1/3 - New Version (1.0.23) - Undo support in map editor, bug fixes when starting up
12/5 - New Version (1.0.22)

12/4 - New Version (1.0.20) - Better exception messaging when parsing colors
12/3 - New Version (1.0.19) - Lots of fixes to the file loading parsing
12/2 - New Version (1.0.18) - Lots of fixes to the river editor
12/2 - New Version (1.0.17) - Fix river parsing bug when loading a game
12/2 - New Version (1.0.16) - Exceptions when loading display in a nice dialog
12/2 - New Version (1.0.15)
12/1 - New Version (1.0.10) - Bug fixes. (thanks CivDav)
12/1 - New Version (1.0.8)
This program currently functions to load and save Civ4WorldBuilderSave files and also to create brand new ones from scratch. It provides complete editing of most aspects of the file. Coming soon is support for rivers. Editing terrain is considerably faster using this program compare to the WorldBuilder. In WorldBuilder, adding a single hill sometimes takes a second or two. Using this program you can paint hills (or any terrain feature) like a painting program with very smooth performance.
Tips
This program currently has some memory leaks and is absolutely in a pre-release state so Use-At-Your-Own-Risk!!! Especially make backup copies of any files you edit as there is every posibility you could lose or corrupt your work. That being said, that hasn't happened to me in quite a while, but who knows? With your help, it'll get increasingly stable. Please report any and all bugs or idiosynchracies here.
Here is a shot of the map editor portion in action:
(http://www.casalus.com/civ4editor/Civ4EditorMap.gif)
Here is a shot of the player editor portion in action:
(http://www.casalus.com/civ4editor/civ4editorplayers.gif)
This software requires .Net v.2.0 which can be downloaded from here if you do not already have it installed:
http://www.microsoft.com/downloads/...cb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en
I will be making changes to this program often. Please check back here for updates. I welcome all types of feedback so please don't hesitate to let me know what you think.
12/5 - New Version (1.0.22)
Fixed river saving, editing, and the arrow directions when drawing north/south were opposite what they should have been.
Added about box with version number and link to this page.
12/4 - New Version (1.0.21) - Fixed color loading for Europeans and their crazy commas as the decimal point. Added about box with version number and link to this page.

12/4 - New Version (1.0.20) - Better exception messaging when parsing colors
12/3 - New Version (1.0.19) - Lots of fixes to the file loading parsing
12/2 - New Version (1.0.18) - Lots of fixes to the river editor
12/2 - New Version (1.0.17) - Fix river parsing bug when loading a game
12/2 - New Version (1.0.16) - Exceptions when loading display in a nice dialog
12/2 - New Version (1.0.15)
River editor fixed so you can specify river direction. It should be obvious how to use.
12/2 - New Version (1.0.14)New map editor feature: River editing. You can now edit rivers in the map editor. It is considerably easier to edit rivers in this program than in WorldBuilder. Although if you've edited rivers in WorldBuilder you would understand that this isn't saying much. Be that as it may, it should be very easy and intuitive. Just click on the river button and start drawing on the map. The river that will be laid down is displayed when your mouse moves over the map and you can click the left mouse button to actually lay the river down permanently.
A message appears now if you do not have Civ4 installed rather than the program crashing.
12/1 - New Version (1.0.11) - Bug fixesA message appears now if you do not have Civ4 installed rather than the program crashing.
12/1 - New Version (1.0.10) - Bug fixes. (thanks CivDav)
12/1 - New Version (1.0.8)
New map editor feature: Background images! Now you can specify a background image in the map editor to make it VERY easy to trace over map images you have.
12/1 - New Version (1.0.7)Bug fixes
11/30 - New Version (1.0.6)New map editor feature: Generate Coast. This feature ensures every ocean square that is adjacent to a land square is a coast square.
11/30 - New Version (1.0.5)Lots of fixing to the parsing engine that loads in save files. Prior versions would crash when faced with some files.
11/30 - New Version (1.0.4)Lots of new performance improvements. Game loading/saving and map drawing is MUCH faster.
New Feature: Copying and pasting support in the map editor
11/29 - New Version (1.0.3)New Feature: Copying and pasting support in the map editor
River data was not being preserved. Still not possible to edit river data. Coming soon.
11/29 - New Version (1.0.2)This program currently functions to load and save Civ4WorldBuilderSave files and also to create brand new ones from scratch. It provides complete editing of most aspects of the file. Coming soon is support for rivers. Editing terrain is considerably faster using this program compare to the WorldBuilder. In WorldBuilder, adding a single hill sometimes takes a second or two. Using this program you can paint hills (or any terrain feature) like a painting program with very smooth performance.
Tips
There are two terrain combo boxes in the map editor. The main one is for the left mouse button and the secondary (right) one is for the right mouse button. This way you can, for example, make the primary terrain Grassland and the secondary terrain Ocean. This way you can easily draw on the map and quickly "erase" what you've done with the right mouse button.
There is a button, "Generate Coast." This is useful if you draw on the map using the technique described above, and have land jutting up directly against ocean squares. This button will convert into a coast square any ocean square that is adjacent (in any of the 8 directions) to a land square.
There is a button, "Generate Coast." This is useful if you draw on the map using the technique described above, and have land jutting up directly against ocean squares. This button will convert into a coast square any ocean square that is adjacent (in any of the 8 directions) to a land square.
This program currently has some memory leaks and is absolutely in a pre-release state so Use-At-Your-Own-Risk!!! Especially make backup copies of any files you edit as there is every posibility you could lose or corrupt your work. That being said, that hasn't happened to me in quite a while, but who knows? With your help, it'll get increasingly stable. Please report any and all bugs or idiosynchracies here.
Here is a shot of the map editor portion in action:

(http://www.casalus.com/civ4editor/Civ4EditorMap.gif)
Here is a shot of the player editor portion in action:

(http://www.casalus.com/civ4editor/civ4editorplayers.gif)
This software requires .Net v.2.0 which can be downloaded from here if you do not already have it installed:
http://www.microsoft.com/downloads/...cb-4362-4b0d-8edd-aab15c5e04f5&DisplayLang=en
I will be making changes to this program often. Please check back here for updates. I welcome all types of feedback so please don't hesitate to let me know what you think.