers could be mentionned.
 

Victoria

Regina
Supporter
Joined
Apr 11, 2011
Messages
11,889

Qwan

Warlord
Joined
Mar 5, 2010
Messages
154
[GS] A couple of issues/points (for when you update this excellent guide):
1. Fabricate Scandal decreases the envoys of everyone else.
2. An occupied city will grow pop once you get the loyalty high enough. Despite rollovers and reports saying otherwise.
3. If you Foment Unrest a city that has less than 20 loyalty, it will not become Free if its delta loyalty is positive.
4. A spy with any promotion will Foment Unrest for more than 20 loyalty.
5. I'm not sure, but it seems that when Civs neutralize my Governor, it's for 7 turns.
6. The Indie Rock Band can perform as many times as there are locations to do so, e.g. multiple wonders, yes? (Also, I think it's effect has been weakened -- patch notes for Sept 2019 say 40%)
7. Forward settling, ways to increase pop rapidly: you can also establish a high-food trade route.

Thanks!
 
Top Bottom