Civ3 High Score Hall of Fame

He will reach it really soon, long before getting near domination limit. But as you must be wondering, he can't get much production out of those cities, other than some warriors, settlers, and horsemen.

All he has to do, is starve his cities to size 2, then force the city to stop growing and have it build a settler. Then many of his squeezed cities will be disbanded and he'll move those settlers to the land south and west of him.

The result will be that he gets back those producive large cities, and the settler factories will be moved south.
 
Now that you mention it, I just take a closer look at Bamspeedy's map. Holy cow! Look at how dense those cities are. At this rate, I think he will reach the limit of 256 cities very soon.

In one of the patches (1.17f?), they upped the minimum # of cities to 512. In that photo, I think there already was over 256 cities.

Well, it's 1050 A.D. I'm less than 500 tiles from domination, which I should get when I settle the last of the good grassland by Babylon and Rome, and when I start building temples on the coast to grab some coastal squares (along with the sea for food). Rome has too many mountains, though, that's going to be tricky. I'll have to move some cities around, because I kept some of the captured cities that are in bad terrain for now.

Just as I was finishing off Persia, Rome demands contact with Babylon. I refuse, so there went all my scouts that were sitting on FOUR irons. But 3 turns later I got military tradition. So in about 3 turns after that I had about 100 cavalry headed his way!

Got 3 more leaders! 2 armies and the heroic epic (like I needed it). Wasn't really nothing else for me to rush, was tempted to use a leader on a marketplace or something stupid like that.

I killed off Egypt with knights/cavalry that was bought purely by rush buying (didn't want to mess with transports). Egypt's top half of their island is all grassland, bottom half nothing but mountains :vomit:. I gave Egypt a city in the middle of the desert surrounded by cavalry, then took their last two cities on the island. So there is just 2 roman cities left and the egypt city in the desert. I want to go to democracy, but I've been at war for the last thousand years or so, so I will have massive uphappiness until I can get Egypt to recognize my envoy and sign peace. I broke the 5,000 point barrier at 1000 A.D. gaining over 70 points/turn. In about 10 more turns I will get railroads.

But as you must be wondering, he can't get much production out of those cities, other than some warriors, settlers, and horsemen.

Actually, with all those forests, and everything else irrigated, I have probably 50 cities (or more) that can make cavalry in 10 turns or so (thanks to the forbidden palace). And with the cities built tightly, you end up with ALOT of specialists. If I set science to 0% I will make over 1000 gold/turn, and I have no banks, or courthouses. I will have a ton more specialists when I get railroads!
 
MISSING CORRECT 4000BC FILE

I have no doubt about the integrity of Ronalds Monarch Score or game, but his 4000BC download is not the same map.

Maybe he has the correct 4000BC file.

Cheers

JFL_Dragon
 
Bamspeedy how densly did you build your cities? Are they every 2 tiles, the mininum space required between cities or are there more spaces?

How many tiles can you work?

Cavalry cost 80 shields. If you make them in around 10 turns then you must be able to produce about 8 shields.

So probably 4-5 workable tiles. Your pop must be only about 6-7.

How big are your cities? And how many cities are mostly uncorrupt? Do you get more, less-corrupted cities by building them densly because they are closer to the capital/FP?
 
with 5 worked grassland tiles you get 5*4 food, which means 20 food and thats 10 Citizens. Every tile will produce 1 happy and 1 specialist. Which is the optimum result.
 
Here's a screenie of my game.

In the early Middle Ages. Its already 500 AD, and I've so far only discoverd 3 Middle Age techs (Monotheism, Feudalism and Chivalry). France and Babylon have 3 techs, but instead of chivalry, which I have, they have engineering. Russia has monotheism and feudalism. Japan has feudalism, but are crippled. Being the cheap thing that it is the AI brought Japan into the Middle Ages. England is powerful, but they are further behind. Same with Germany, and ofcourse China and Egypt have been eliminated by yours truly. :D

France is highest in score, followed be England, closely behind is Babylon, and then Russia. Germany and Japan lag far behind.

Truly at the moment the only threats are France and Babylon. So I engineered a war, by declaring war on Bablyon, and signing an alliance with France. France wanted chivalry for the alliance, but I gave them gold. I don't want them winning the war. Its meant to be a bloody stalemate, which it looks like.

