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Civ4 Creation & Customization Artists Index

Discussion in 'Civ4 - Creation & Customization' started by WildWeazel, Oct 26, 2005.

  1. WildWeazel

    WildWeazel -- Turns to Completion

    Joined:
    Jul 14, 2003
    Messages:
    6,831
    Location:
    %CIV3%\Conquests\Scenarios\
    If you have C&C skills and plan to mod Civ4, post ONCE in this thread with the information listed below. DO NOT post in this thread if you are not posting this information. If anything changes, EDIT your post. DO NOT make multiple posts as updates.

    There are a lot of people interested in modding Civ4. They have different skills, to varying degrees. Some are available for requests, while some are booked. This thread is a place for prospective modders to post some information about themselves so that other people can find help. If you plan to mod Civ4, please post the following information:

    1. Your skills*
    2. What you are currently working on
    3. Your to-do list
    4. Your preferred theme, if applicable (ie, fantasy)
    5. Whether you are open to requests, or when you will be
    6. Preferred method of communication (PM, email, etc)
    You may also want to include a preview of, or link to, some of your work.

    *Specifically, what type of modding you specialize in:
    Units
    Leaderheads
    Misc. Graphics- 2D/3D
    Mod Design
    Scenario Design
    Maps
    Reference/Research
    Text
    Sounds
    XML
    Python
    C++

    thanks to subbss for the idea :thumbsup:
     
  2. WildWeazel

    WildWeazel -- Turns to Completion

    Joined:
    Jul 14, 2003
    Messages:
    6,831
    Location:
    %CIV3%\Conquests\Scenarios\
    EDIT: Information removed- I'm not playing or modding Civ4 anymore, and probably won't be for a while.
     
  3. Gojira54

    Gojira54 The folly of Man

    Joined:
    Apr 22, 2002
    Messages:
    2,159
    Location:
    Monster Island black-sand beaches
    Skills: Mod/Scenario Design in 6 other TBS games, AI Programming, Database work, XML, Misc Graphics (2D)
    Current: Various resources, X-Mod, Godzilla, Hawaii (all for Civ3)
    To-do: Descent: Finish all scenarios/mods for civ3, learn Python, C++, 3D graphics and Civ4 nuances/capabilities
    Theme: An epic mod, Godzilla 2, and anything else I like
    Availability: no requests ATM, but I will answer questions
    Communication: PM, IM, or Email.
     
  4. HounddogLGS

    HounddogLGS One Sick Puppy

    Joined:
    Oct 18, 2005
    Messages:
    107
    Location:
    Huntsville, AL
    Skills: Have no modding experience, but I've benn playing Civ for years, can do C, C++ (my strongest language), C#, VBasic, HTML, some database and XML (brushing up), and starting to learn Python.
    Currently working on: just getting started
    To-do list: Warhammer mod for Civ4
    Preferred theme: historical and fantasy
    Open to requests: yes, I'm new, but I'm a fast learner.
    Preferred method of communication: email
     
  5. Zurai

    Zurai Chieftain

    Joined:
    Apr 3, 2004
    Messages:
    726
    Skills: Mod Design, Text, XML, C++
    Currently working on: My own fantasy mod (Arcane Imperium) and some tools.
    To-do list: Top thing on my list at the moment is to find a way to organize the XML files more legibly; either with an MFC app or with XSL, once I study up on that. After that I need to get used to Python.
    Preferred theme: None, really. I've made mods in the past for fantasy, historical, and sci-fi scenarios.
    Open to requests: Limited. I have a major class for the next 5 months that will be taking a large chunk of my time, and most of my time with Civ4 is going to be devoted to my own mod, but I am open to small requests.
    Preferred method of communication: PM, please.
     
