Lazy sweeper
Warlord
- Joined
- May 7, 2009
- Messages
- 256
Saw many videos on youtube, other than on the Civfanatic forum, where people discuss about how would they like CIV VII to be, what should keep from CIV VI, what do they expect.
I see some mixed impressions switching from Youtube, where there is a more general audience, and here on the forum, where the core of the players is.
Generally speaking is really hard to find some tactical videos on Civ on youtube, or some videos that would explain how maps are generated, to make an example; what the YT vids focus on is mostly... viewers... sometimes AI battles. Otherwise it seems they completely miss on the basic core aspects that made civ II, III and IV, great 4x games. Whilst from Civ V onwards, they are no more 4X games, but 6X games!
Tactics has been reduced in favor of Aestethic appeasement and immediate reward system.
How do you keep a game experience play out fast when everything is so slow one turn can take five minutes to begin with that you need min 30 turns before you can churn out your second city??
I speak of some of the strong points that makes civ III so good in this vid, and why I hope civ VII will maintain 4X characteristics and not 6X ones. You don't need to watch the entire video, if you read till here, you already know what it is about.
Less city building and more tactic.
I'd like to automate builders to focus on the Adrian wall, the Great China wall, the Maginot line.
Maybe citizens could go working tiles like mines as if they were actual units. Mantaining the units there would allow for stone supply necessary for building said walls or roman roads. Roads and wall diversity and mantainance supply lines are part of a better tactical overview. These units could have to move back and forth to form a supply chain.
That would be a drastical/radical new idea.
Speed is the limit. Take time away from tactical/wars efforts, will make civ more and more a Sim game.
I see this trend prevailing. There can be no balance once the threshold has moved past a certain point.
It need to be moved back or else, radically swapped.
Right click menus should come back also. Cleaner interface is a must.
I loved the builder with charges idea, but it needs to move on...
I see some mixed impressions switching from Youtube, where there is a more general audience, and here on the forum, where the core of the players is.
Generally speaking is really hard to find some tactical videos on Civ on youtube, or some videos that would explain how maps are generated, to make an example; what the YT vids focus on is mostly... viewers... sometimes AI battles. Otherwise it seems they completely miss on the basic core aspects that made civ II, III and IV, great 4x games. Whilst from Civ V onwards, they are no more 4X games, but 6X games!
Tactics has been reduced in favor of Aestethic appeasement and immediate reward system.
How do you keep a game experience play out fast when everything is so slow one turn can take five minutes to begin with that you need min 30 turns before you can churn out your second city??
I speak of some of the strong points that makes civ III so good in this vid, and why I hope civ VII will maintain 4X characteristics and not 6X ones. You don't need to watch the entire video, if you read till here, you already know what it is about.
Less city building and more tactic.
I'd like to automate builders to focus on the Adrian wall, the Great China wall, the Maginot line.
Maybe citizens could go working tiles like mines as if they were actual units. Mantaining the units there would allow for stone supply necessary for building said walls or roman roads. Roads and wall diversity and mantainance supply lines are part of a better tactical overview. These units could have to move back and forth to form a supply chain.
That would be a drastical/radical new idea.
Speed is the limit. Take time away from tactical/wars efforts, will make civ more and more a Sim game.
I see this trend prevailing. There can be no balance once the threshold has moved past a certain point.
It need to be moved back or else, radically swapped.
Right click menus should come back also. Cleaner interface is a must.
I loved the builder with charges idea, but it needs to move on...
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