Meanwhile, I'm in anarchy with a few more turns to go till Monarchy. Build settlers non-stop in all my non-major productive cities. I captured the Pyramids from Egypt which has been crucial in my game. I also built Sun Tzus. Hope to get Sistine and Bachs, and possibly Leonardo's.

Not nearly as rapid settler rush as Bamspeedy, but I'm doing well. I'm getting 25 points per turn and increasing. At 50 AD I had around 900 points. I checked Moonsinger's and Ronalds HOF games. Ronald has around 950 points at that time, and Moonsinger about 600. So I'm on par of those two.

I only miss those cheap temples, but Industrious rocks, and expansionist has helped my denying Japan of iron.



Colors are a bit off because I have Win 98 and am just using Paint.
 
Bamspeedy how densly did you build your cities? Are they every 2 tiles, the mininum space required between cities or are there more spaces?

Well, I think I spaced my cities just a little farther apart than Aeson does. I think he may build even denser to begin with, then might disband them later on. I was looking for permanent placement of cities so I wouldn't have to move them later on. If you build them denser than I did you would get more specialist earlier, but you would have a little more production problems, and give up a little more territory earlier on. But a denser build is probably more required on the higher difficulty levels. Not every other tile, but pretty close to it. Every hill that is surrounded by grassland, make sure you settle ON the hill (more food). On average my cities are working on 5-7 tiles, with a few working more.

Once I start chopping down those forests, and get railroads I may need some hospitals :mad: (the thing I was trying to avoid!) If you don't want hospitals, you need it denser than I have it!

Cavalry cost 80 shields. If you make them in around 10 turns then you must be able to produce about 8 shields.

Oops, I fibbed a little on this I found out. I have only 13 cities right now producing 8 or more shields (cavalry every 10 turns). But I have 46 cities that are making 4 or more shields (cavalry every 20 turns). I'd say the average would be my civ would be pumping out 5 cavalry/turn (that's overkill when all you are facing is spearmen and archers!) But as you can see in the photo below I don't need cavalry anymore, other than to disband in other cities to help rush buy marketplaces/aqueducts. When I had 100 cavalry headed to Rome those were all knights that I had upgraded. I had Leonardo's, so it was only 10 gold for each upgrade.

Here's 1050 A.D. :


You can see my capital in the upper right. Denver on the left of the screen is producing 6 out of 12 possible shields (50% waste), and 5 out of 9 possible gold. My forbidden palace is 15 squares to the east (20 tiles when figuring for corruption). And there is so many more cities nicely surrounding the FP (a little denser built, though), so I have plenty of low corrupt cities. I would have put my FP further away (like in former German territory, but I wanted to use the leader right away, so I could maybe get another one (I got 7 leaders in this game!), and there wasn't any other good spot to put it. And I didn't want to use it on an army or a wonder, and not get another leader and be stuck without a FP.
I have Atlanta working those mined mountains and that will be my placeholder for whatever wonder becomes available next.

Keep in mind that every city no matter how corrupt will still get you 1 uncorrupted gold (which will end up paying for the aqueduct if needed), but having say 3-5 specialists in each of my 3-400 cities, that's alot of money!
 
Man, that game looks amazing. Already have the world and taken out the civs down to 1 city with a thousand years to go!

Wonder what your score will be. Definetely up and beyond 20k.

:goodjob:. Dense build does seem powerful.

IIRC Aeson's build was far more denser than yours. But then he disbanded some of his cities later on.
 
MISSING CORRECT 4000BC FILE

Yeah, he probably had a bunch of other saves from other games saved in the same folder. Same thing happened to me, but I realized it before it got posted in the HoF. Luckily I did have the autosave still there.

God, Wow! You do have a very large continent to grab almost all to yourself! You are pretty fortunate there. I like it when all civs are on the same continent though, because then you can almost always find them and get a scout on their iron before they get the iron hooked up. If other civs start on an island, you not only run the risk of not getting to their iron in time, but that they will have the whole island settled and refuse to give you any of their cities for peace, allowing you a foothold on their island. (so then you have to mess with transports).

