This is as good a place as any to discuss Civilization siege/artillery. It is the counter to the use of stacks. What I liked about it in CivIII was the randomness of it. Using it carried a risk. You were as likely to destroy the farm they occupied as the enemy. More of a problem when it's your own territory. When you were attacking a city you wanted to hit the walls, barracks, and defenders. You might hit the people, airport, aqueduct and bank first. Could you destroy the wonder, too? I forget. The point is that using artillery gave you an advantage, but it also could destroy the very thing you hoped to capture in the process. Every salvo was a gamble. It was exciting. IV took the "suicide siege " approach, where they became disposable, like the ammunition they fired. I think the problem in both games was that they were over-represented. Too cheap and too cost effective. The balance needed to be changed. A proposal was made here that in V, the siege units actually attach to other units, Civ IV great general style. They would confer abilities such as defense reduction, and what amounted to a first strike with a different graphic. The benefits were that it would limit the proportion of siege, and make the function more realistic and less of a gamey mechanic. Unattached, they would be as vulnerable as a GG. Another idea is that you couldn't have more siege units than cities. That is sort of "gamey", but not as gamey as the IV idea that siege units are nimble enough to dodge collateral damage from other siege. Even less gamey is to build an arsenal to support each siege unit. That way you wouldn't have your siege ceiling rapidly raised during a successful war campaign. Today I'm wondering about combining these concepts. Bring back the random target approach from III. Adopt the attachment proposal. Adopt the arsenal proposal. To put it in musket era terms- attaching an artillery battery to a line infantry unit would allow it to attack the enemy unit defenses ( by driving them back from their prepared positions ) before advancing, 12 pounder Napoleon -style. If the line infantry is defeated, the artillery detaches and remains where it was. When defending, the battery gets a first strike and the artillery is lost when the infantry is lost. When subject to artillery attack, it shoots back. If a battery is attached to a cavalry unit, it directly attacks the enemy, 6 pounder horse artillery "galloper gun" style. It also provides cover fire ( does additional damage) when defending or forced to retreat. It lives and dies with the cavalry, but does not engage in counter-battery fire ( shoot back). If a battery is attached to a General unit, it becomes a breaching battery, mortars naval size cannons -style , which is capable of reducing city defenses, counter-battery fire, and a defensive first strike. Since it's attached to a General with no defenses, it can be captured when the General is defeated.. The rest depends on whether it's a 1 UPT tactical battle or a stackable battle.