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CiV Zombie Mod?

Discussion in 'Civ5 - Creation & Customization' started by SilverKnight, Nov 6, 2010.

  1. SilverKnight

    SilverKnight Prince

    Jul 20, 2003
    St. Louis, MO, USA
    While I'm no modder, I am a big fan of the modern zombie genre (28 Days Later, Max Brooks books, Zombieland), and playing CiV after finally getting to see "The Walking Dead", it occurs to me. Wouldn't this iteration of the game make a perfect platform for a zombie mod?

    Zombies are weak melee units with 1 move, and the standard survivor would be a 2-move ranged unit. These could then upgrade by finding weapons caches (ruins), "researching" new ways to improvise weapons, etc. Cities would be survivor strongholds, strategic resources would be ammunition, and terrain improvements would represent survival equipment (farm/garden, trading post/yard sale, mine/workshop) or be reduced or eliminated altogether.

    The mod: any melee combat with a zombie unit that resulted in damage to a human would see that unit turned into a zombie the next turn (making it wise to "delete" said unit before your turn is over).

    Just some ideas. If any modders are interested, it'd be a lot of fun to see. :goodjob:

  2. magzhi

    magzhi Warlord

    May 23, 2010
    yep I like your idea but I need some help in creating art because I am horrible at doing it
  3. n0manarmy

    n0manarmy Chieftain

    Dec 21, 2009
    This is my idea and I'm posting it here in an effort that someone else might do it since I've read through the modders guide to civ 5, 3 times, and I'm still trying to learn the basics.

    • Idea: Zombie Apocalypse hits the world
    • Trigger: Through scripting (if possible) a tech would be chosen in the beginning (secretly and randomly) to trigger the zombie outbreak. This tech would be related to something medical (FLAVOR_SCIENCE). The civ to discover this doesn't have to be the first but it has to be triggered eventually. Say the tech is TECH_OPTICS, if there were 4 civs total playing, it would be a 1 in 4 chance of it being triggered, unless the first 3 don't trigger it, then the last civ does definitely. Once its triggered, it can't be triggered again.
    • Zombies!!!: The Civ that triggers the Apocalypse has a random city selected. This city will take a population hit of 1/2 in the beginning and spawn that many zombies outside of its boundaries.
    • The zombies themselves are basic units. They do have their strengths though. They would function as a warrior except that their movement is 1.
    • They do not regenerate or heal
    • Their strength is based strictly on the unit they are fighting. If a zombie goes against a warrior, the chance of the warriors winning would be 1 in 10. Upon the death of a unit or after combat, another zombie unit will be spawned (regardless of who wins, unless they bombard.)
    • Ranged units can bombard.
    • All melee suffer the same combat penalties, severity is based on the type of unit.
    • Rifle and modern infantry style units would take less of a penalty such as 1 in 5 or 1 in 3 but they still generate a zombie unit.
    • The goal of survival is to either eliminate all zombies and finish the game or race to space
    • I've thought of maybe doing running zombies which only have a movement of two
    • Zombies would be extremely aggressive, attacking anything they can. When approached by a city, each attack on a city will produce 1 zombie. Also city attacks would decrease population by 1, regardless of defense.

    Things to work on
    • What to do if the apocalypse happens on a small island, let it be?
    • Should there be a race to a cure?
    • How many types of zombies should there be?
    • Should they eventually die out?
  4. MightyGooga

    MightyGooga At last I can change this

    Sep 6, 2005
    Im bumping this becouse it should be reviewed. Since the series The Walking dead. There is much space for a game like civ 5 to embed a mod like this

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