  6. Xeonios

    Xeonios Chieftain

    Joined:
    Oct 29, 2005
    Messages:
    6
    Skills:
    C/C++/C#, Professional
    Python, Professional
    XML, Medicore (at the moment)

    Currently working on:
    Getting the Game to Europe.
    Adding, WMD, Tactical Nukes,Biological and Chemical Weapons. in diffrent degrees to the "normal" game.
    On a larger scale. Adding a more dynamic upgradeability for units. fx. You can spend x credtis on making the unit able to figth in a biological toxic enverioment, and stuff like that. basicly expanding the current system.
    I will probaly need the the SDK to do this.

    To-do list:
    Get the Game to Europe (4th of November) :(

    Open to requests:
    Yes, My mod probably wont take long too do.
     
  7. CyberTyrant

    CyberTyrant Chieftain

    Joined:
    Jun 19, 2002
    Messages:
    1,261
    Gender:
    Male
    Location:
    Wisconsin, USA
    Skills: Text, XML, Graphics (limited), and some Python (map scripting)
    Currently working on: Map scripts, game speed
    To-do list: Making a better epic game - adjusting rules, settings, maps, and other misc. items.
    Preferred theme: Historical, realistic
    Open to requests: Not really but it depends. I usually work for myself, but if other people like it I will distribute it.
    Preferred method of communication: PM
     
  8. homegrown

    homegrown Missionary of Sorenism

    Joined:
    Jan 5, 2002
    Messages:
    203
    Location:
    Houston TX
    Skills: Text, XML, Python
    Currently Working On: Interface, Advisor Tweaks
    To-Do List: ummm, reveal some more functions to python
    Preferred Theme: None
    Requests: ummm, depends on what it is. Requests along the currently working on or to do list will get priority.
    Comms: PM or email
     
  9. EdCase

    EdCase Defender of the Faithless

    Joined:
    Oct 5, 2005
    Messages:
    811
    Location:
    A world of my own creation
    1. 3d modeller (3ds max/poser 6)
    2. What you are currently working on-:Dawn of War:lol:
    3. Your to-do list- whatever takes my fancy
    4. Your preferred theme, if applicable (ie, fantasy)- None
    5. Whether you are open to requests, or when you will be- Maybe when sdk is released
    6. Preferred method of communication (PM, email, etc)-PM
     
  10. PointlesS

    PointlesS Chieftain

    Joined:
    Oct 24, 2005
    Messages:
    28
    1. 3d modeling...though I'm not the greatest at it yet
    2. Unreal Tournament 2004...and soon civ 4
    3. replacement models for existing buildings
    4. don't have one
    5. probably not unless I get a more advanced knowledge of modeling and the game engine
    6. pm
     
  11. Stardog13

    Stardog13 Chieftain

    Joined:
    Nov 13, 2003
    Messages:
    55
    1: C++, XML, Python (still learning but I'm a fast learner)
    2: Just playing around and experimenting right now
    3: Nothing
    4: Historical/Realistic maybe fantasy
    5: I'm pretty busy with school now but might work on small requests and any questions
    6: PM
     
  12. Nemo

    Nemo Chieftain

    Joined:
    Oct 14, 2001
    Messages:
    129
    Location:
    Nusquam
    Skills:
    Professional: C# 5yrs; Perl 2yrs; Java 1yr; Python code maintaner; XML 6mo/learning
    Schooled w/o work experience: Ada '95; C++; Basic
    Working on: Civ 4 XML editor; Phase: Researching
    To-Do: lots
    Theme: N/A
    open to requests: yes
    Preferred method of communication: PM or e-mail

    *Specifically, what type of modding you specialize in:
    XML
    Python
    C++
     
  13. Polietileno

    Polietileno Sleep Is For The Weak

    Joined:
    May 16, 2004
    Messages:
    304
    Location:
    Lima, Peru
    1. Mod/Scenario Design, Reference/Research, XML (improving)
    2. Working on: TRYING TO GET THE GAME!
    3. 1. Get the Game. 2. Play. Start testing little things. Start creating the Medieval Europe Mod.
    4. Ancient/Medieval, Latin America, Napoleonic Wars.
    5. Request? As soon I get the game.
    6. PM
     
  14. Muad-Dib

    Muad-Dib Chieftain

    Joined:
    Oct 29, 2005
    Messages:
    40
    Skills: Mod Design, Scenario Design, Reference, Text, XML
    Current Projects: Fremkit(Fremens for Civ4)
    To-Do List: Haven't been around that long
    Theme: Sci-Fi, 17th-20th century history
    Avaliability: Not particularly
    Contact: E-mail. PM first.
     
