CIV VI, War- Mobilisation- idea

Do you want this idea to be a reality like myself or am i a minority?

  • Yes

    Votes: 1 33.3%
  • No

    Votes: 2 66.7%
  • Yes but changed.

    Votes: 0 0.0%

  • Total voters
    3

AchunkyPanda

Chieftain
Joined
Nov 24, 2016
Messages
2
In civ VI, other than unit stacking, time to kill and the Casus Beli system, war hasn't changed much, i would like to propose a few ideas that could and should be released in future DLC just as the world congress.

*Mobilisation and De-Mobilisation
-Costs 2 gold and 1 turn to de-mobilise, unit maintenance disappears.
-costs 1 gold to Mobilise and 2 turns unit maintenance re appears.
- icon is faded during de-mobilisation and enemy units cannot occupy the same tile but can pass over.
-attacking de-mobilised troops gains huge war monger penalties and cause war weariness.
-cannot move when demobilised, mobilised troops can pass over de-mobilised troops.
-De-mobilised troops gain significant combat penalties.
-great generals can re-mobilize any adjacent troops 3 times and de-mobilisation only takes 1 turn.
-can move after de mobilisation.
-Cannot de-mobilise outside border.

I really do believe that mobilisation is a good idea, it could also be a feature of a the peace treaty, for an option that both sides will auto de-mobilise after a few turns for free unless denounced.
 
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