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Civ3 Earth Map Scenario

Discussion in 'Civ3 - General Discussions' started by Rudolf Wilhelm, Feb 20, 2021.

  1. Rudolf Wilhelm

    Rudolf Wilhelm Chieftain

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    Hi!

    I got a scenario made for Civ 3 Conquests (1.22) almost ready. It should be ready for upload soon.

    It's an Earth-map based scenario with 31 civs, with cities and wonders included to give it a realistic feel. I've carefully placed all the map resources from scratch.
    (Needs to allow for 31 Civs). Should be played on Deity level as Regicide.

    I have based it on the Rise and Rule MOD version 1.02, and gone from there. No extra graphics added, but
    many details changed to make it historically realistic, as much as I could. The Cities have been placed according to where they belong.

    For Example:
    Greece starts with the cities of Athens, Delphi, Thessalonica, Troy, Syracuse as well as Alexandria. Mongolia starts with a massive amount of cities in Asia, representing many Asian tribes from Mongolians to Tatars and Turks, then they will stagnate a bit after Horse Archery Golden Period.

    Example on Rule Details changed from RAR 1.02:
    Cost for Tech development: Minimum 30, max 50

    -Dark Age triggers the end of many wonders.
    -Carthage and Persia can build War Elephants as well as India, triggering Golden Age.
    -Egypt can not build War Chariots, reserved for the Hittites only.
    -Walls cost changed from 4 to 10, and from 50% defense to 100%.
    -Only Rome can build Training Camp (Made possible by making Training Camp require the Circus Maximus, which the Romans start with.
    -Reduced costs for Training Camp. It will give 1 Legionary every 10 turns.
    -Legionary changed from 3-2-1 to 4-2-1.
    -Imperial Guards are for France only.
    -Pikemen comes after Feudalism, not Vassalage.
    -Certain cultures will not build certain units otherwise allowed.
    -Most civs can't build cities (clans) in the beginning of the game, because they start with their core provinces.
    -Samurai only for Japan, triggers Golden Age.
    -Siam builds Outriggers, but they can't cross the Ocean tiles.
    -Only Portugal can build the Voyage of Discovery, requiring the Feudal Monarchy Government.
    -Reduced costs for the Voyage of Discovery.
    -Russia is not scientific, but Militaristic, but they can build Wisemen Russian under Communism as Government.
    -Australia is surrounded by Ocean, to avoid early colonization.
    -Lateen Sail allows for Viking Long Ships, Naval Spirit allows for Galleasses.
    -Mali Heavy Horsemen reduced from 5-3-2 to 4-3-2.
    -Aztek and Inca Pikemen changed from 2-4-1 to 1-5-1 to preserve the Incas from the Aztecs and to preserve the Aztecs from the North American Tribes.
    Etc.

    Civs:
    Rome:
    Egypt
    Greece
    Babylon
    Germany
    Russia
    China
    Poland
    Japan
    France
    India
    Persia
    Aztecs
    Zululand
    Iroquois
    England
    Mongols
    Spanish
    Vikings
    Hittites
    Celts
    Arabs
    Carthaginians
    Koreans
    Ethiopia
    Inca
    Mali
    Portugal
    Siam
    Sioux
    Netherlands

    Where's the best scenario forum to upload this to, please? It's not modern or ancient, it's 4000BC to Modern Age, but a continuation from RAR 1.03. To avoid confusion, I nicked it Rule and Dictate, aka RAD.

    Thanks for any replies.
     
    Last edited: Mar 7, 2021
    jguy100 likes this.
  2. leif erikson

    leif erikson Game of the Month Fanatic Administrator Supporter GOTM Staff

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  3. Rudolf Wilhelm

    Rudolf Wilhelm Chieftain

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    Alright, thank you very much. I will post it there when it's ready!
     
    leif erikson likes this.
  4. Rudolf Wilhelm

    Rudolf Wilhelm Chieftain

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  5. Rudolf Wilhelm

    Rudolf Wilhelm Chieftain

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    Link for RAR 1.02 now posted in the Scenario link. Complete Scenario should now be ready for download.
     

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