dagriggstar
King
Much like how rivers flow between tiles, I think buildings should be built between tiles. Assuming hexes, depending on the building they can go either at the corners (so attached to 3 tiles) or the sides (so attached to 2 tiles).
Potential examples
A granary built in the middle of a farming triangle (So the corner of 3 tiles) would grant yield +1 food to all surrounding tiles
A library may be built beside a river, grants +1 science and has a specialist slot. (Beside a river because of papyrus/clay being useful for ancient records).
A forge built in the middle of a mining triangle (So the corner of 3 tiles) would grant +1 production to all adjacent mines
A barracks built on a side that is adjacent to the forge (So between or alongside two tiles) would then grant any units trained at that barracks a small combat buff (better weapons from the nearby forge)
I think this would be an upgrade over the current district system because
1) It doesn't simply designate a spot on the map and all the same type of building goes there
2) It leaves tile space for improvements/other uses
3) It would make cities look more random
4) It gives buildings a more apparent and easier to understand area of effect
5) You could build multiple buildings in the same city
Potential examples
A granary built in the middle of a farming triangle (So the corner of 3 tiles) would grant yield +1 food to all surrounding tiles
A library may be built beside a river, grants +1 science and has a specialist slot. (Beside a river because of papyrus/clay being useful for ancient records).
A forge built in the middle of a mining triangle (So the corner of 3 tiles) would grant +1 production to all adjacent mines
A barracks built on a side that is adjacent to the forge (So between or alongside two tiles) would then grant any units trained at that barracks a small combat buff (better weapons from the nearby forge)
I think this would be an upgrade over the current district system because
1) It doesn't simply designate a spot on the map and all the same type of building goes there
2) It leaves tile space for improvements/other uses
3) It would make cities look more random
4) It gives buildings a more apparent and easier to understand area of effect
5) You could build multiple buildings in the same city