Now that we're at 1.17f and the more glaring bugs (like air superiority) are fixed the game is quite fun. However there are still a few things that need work in my ever so humble opinion.
1) Easier way to access information regarding diplomatic agreements, trade agreements, and the like with other civs.
Having to actually contact the other civs to check the status of agreements is cumbersome, not to mention unrealistic. Surely your trade advisor should keep this information in a nice concise format for you to peruse at your leisure.
2) Worker AI
After watching my automated workers scurrying all over the screen I have come to the, albeit tenative, conclusion that the AI coding does not place enough priority on distance to the prospective tiles that need upgrading. I don't know how difficult this is to change, or if it's even practical, but it would be nice if my workers didn't walk all the way across the screen to road a tile that's not even in a city radius when there's another tile 4 squares away that's in a city radius that needs a road also. I may be wrong on my analysis of what's causing this problem.
3) Various other small bugs
Check the Support forum here for more info on these. One that comes to mind that can be especially troublesome is the occasional crash caused by a fighter on air superiority intercepting a bomber. You'll see the fighter move to intercept and then the game just sits there (unit animation and music continue but game never progresses).
1) Easier way to access information regarding diplomatic agreements, trade agreements, and the like with other civs.
Having to actually contact the other civs to check the status of agreements is cumbersome, not to mention unrealistic. Surely your trade advisor should keep this information in a nice concise format for you to peruse at your leisure.
2) Worker AI
After watching my automated workers scurrying all over the screen I have come to the, albeit tenative, conclusion that the AI coding does not place enough priority on distance to the prospective tiles that need upgrading. I don't know how difficult this is to change, or if it's even practical, but it would be nice if my workers didn't walk all the way across the screen to road a tile that's not even in a city radius when there's another tile 4 squares away that's in a city radius that needs a road also. I may be wrong on my analysis of what's causing this problem.
3) Various other small bugs
Check the Support forum here for more info on these. One that comes to mind that can be especially troublesome is the occasional crash caused by a fighter on air superiority intercepting a bomber. You'll see the fighter move to intercept and then the game just sits there (unit animation and music continue but game never progresses).