Jimmy Maher of The Digital Antiquarian has written an interesting article on the emergence of game sequels breaking them down into two categories, the fiction-driven and the systems-driven, using Sid Meier's Civilization II as a good example of the later. Jim then deep dives into telling the story of how Bryan Reynolds created Civilization 2 and how he overhauled each core aspect of the original Civ1 game such as combat mechanics, AI behavior, significantly increased techs/units/buildings/govs, as well as adding new features such as scenario support, the cheat system, and the live action video high council. He also discusses Civ2's legacy and how it lives on today as some peoples favourite Civ game still, the famous "Eternal War" savegame that went viral a few years back, and how you can still run Civ2 on modern systems in any resolution you want.
Was a good read and I also read the comments and noticed a lot of people telling Jim to try SMAC as the more natural successor to Civ2 than Civ3 which was interesting as it shows there's still a lot of love for SMAC out there to this day heh. Oh and I also loved the bit about Sid Meier playing Master of Magic, as a huge MoM fan its cool to hear he played it, enjoyed it and found inspiration from it (even if the idea didn't work out lol).
I also posted my own comment there disagreeing with his suggestions to avoid MGE and use older versions as the AI bug has since been corrected by FoxAhead's Civ2UIA patch tool and also let him know about similar developments with ToT thanks to TheNamelessOne's ToTPP patch tool and that a lot of the Civ2 modding community prefers ToT now, and I gave him some links. EDIT: He's updated the article to include my info!

Was a good read and I also read the comments and noticed a lot of people telling Jim to try SMAC as the more natural successor to Civ2 than Civ3 which was interesting as it shows there's still a lot of love for SMAC out there to this day heh. Oh and I also loved the bit about Sid Meier playing Master of Magic, as a huge MoM fan its cool to hear he played it, enjoyed it and found inspiration from it (even if the idea didn't work out lol).
I also posted my own comment there disagreeing with his suggestions to avoid MGE and use older versions as the AI bug has since been corrected by FoxAhead's Civ2UIA patch tool and also let him know about similar developments with ToT thanks to TheNamelessOne's ToTPP patch tool and that a lot of the Civ2 modding community prefers ToT now, and I gave him some links. EDIT: He's updated the article to include my info!


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