For wonders, since this was Regent level I had a better shot at just building them myself. I gave my neighbors Masonry, hoping they would build the pyramids for me. Since I kept getting Greece's only city(ies) for peace, they never got around to starting a wonder. Germany started the Oracle, instead of Pyramids. Babylon started the Pyramids. They were too far away to capture it easily and quickly enough, so I just built it myself to beat them to it. Don't start building wonders too early though. I probably started pre-building for a wonder after I had about 10-15 cities, so this theoretically cut my expansion by 10%, since I'm using up a city. Built a couple other wonders by myself.
I wanted to build the hanging gardens quickly, too, because that would make alot more content people. The other wonders like Great Library, and great wall, was merely just to deny it from the AI.
 
Bamspeedy: Congratulation!:goodjob: Wow, it's only 1050AD and you already control the whole world; that's way ahead of schedule in any of my game. I'm expecting a very high score from your game. Can't wait to see your end game.:)

I'm looking forward to see God's end game too.:) Very good game on both of you guys.:)
 
Actually it looks like Bamspeedy's spacing is pretty close to what I used. I checked out my 1000AD save from that game, and it's interesting how the difficulty level affects the games. Tech-wise I was just about a full age ahead, but still had 4 strong rivals left. Be interesting to see how well the 1-6 ratio of scoring from Cheiftain-Deity holds up in final scoring.
 
WOW, that's a lot of Mines you have Aeson... I did not expect that from you. I thought you were all irrigation (at least past Despotism, which is pretty early since 1.21)

EDIT: I need to find time to play HOF games... Only have 1 submission and that was before the rules changed. Tournament and GOTM takes to much time...
 
I can't possibly compete with that.;) You guys build cities more than I could count sand in the desert.:D

* note to self: must build more cities in the next game:) *
 
Wow!
So this is what dense-building means! I've only downloaded one of the HOF games, so I didn't realize. I've been waiting till forever then attacking and then destroying spaceships--this way looks a lot better.
I'm curious though. Do you use the governors? What setting for them, if you do?
 
I use governers alot. I usually them on only manage happiness and sometimes emphasize production.

In my core cities I handle it all myself, though.
 
I checked out my 1000AD save from that game, and it's interesting how the difficulty level affects the games.

Yes, it is amazing. The last I knew (the last time I was at peace with anyone, probably about 15 turns ago), the AI only had 1 tech in the middle ages (monotheism that one of the scientific civs got for free), the rest of the techs I've been discovering myself (every 4 turns with science set to 50%). Some civs not getting contact with other civs, me eliminated some civs helped slow down the tech rate for the AI (poor Rome, the last civ remaining except Egypt has never met anyone but me :) . Once I get railroads I will go minimal science so I have lots of cash for rush buying. That's if Egypt will give me peace so I can go to democracy, otherwise I will have to research to replacable parts. I need those fast workers!

I think the tech rate helps Deity more to help counter the increased difficulty. You already have everything irrigated and railroaded it looks like. I don't even have railroads yet. And I'm not as experienced with this dense build either, so I have alot of terrain unroaded and irrigated yet. Still a few hundred tiles short of domination. I wonder if there's some islands out there, so I won't have to claim more plains than I have to. There just isn't alot of bonus resources in the plains in this game.

I guess I would end up needing hospitals anyways, no matter how dense I built my cities. The domination limit on this map is 3,773 tiles. If you divide that by 6 (5 worked tiles, plus the city center) I would need theoretically 628 cities, well over the 512 limit. I knew some cities would need hospitals but not quite as many.

I used governors during the whole game, except in the city that was building a wonder. I just chose to manage happiness, didn't specify for it to emphasize food or production. I micromanaged the wonder city(ies) on max production, so I would get the wonders done sooner.
 
Originally posted by Bamspeedy



I guess I would end up needing hospitals anyways, no matter how dense I built my cities. The domination limit on this map is 3,773 tiles. If you divide that by 6 (5 worked tiles, plus the city center) I would need theoretically 628 cities, well over the 512 limit. I knew some cities would need hospitals but not quite as many.


Looks to me like you've got a great Regent game on the go. A new HOF record in the near future. Great stuff!

CB
 
Mother of God, after downloading Aeson's 1000AD map, I think I know why I have never scored more than 5155, and never won higher than Monarch :)

I've always tried to give each city maximum space, even allowing some gaps between cities if necessary. I'll try your strategy on my next game.
 
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