Greetings!
This is a recommendation to Firaxis for Civilization 4. Below I outline the 3 major Non-State/Transnational Actors, Why Non-State/Transnational Actors should be included and the Learning Outcomes of including Non-State/Transnational Actors in Civilization 4.
I would appreciate clear and concise criticism from members of the Civilization series community.
Non-State/Transnational Actors
1. Include the 3 major Non-State/Transnational Actors in Civilization 4
1.1. What is a Non-State/Transnational Actor?
1.1.1. Transnational [Non-State] Actors Organizations operating in more than one country are known as transnational actors. They often have specific interests in international issues that differ from those of any nation. Transnational actors include multinational corporations. They also include nongovernmental organizations (NGOs), such as Planned Parenthood and the Roman Catholic Church, which promote their interests across international borders. NGOs often align themselves with particular nations that support their interests, and come into conflict with those that show lack of support. Intergovernmental organizations (IGOs) are groups whose members are national governments. Examples of intergovernmental organizations include the European Union (EU) and the Intelsat Satellite Consortium. They are usually created to promote cooperation between different nations on a particular issue or in a particular geographic region. Nongovernmental organizations and intergovernmental organizations together are called international organizations. (Microsoft Encarta 2001)
1.1.2. For more information: http://en.wikipedia.org/wiki/International_Relations
1.2. 1st Non-State/Transnational Actor: Inter-government organizations (IGOs)
1.2.1. Examples: EU, NATO, OPEC, United Nations, World Trade Organization, World Health Organization, etc.
1.2.2. What interface to manage IGO status in?
1.2.2.1. Depends on the type (Economic, Military or Political) of IGO.
1.2.2.1.1. If similar to the EU or WTO (Economic IGO), then the Trade Advisor interface would be most appropriate.
1.2.2.1.2. If similar to the NATO (Military IGO), then the Military Advisor interface would be most appropriate.
1.2.2.1.3. If similar to the UN (Political IGO), then the Foreign Advisor interface would be most appropriate.
1.2.3. What does a civilizations participation in an IGO do?
1.2.3.1. Increase commerce among member states (Economic IGO)
1.2.3.2. Reduce the likelihood of military conflict (Economic and/or Military and/or Political IGO)
1.2.3.3. Increase reputation and/or legitimacy (Political IGO)
1.2.3.4. Increase the likelihood of a diplomatic victory (Political IGO)
1.2.4. Assumptions
1.2.4.1. IGOs are allowed in ALL forms of Governments.
1.2.4.2. IGOs among states with different Governments are less likely to occur.
1.2.5. For more information: http://en.wikipedia.org/wiki/International_organization
1.3. 2nd Non-State/Transnational Actor: Multi-national corporations (MNCs)
1.3.1. Examples: IBM, McDonalds, Nike, etc.
1.3.2. What interface to manage MNC status in?
1.3.2.1. The Domestic or Trade Advisor interface would be the most appropriate.
1.3.3. What does a civilizations support of an MNC-friendly environment do?
1.3.3.1. Increase commerce of the state
1.3.3.2. Increase the states war weariness in times of war
1.3.3.3. Decrease the states reputation and/or legitimacy
1.3.3.4. Decrease the likelihood of a diplomatic victory
1.3.4. Assumptions
1.3.4.1. MNCs are allowed in ONLY Republic and Democracy Governments.
1.3.5. For more information: http://en.wikipedia.org/wiki/Quasi-Governmental_Multi-National_Conglomorate_Corporations
1.4. 3rd Non-State/Transnational Actor: Non-government organizations (NGOs)
1.4.1. Examples: Amnesty International, International Red Cross, Sierra Club, etc.
1.4.2. What interface to manage NGO status in?
1.4.2.1. The Domestic or Trade Advisor interface would be the most appropriate.
1.4.3. What does a civilizations support of an NGO-friendly environment do?
1.4.3.1. Increase likelihood of receiving aid during a humanitarian crisis
1.4.3.1.1. Examples of humanitarian crises include famine, natural disasters, etc. and will need to be included in C4
1.4.3.2. Increase the states war weariness in times of war
1.4.3.3. Increase the states reputation and/or legitimacy
1.4.3.4. Increase the likelihood of a diplomatic victory
1.4.4. Assumptions
1.4.4.1. NGOs are allowed in ALL forms of Governments, but flourish in Republic and Democracy Governments
1.4.5. For more information: http://en.wikipedia.org/wiki/Non-governmental_organizations
2. Why Include the 3 major Non-State/Transnational Actors in Civilization 4
2.1. Non-state/transnational actors exist
2.2. Increase the publics awareness of non-state/transnational actors
2.3. Non-state/transnational actors operate on the global level
2.4. Non-state/transnational actors are an integral, emerging component in the current international system
3. Learning outcomes of including the 3 major Non-State/Transnational Actors in Civilization 4
3.1. Educate the player in what a non-state actor is and its role in the world
3.1.1. The player will be able to define what a non-state/transnational actor is.
3.1.2. The player will be able to define the 3 dominant types of non-state/transnational actors.
3.1.3. The player will be able to identify real-world non-state/transnational actors.
3.2. Require the player to weigh a non-state/transnational actor in their decision-making process in terms of economic, political and social impacts.
3.3. Provide the player an understanding of the current international system and the increasing interconnectedness of civilizations.
