Like many of you, I am a Civ4 Lover/Civ 5 Hater. Its just my subjective opinion but main reasons boil down to:
- 1UPT (Enough said!)
- Global Happiness Mechanic leading to absurd game developments and choices and 4 city empires
- Population=Science model (completely ahistorical and nonsensical)
- Diplomacy model fail, etc
My Civ style of play is largest maps/most Civs/slowest games possible. I like to simulate history on a planet wide scale so I call myself not an Empire builder but rather a History Builder. My best Civ4 games were epic games where I can weave in my head thousands of years of plausible human history on an alternate planet.
I also don't play only vanilla Civ5:BTS. Rather I only play with very historically immersive mods like "Legends of Revolution" (LoR) or "Rise of Mankind" (RoM).
Civ5 OTOH simply was far too flawed for me to play it as a history building game. That's because the way a typical Civ5 game developed and flowed from beginning to end was completely ahistorical and nonsensical. And AFAIK, there is nothing like LoR for Civ5.
With all that said, I am somewhat cautiously optimistic. They have ditched global happiness. It appears they have ditched population=science. Diplomacy and AI behavior appears to be favor history builders like me.
The district idea, on paper, also is promising.
The biggest unknown is 1UPT. They are clearly tweaking it but is it enough for us 1UPT haters?
I'll say this. If a modder can someday write a version of LoR for Civ6 that blows away Civ4:BTS w/LoR, that is when I know Civ6 is better than Civ4 and is even more historically immersive. Until then, Civ4:BTS w/LoR is still on top for me.
- 1UPT (Enough said!)
- Global Happiness Mechanic leading to absurd game developments and choices and 4 city empires
- Population=Science model (completely ahistorical and nonsensical)
- Diplomacy model fail, etc
My Civ style of play is largest maps/most Civs/slowest games possible. I like to simulate history on a planet wide scale so I call myself not an Empire builder but rather a History Builder. My best Civ4 games were epic games where I can weave in my head thousands of years of plausible human history on an alternate planet.
I also don't play only vanilla Civ5:BTS. Rather I only play with very historically immersive mods like "Legends of Revolution" (LoR) or "Rise of Mankind" (RoM).
Civ5 OTOH simply was far too flawed for me to play it as a history building game. That's because the way a typical Civ5 game developed and flowed from beginning to end was completely ahistorical and nonsensical. And AFAIK, there is nothing like LoR for Civ5.
With all that said, I am somewhat cautiously optimistic. They have ditched global happiness. It appears they have ditched population=science. Diplomacy and AI behavior appears to be favor history builders like me.
The district idea, on paper, also is promising.
The biggest unknown is 1UPT. They are clearly tweaking it but is it enough for us 1UPT haters?
I'll say this. If a modder can someday write a version of LoR for Civ6 that blows away Civ4:BTS w/LoR, that is when I know Civ6 is better than Civ4 and is even more historically immersive. Until then, Civ4:BTS w/LoR is still on top for me.