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[TOT] [Civ2] Global Warming - how to avoid

Discussion in 'Civ2 - Strategy & Tips' started by Mariusz1, Jul 10, 2018.

  1. Mariusz1

    Mariusz1 Chieftain

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    I had a global warming in 2008. As I got several saves (for 2007, 2008, 2006...), I could move back some tim - is there anything I can do to avoid this warming?
    I know all this Mass Transport/Recycling center/Solar Plant etc.
    But I got all of this stuff, and for 115 cities I got 21 Solar Plants now (5 more under construction).
    There was a nuclear war anyhow some time ago and there are still 5 cities surrounded by pollution. I am cleaning it with 5 engineers (1 more each turn), but maybe that's too slow? And still I got like 10 cities to conquer - whenever I capture a city, there is an enormous amount of pollution. I need to buy mass transport immediately ($640), but it gets built only after it pollutes everything for 1 turn.... :(
    I tried to start again in 2006, bought 3 solar plants close to those polluted cities but in 2008 there was again a global warming...

    Anything to do, or this battle is just lost...?
     
  2. Key-key-jar

    Key-key-jar Chieftain

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    Hi,
    The battle might not be lost ! You should attach your save so we can try it on our own.

    If you want all the details, see https://forums.civfanatics.com/threads/pollution-explanation-by-request-from-supernaut.765/

    But long story short :

    _Wipe tile-pollutionon as quick as you can (it's the one that produces global warming). That is the main point. If there are too much of those on the map, it may be too late to save your planet.

    _Avoid creating more. Which means : No more nuclear devices ; reduce the amount of pollution produced by your cities (the yellow triangles, in case you didn't notice). You likely don't need to put Solar
    Plants nor Mass Transit in every city you own, and they are quite expensive. Build SP in the cities producing a lot of shields, and MT in those that are densely populated. You can also reduce the amount of shields produced until the amount of pollution stops going down. If that isn't enough, sell (costly) buildings, and buy more MTs (as the production-generated pollution can be lowered manually).

    _In you future games, don't let this kind of stuff happen, or be prepared to live in a Globally Warmed nightmare, which can be fun :p
    To do that, don't pollute, clean your mess, or at least keep an eye on the Global Warming risk icon (the sun, somewhere near you amount of gold). It gets bigger when the risk grows... So it is possible to keep a "reasonable" amount of pollution without ever suffering a Global Warming.
    If you have a hard time distinguishing the three stages of the warning (which I did for many years :lol:), you can change the icons in... Icons.bmp !
     
  3. Mariusz1

    Mariusz1 Chieftain

    Joined:
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    I needed a while to find out how to dig my saves out of my Win98 VM ;)
    Here they are:
    https://nofile.io/f/gTdkyCVHgJV/ce_a2001.SAV
    https://nofile.io/f/40x6PQbzAYp/ce_a2002.SAV
    https://nofile.io/f/Js6XzhpXZz5/ce_a2003.SAV
    https://nofile.io/f/W9SSUNCfcAF/ce_a2004.SAV
    https://nofile.io/f/pZgCpscHogH/ce_a2005.SAV
    https://nofile.io/f/D7Eu50jS2Qq/ce_a2006.SAV


    I always do that, No idea, why global warmiong happend this time. It seems like AI was the driver, but to help that I'd have to conquer them like 100 years earlier, or more... :|
     
  4. Major Advantage

    Major Advantage Chieftain

    Joined:
    Mar 21, 2011
    Messages:
    497
    Location:
    Germany
    Global warming occurs when too many tiles of the whole world map are polluted, regardless who or what caused the pollution. Not sure what the threshold is, we had a GOTM a few years ago with a lot of polluted tiles on a far-off island (which was quite interesting btw, global warming also makes gems and spice appear), my guess would be it was ~5 tiles.

    Mass transit, solar plant etc. reduce the city pollution (triangles in the city info window), so it is less likely (or impossible if there are no triangles) that a tile in that city's radius will be polluted during the next city-processing-cycle.
     
  5. Key-key-jar

    Key-key-jar Chieftain

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    The links you posted are broken. But you can upload your files directly on the forum (button is just next to "post reply").

    No luck in avoiding the inevitable yet ?
     
  6. Mariusz1

    Mariusz1 Chieftain

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    Here it goes :)
    I will try once again moving all my engineers to the polluted continent and pilling out all the pollution. The turns are so long now that I am still postponing this, though...


    EDIT
    I started 4 years before warming, moved 16 engineers to the polluted continent but, apparently, it is not enough. I guess I should move back in time enough to be able to pillage everything before the "current" warming date. Which is 8-10 years/turns, probably. Not sure if I wanna do it, as it means gaming for some 5 hours or more... :(

    EDIT2
    I moved back 6 years, looking forward to have all the pollution cleaned out right in the last turn before the warming. Would it be enough...? Let's se...
    It is exactly 6 years before the warming that I had the last warming warning, and the warning indicator (right upper corner) became the biggest one. If I get the warming againt this time, it would mean I need to move back in time again and just give up the nuclear confrontation :(
     

    Attached Files:

    Last edited: Jul 16, 2018 at 5:59 AM
  7. Major Advantage

    Major Advantage Chieftain

    Joined:
    Mar 21, 2011
    Messages:
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    Location:
    Germany
    It takes 2 engineer's actions to clear pollution of one tile (regardless of the terrain), so either 2 engineers or 1 engineer that has already been pre-charged. Mabye this might help. How many tiles with pollution are there?
     

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