Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 3,951
...we do not start on a peninsula. Players starting in the middle of a continent or worse, a pangaea, are avantaged compared to the ones who start at the periphery.
For the simple reason that corruption increase is circular. Players commencing in the middle of a earth mass can put cities all around their capital, that's already 7-8 cities early with minimum time lapse (short distance for the settlers to get there), the time the other players to arrive there and they are unbeatable, even if they ally themselves altogether against this unique enemy !
That may work with reavealed map though, players could see the situation in one eyethrow and ally themselves either explicitely of implicitely since the very start of the game !
But as this just may, because after all develoment is key, and distances large (in a Civ3 game I was against all very good players, I planted cities all around my capital and when they declared it was too late for them, I basically win the game and they were disgusted, LOL), another way would be to make corruption adaptated to the shape of the land.
For example, a isle like Japan would have cities the same efficiency as France.
It's a little like saying that in Civ5 or Civ6, the city radiuses develop towards useable terrain as well as the range from the city. For example is you start on a peninsula (I'm doubting why I insist, this pretty much never happens again in Civ6), your tiles develop towards land and you can work lands as far as wanted provided you didn't reached the maximum number of workable tiles.
A problem is still there : the time settlers travel to arrive to their founding point. Simple, make settlers immaterial, even if that deprivates players to steal them. Instead of settlers, you have in city queue "build village", that you can place X tiles from your borders. Tada ! As much efficient as a core civ.
Result ? A LOT less terrain advantages, and corruption back, with all its simplicity and attractiveness.
I'm aware making coastal cities more powerfull is a good step in the right direction though... but as long as we can't settle cities in the ocean... (and we shouldn't)
For the simple reason that corruption increase is circular. Players commencing in the middle of a earth mass can put cities all around their capital, that's already 7-8 cities early with minimum time lapse (short distance for the settlers to get there), the time the other players to arrive there and they are unbeatable, even if they ally themselves altogether against this unique enemy !
That may work with reavealed map though, players could see the situation in one eyethrow and ally themselves either explicitely of implicitely since the very start of the game !
But as this just may, because after all develoment is key, and distances large (in a Civ3 game I was against all very good players, I planted cities all around my capital and when they declared it was too late for them, I basically win the game and they were disgusted, LOL), another way would be to make corruption adaptated to the shape of the land.
For example, a isle like Japan would have cities the same efficiency as France.
It's a little like saying that in Civ5 or Civ6, the city radiuses develop towards useable terrain as well as the range from the city. For example is you start on a peninsula (I'm doubting why I insist, this pretty much never happens again in Civ6), your tiles develop towards land and you can work lands as far as wanted provided you didn't reached the maximum number of workable tiles.
A problem is still there : the time settlers travel to arrive to their founding point. Simple, make settlers immaterial, even if that deprivates players to steal them. Instead of settlers, you have in city queue "build village", that you can place X tiles from your borders. Tada ! As much efficient as a core civ.
Result ? A LOT less terrain advantages, and corruption back, with all its simplicity and attractiveness.
I'm aware making coastal cities more powerfull is a good step in the right direction though... but as long as we can't settle cities in the ocean... (and we shouldn't)