  15. jbfballrb

    jbfballrb Chieftain

    Joined:
    Oct 24, 2003
    Messages:
    203
    Location:
    Richmond, VA
    Skills: Mod and Scenario Design, Research, and working on XML (havent done much, but those are what i can do, since i definitely cant do graphics) i could also do some of the grunt work
    Current Project:finish grasping Civ4 modding, Europe-1871
    To-Do List:learn programming languages
    Theme: 19th century Europe, WWI, know lots of sci-fi universes
    Open to Requests: yes, on most days
    Contact: E-mail or PM (best chance on PM would be 1bcciv.com, since i only come here but so often)
     
  16. Roman Legion

    Roman Legion Chieftain

    Joined:
    Jun 19, 2003
    Messages:
    1,791
    Gender:
    Female
    Location:
    Washington D.C.
    1.Units,Leaderheads,Misc. Graphics- 2D/3D,Mod Design,Maps,Reference/Research,Text,Sounds
    2.Nothing yet
    3.None yet
    4.Historical
    5.Yes I am always open
    6.PM,E-mail
     
  17. Flak

    Flak vBülletin Förum

    Joined:
    May 10, 2001
    Messages:
    1,523
    Location:
    Manchester, England
    Skills: Experienced proffesional developer in a variant of the gaming industry, various programming languages including C++, homegrown scripting languages, C, assembly. Have gotten a pretty good grasp of XML and Python as they are fairly obvious thankfully.
    Current: Working on some stuff for my own job. Rooting for the game to ever be released in the UK. Getting my personal machine ready for PHP.
    To-do: Tap fingers on desk waiting for the game.... I've got some PHP to learn as I will probably be helping some friends modify/upgrade their message board. Finish up asap the project at my job that people actually pay me for so that I will have spare time to work on Civ IV.
    Theme(s): Non-applicable. I plan on working on interface mods and game balanced mods. These will mostly be independent of any themes or apply to the generic game.
    Availability: Well, the mods I want to hop onto will likely require the SDK. This will require some investigation to verify that indeed they can't be done at the XML/Python level, which in turn will require me to have the game, which I'm not confidant of getting anytime soon because I live in the UK. So no requests right now, but if I ever do get the game and the changes I want to do do indeed require the SDK, I might be available work on small game balancing issues until the SDK is released.
    Communication: In this forum would be best. Anything detailed can be taken to PM or email later on.
     
  18. Hunter

    Hunter Civ Addict

    Joined:
    Aug 12, 2002
    Messages:
    833
    Location:
    Feeding my addiction.
    1. Skills: Mainly units/skins however I do alittle of everything
    2. Working on: WW1ish C4 Mod
    3. To-do list: Skins for several existing units
    4. Preferred theme: History (in other words not fantasy)
    5. Requests: I take them but availability of time is subject to change
    6. Communication: PM
     
  19. Supa

    Supa Out of Cheese Error

    Joined:
    Jan 7, 2003
    Messages:
    3,663
    Location:
    Belgium
    How can you guys already know how you will contribute ? The game has been out less than a week :lol:

    *Unit reskinning.*

    I know I'll probably do something but I'll see what when I'll get the game.
     
  20. Orthanc

    Orthanc Shipwright

    Joined:
    Jan 4, 2004
    Messages:
    1,420
    Location:
    A shipyard near you
    I'll reserve this spot, if we can add original units, I'll find a way to get the necessary programs and my unit creation skills will be availabe here.
     

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