This is a recommendation to Firaxis for Civilization 4. Below I outline the 3 major Non-State/Transnational Actors, Why Non-State/Transnational Actors should be included and the Learning Outcomes of including Non-State/Transnational Actors in Civilization 4.
I would appreciate clear and concise criticism from members of the Civilization series community.
Non-State/Transnational Actors
1. Include the 3 major Non-State/Transnational Actors in Civilization 4
1.1. What is a Non-State/Transnational Actor?
1.1.1. Transnational [Non-State] Actors Organizations operating in more than one country are known as transnational actors. They often have specific interests in international issues that differ from those of any nation. Transnational actors include multinational corporations. They also include nongovernmental organizations (NGOs), such as Planned Parenthood and the Roman Catholic Church, which promote their interests across international borders. NGOs often align themselves with particular nations that support their interests, and come into conflict with those that show lack of support. Intergovernmental organizations (IGOs) are groups whose members are national governments. Examples of intergovernmental organizations include the European Union (EU) and the Intelsat Satellite Consortium. They are usually created to promote cooperation between different nations on a particular issue or in a particular geographic region. Nongovernmental organizations and intergovernmental organizations together are called international organizations. (Microsoft Encarta 2001)
1.1.2. For more information: http://en.wikipedia.org/wiki/International_Relations
1.2. 1st Non-State/Transnational Actor: Inter-government organizations (IGOs)
1.2.1. Examples: EU, NATO, OPEC, United Nations, World Trade Organization, World Health Organization, etc.
1.2.2. What interface to manage IGO status in?
1.2.2.1. Depends on the type (Economic, Military or Political) of IGO.
1.2.2.1.1. If similar to the EU or WTO (Economic IGO), then the Trade Advisor interface would be most appropriate.
1.2.2.1.2. If similar to the NATO (Military IGO), then the Military Advisor interface would be most appropriate.
1.2.2.1.3. If similar to the UN (Political IGO), then the Foreign Advisor interface would be most appropriate.
1.2.3. What does a civilizations participation in an IGO do?
1.2.3.1. Increase commerce among member states (Economic IGO)
1.2.3.2. Reduce the likelihood of military conflict (Economic and/or Military and/or Political IGO)
1.2.3.3. Increase reputation and/or legitimacy (Political IGO)
1.2.3.4. Increase the likelihood of a diplomatic victory (Political IGO)
1.2.4. Assumptions
1.2.4.1. IGOs are allowed in ALL forms of Governments.
1.2.4.2. IGOs among states with different Governments are less likely to occur.
1.2.5. For more information: http://en.wikipedia.org/wiki/International_organization
1.3. 2nd Non-State/Transnational Actor: Multi-national corporations (MNCs)
1.3.1. Examples: IBM, McDonalds, Nike, etc.
1.3.2. What interface to manage MNC status in?
1.3.2.1. The Domestic or Trade Advisor interface would be the most appropriate.
1.3.3. What does a civilizations support of an MNC-friendly environment do?
1.3.3.1. Increase commerce of the state
1.3.3.2. Increase the states war weariness in times of war
1.3.3.3. Decrease the states reputation and/or legitimacy
1.3.3.4. Decrease the likelihood of a diplomatic victory
1.3.4. Assumptions
1.3.4.1. MNCs are allowed in ONLY Republic and Democracy Governments.
1.3.5. For more information: http://en.wikipedia.org/wiki/Quasi-Governmental_Multi-National_Conglomorate_Corporations
1.4. 3rd Non-State/Transnational Actor: Non-government organizations (NGOs)
1.4.1. Examples: Amnesty International, International Red Cross, Sierra Club, etc.
1.4.2. What interface to manage NGO status in?
1.4.2.1. The Domestic or Trade Advisor interface would be the most appropriate.
1.4.3. What does a civilizations support of an NGO-friendly environment do?
1.4.3.1. Increase likelihood of receiving aid during a humanitarian crisis
1.4.3.1.1. Examples of humanitarian crises include famine, natural disasters, etc. and will need to be included in C4
1.4.3.2. Increase the states war weariness in times of war
1.4.3.3. Increase the states reputation and/or legitimacy
1.4.3.4. Increase the likelihood of a diplomatic victory
1.4.4. Assumptions
1.4.4.1. NGOs are allowed in ALL forms of Governments, but flourish in Republic and Democracy Governments
1.4.5. For more information: http://en.wikipedia.org/wiki/Non-governmental_organizations
2. Why Include the 3 major Non-State/Transnational Actors in Civilization 4
2.1. Non-state/transnational actors exist
2.2. Increase the publics awareness of non-state/transnational actors
2.3. Non-state/transnational actors operate on the global level
2.4. Non-state/transnational actors are an integral, emerging component in the current international system
3. Learning outcomes of including the 3 major Non-State/Transnational Actors in Civilization 4
3.1. Educate the player in what a non-state actor is and its role in the world
3.1.1. The player will be able to define what a non-state/transnational actor is.
3.1.2. The player will be able to define the 3 dominant types of non-state/transnational actors.
3.1.3. The player will be able to identify real-world non-state/transnational actors.
3.2. Require the player to weigh a non-state/transnational actor in their decision-making process in terms of economic, political and social impacts.
3.3. Provide the player an understanding of the current international system and the increasing interconnectedness of civilizations.