Civ4 Catering to RTers?

Brian Mc

Chieftain
Joined
Aug 1, 2005
Messages
36
Location
Ottawa, Canada
Obviously developing a game is a business, but I'm worried that Civ4 is trying to catch a market by sacrificing the gameplay that has made it a classic among strategy fans. Granted, I've only seen a couple of reviews, but the one on gamespot really bugged me. It looks like a worked over RoN.

Can't say much until I play it, but I have my doubts. RT fans are a lower life-form ;) and God knows they already have enough games. I'm really worried about my Civ getting snatched away just so that the graphics are prettier and the gameplay "more fun". Thoughts? Can someone reassure me?
 

Sub

in omnia paratus
Joined
Jan 26, 2005
Messages
602
You do know Rise of Nations is basically Civilization in real time, right? Anyways, I don't know why so many people are worried about this. They won't ruin the game by trying to get RTS fans to play. The game will still be as deep and as awesome as the previous versions. To me, all this means is that they’re making the interface a lot easier to use and implementing shortcuts to make a lot of the games tasks less tedious. A perfect example of this is the rally point feature in Civ 3. I love this feature, and do you know where it came from? Thats right, RTS games.
 

Civrules

We the People
Joined
Apr 6, 2003
Messages
5,621
Location
US
Brian Mc said:
I'm really worried about my Civ getting snatched away just so that the graphics are prettier and the gameplay "more fun".

But isn't that the whole point? Civ being more fun?


BTW, welcome to CFC! :)
 

henry k c

Prince
Joined
Jun 15, 2004
Messages
383
I played a rise of nations demo and it sucked like crap. The combat was confusing and it was too fast paced.
 

warpstorm

Yumbo? Yumbo!
Joined
Dec 19, 2001
Messages
7,688
Location
Snack Food Capital of the World
Well, Firaxis said that it will stay a TBS game.
 

vbraun

Raytracing
Joined
Jul 7, 2003
Messages
3,530
Location
Arizona, USA
Ok, How are they sacraficing gameplay?

I hate it how people keep claiming "There putting graphics over gameplay" yet no one knows how the game will work.
 

tcjsavannah

Wow, it's been a while...
Joined
Dec 17, 2001
Messages
1,276
Location
uh, Savannah :)
World's not big enough for a lot of cities when you look at the screenshots. Less cities = sacrificing gameplay.
 

Red Door

Man of Mayhem
Joined
May 29, 2005
Messages
12,665
Location
USA #1
Rise of Nations is fun but Henry K C is right, sometimes it goes too fast and they'll invade you before you even start to think about building an army.
 

Sub

in omnia paratus
Joined
Jan 26, 2005
Messages
602
Actually, less citys = less micromanagement. It kind of gets rid of the thinking "the more citys I have, the better off I am."
 

henry k c

Prince
Joined
Jun 15, 2004
Messages
383
Civ 4's interface does have a Rise of Nations feel to it. You can't be positive until you play it, but so far i'm dissapointed in the looks/graphics.
 

Dale

Mohawk Games Developer
Joined
Mar 14, 2002
Messages
7,450
I've always thought of cities as being regions actually, a bit like a region in Paradox games has one city.

Besides, smaller worlds means more fights over living space. ;)

Dale
 
Joined
Jul 21, 2003
Messages
7,806
Location
Adelaide, South Australia
Henry, has it at all occured to you that all the graphics we have seen thus far are from the Beta Build of the game? Remember that the graphics will be the very last thing they will do on the game, because it is a hundred times easier to do than the gameplay mechanics. Therefore I wouldn't doubt that the graphics we will see in the final release will be miles better than the ones we have seen to date. Even if they aren't though, who cares??? -as long as the game plays well!!

Yours,
Aussie_Lurker.
 

Raggamuffin

Warlord
Joined
Apr 22, 2003
Messages
244
I disagree there. The graphics seen now is probably what we will get with some slight adjustements here and there.
 

remconius

Deity
Joined
Jun 22, 2003
Messages
2,470
Location
Amstelveen, NL
I dont think we have to worry too much, although I am a bit concerned.

I have been playing Settlers until the 4th edition, and I was real excited when I found they built a part V (called Heritage of kings). Downloaded the demo recently, but it was a total let down. They completely raped the game. No more logisitics management, careful control of where and how to place buildings, no more carriers. It's just another RTS.

You set serfs to gather wood and food. You put buildings in appropriate places, mines on mountains, farms on grassland etc. Fill them with units, do science just like RoN (4 types, 5 advances --> no depth...) build units and fight. It used to be so much fun to build an economy, now its the same as all RTS games.

Coming back to Civ 4, it's still turn based. You still gain exact resources for each tile you work. There are no gatherers as in RTS's(hate those). There is still a tech tree (but you dont have to discover all). Concepts like culture, diplomacy, trade have improved. You still build stuff with shields (although called hammers). You still grow a city if the food box fills up. You still cultivate your squares with workers (sea with work boats) only more options. Annoyances like corruption and pollution have been replaced by more managable concepts.

What I expect is a similar game with a different look (3D) and a lot more depth in decision making. What to build where, which improvements to build. What your trade network looks like, which techs to go for, etc.

Personally I can't wait.
 
Joined
Jul 21, 2003
Messages
7,806
Location
Adelaide, South Australia
@Raggamuffin. Just ask anyone who works in the computer gaming industry-like Warpstorm, for instance-and they will tell you the exact same thing: Graphics are almost always the last thing to be finished before a game's release, and this usually doesn't occur until the last 4-6 months of a game's development life.

Yours,
Aussie_Lurker.
 
Top Bottom