Civ VII Screenshot hidden in error message on website!?

As someone that tolerated Civ 6 aesthetics and loved Civ 5. I'm loving this new aesthetic, hope it's in-game! Civ 7 logo gives me Civ 5 nostalgia vibes for some reason, can't wait to see more.
But you don't even see the Civ7 aesthetic yet...
 
But you don't even see the Civ7 aesthetic yet...

Unless the picture that this thread is about is indeed a screenshot.
 
I'd be really surprised if it's not a gameplay picture. Firaxis used game screenshots quite a lot and I don't really recall them making a 3D render for marketing that would so closely imitate an in-game map view? It also doesn't seem to make sense to me to have 3D concept art with the same characteristic, so I assume it's the game in advanced, but not final state. Civ VI changed quite a lot between the first gameplay previews and the release, and I believe there's more time left for VII. Knowing us they might have left the pic in the site on purpose so we can have something to overanalyse.

The terrain looks great, the vegetation and the buildings do too, but I'm not sure if the scale of the houses is 100% consistent - the dwellings to the left of the Coliseum seem very small compared to whatever it is built into the side of the mountain. What is this thing anyway? Just a mine or something, but with an additional building added for realism to signify that more things happen in this part of territory than just mashing rocks with pickaxes? It's hard to even tell where the edges of the hexes even are.

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I'd be really surprised if it's not a gameplay picture. Firaxis used game screenshots quite a lot and I don't really recall them making a 3D render for marketing that would so closely imitate an in-game map view? It also doesn't seem to make sense to me to have 3D concept art with the same characteristic, so I assume it's the game in advanced, but not final state. Civ VI changed quite a lot between the first gameplay previews and the release, and I believe there's more time left for VII. Knowing us they might have left the pic in the site on purpose so we can have something to overanalyse.

The terrain looks great, the vegetation and the buildings do too, but I'm not sure if the scale of the houses is 100% consistent - the dwellings to the left of the Coliseum seem very small compared to whatever it is built into the side of the mountain. What is this thing anyway? Just a mine or something, but with an additional building added for realism to signify that more things happen in this part of territory than just mashing rocks with pickaxes? It's hard to even tell where the edges of the hexes even are.

View attachment 693440

I think the smaller houses near the Colosseum (and what I suspect is the "city center" district) are just visual clutter buildings to add detail, while the larger structures are actual gameplay buildings/improvements/something. That disparity in scale is consistent with Civ 6.
 
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Also I don't really mind inconsistent scales, I'd rather understand what's on the map, rather than be confused like in certain other games (Humankind and Millenia), even Civ 5 was slightly more confusing at times.

Also did not remove the pic afterwards? It's no longer there, almost guarantees they didn't "want us" to see it.
 
Why not draw 1 hex around the whole city and then the city planner/builder happens in that 1 hex? That way you get the rural areas like civ 5 but the unpacking of the city like civ 6?

Then perhaps we can have more structures around cities like castles and forts. That might lead to a less cluttered map. It might also lead to a great deal of variety to each hex when in the city builder view. You might start with a settler in one hex and be able to evaluate that hex’s terrain against adjacent hex’s and if they were are the same type, woods for example, they might all be different at the city building level.
 
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Guess I'll put forth an unpopular opinion and say that realistic visuals are uninteresting, boring, and age poorly. Civ6's graphics are dynamic and interesting, in part because of the things you can't do with more realistic looking character models, and will still looking great a decade from now. Compare that to Civ5's character models, which are boring and haven't aged well at all. You can make realistic visuals work and be interesting, see the FF7 remakes, but in a game like Civ7 they are always going to be the lesser choice compared to something more stylized like Civ6.
I think that idea that realistic visuals age poorly was true for a long time and people tend to hold to outdated truths sometimes. Think about the resolution we are using today. It isn’t going to be more realistic at 8k or 24k. They have already proven that greater resolution than 4k is becoming less and less distinguishable. A realistic image at 4k will seem realistic 100 years from now.
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Still trying to guess voices from the trailer. The one who spoke last is quite similar to Sephiroth from FFVII remake/rebirth, does anyone feel the same?
 
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This is probably wrong, but two thoughts:

1 - Is it just me who sees what might be surface curvature? (like in a sphere)
2 - Two improvements might be adjacent to the same mountain? (the quarry and the other thing). Thought that's probably not the case and it's part of the same improvement, as in the picture below:

View attachment 693354
if those hex delineations are accurate, which they look to be, then what's up with the river in the hex thats orange in the first pic? are rivers capable of going both between and thru tiles? is this a floodplain? so many questionssssssssss
AAAAAAAAA this game looks so pretty im SO HYPE
 
I would be happy if this is civ7 art-style.

Not too-realistic like Civ5, not cartoonish like Civ6 ... somewhere in middle.

Just add enough small details to map, make it more alive, and let things blend more naturally (specially districts in city, if they still exists)
 
if those hex delineations are accurate, which they look to be, then what's up with the river in the hex thats orange in the first pic? are rivers capable of going both between and thru tiles? is this a floodplain? so many questionssssssssss
AAAAAAAAA this game looks so pretty im SO HYPE
It's hard to say because of the cropping and sepia overlay, but I thought those were roads, not rivers. We do frequently see road-splitting like that in Civ games.
 
It's hard to say because of the cropping and sepia overlay, but I thought those were roads, not rivers. We do frequently see road-splitting like that in Civ games.
I'd agree that they are roads.
 
I wouldn’t mind live actors to portray the leaders if the actors are good and the costumes are good, but that would make modding a new leader a bit tougher.
 
This honestly too good to be true, if civ7 graphics are anything like this I'm gonna melt

Same.

Well it'll be a tie between myself and my graphics card.
 
If so I am so glad this game has an art director for the first time since V, looks really neat! Obviously I don't play Civ for the visuals, but it's nice to have talent and effort there none the less.

Hoping the leader screens are this good as well, I miss the Civ V leader screens with their backgrounds and intro animations and etc.
 
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