Civ4 Scenarios and Scenario Reviews Directory

LouLong

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I How does it work ?
II Historical scenarios and reviews directory
III Other scenarios and reviews directory


I How does it work ?

This thread is supposed to become the Civ4 ( or CIV) scenario directory.

I have given it some thought and set up such a directory for Civ3). I believe it can work out if scenario creators make a post in this thread for each scenario they make as I can't (don't want and won't) go through all of them. Then I can update the first posts to link to them. Besides, a problem of scenarios is that they can be quite big (art files including new units,...) and that people don't always know whether it is worth downloading or not. So I strongly encourage people who have played/tested a scenario to write a review.

To limit the cluttering, please only post when you have a real and working scenario.

For Scenario makers : post in this thread with, if possible, the following informations about your scenario.

- Scenario Title (in the post title)
- Type : Historical (ancient, medieval, XVI --> XIXth century, modern), fantasy, future, space, alternative.
- Dates and place, if applicable
- Map size and number of civs
- Download size
- MP version (yes/no)
- Synopsis/Description
- Special features (what you think is really cool about your scenario !)
- URL to the scenario thread
You can edit your post when new versions.

For reviewers , post in this thread with, if possible, the following informations about the scenario :
- review and scenario name in the post title
- version tested if applicable
- originality mark (out of ten, ten being the highest)
- playability mark (bugs, incomplete, replayability) (out of ten, ten being the highest)
- customization (rules) mark (out of ten, ten being the highest)
- customization (art) mark (out of ten, ten being the highest)
- accuracy mark (only for scenarios based on documented real (historical) or ficitional (ex Star Wars, LoTR,...) stuff (out of ten, ten being the highest) IMPORTANT
- comments
- Overall mark (this one is the total of the 4 (or 5) marks divided by 4 (or 5) to get the average.

Of course scenario-makers (& team) cannot review their own scenarii.
If you have made a set of scenario (same principle, era,...), please gather them in one post.
I won't bother linking to the post if you don't provide enough informations there.
Post anywhere you want in the thread as the posts will be linked to the three first posts anyway.

Scenarios will then be listed (from time to time, I won't be updating it every other minute so a bit of patience).
 
Type: Historical ancient
From 3300 BC to 100AC
Standard map size and 8 major civs
V1,2 25.3 KB in zip format
No MP version planed yet

Description: The scenario is placed in a portion of Ancient greece, to be exact it has the hole pelloponiso, attica, some part of thessaly, evoia island and 6 more smaller islands of the aegean. The 8 playable civs are 8 city states that some time through history of Greece play their part for greece to be as it is now, or they didnt :p The fact is that all the civs start in good locations, rivers, goodies etc and have the same chances to grow and dominate through combat or alliance. The other hint is that the 8 civs have a total of 40 cities and the barbarians 30 (for the time, minor civs added soon). It meant to be a quick game, or an epic game if you choose to go through diplomatic or curtural victory!

Special: (the most yet to come)
- special units for each civ
- events such as barbarians raids, persian attacks, slave or/and citizents uprises.
- change to the religion system and make it like "goverment type" system that each city-state stand for.
- Hard fights for survive becouse of many barbarian cities (many in ideal sites for cities!)
- Realistic terrain of greece territories (exept of mountain and some recources)

http://forums.civfanatics.com/showthread.php?t=142373
 
How about a tutorial on a "How too" with tools needed,noobie here but keen on modding and seems theres a few basics needs sharin (i mod RTW and find it easy enough and understand the "man thats so basic why can't he figure it out" scenario) as finding im makin mistakes and how the hell do you mod a scenario so you can load it for a multiplayer/hotseat game? ive tried renaming scenarios too match those in the multiplayer choice list,can get it too appear in the list but can get it too load,im gunna kick myself im sure in a couple of days for bein such a dork but can someone please help me out here,i need too change the game settings ie victory conditions...ect in the scenario also.
 
@ Sure, why not, but then that should be in another dedicated thread. This one is just for lising scenarios and reviews.

@ atoyx : updated ! Congrats, yours is the first listed !
 
- Scenario Title:

World200AD_v1.0

- Type : Historical (ancient, medieval, XVI --> XIXth century, modern), fantasy, future, space, alternative.

ancient/medieval

- Map size and number of civs

Ingame EarthMap, slightly modified, 11 Civs playable, 7 Minor Tribes

- Download size

53,3 KB zipped, 1,1 MB unzipped

- MP version (yes/no)

yes, designed for human intelligence. to play against AI it may be fun to try the smaller empires.

- Synopsis/Description

World 200 AD Scenario

We're writing the year 200 AD. While the Roman Emipre reached its top in territory growth (capturing Mesopotamia and Dacia), its tired and unmotivated (civil wars paralysed the empire every few years) forces are attacked in the north and east by homeless Germanic-, Sarmatian- and in the south by Persian/Arabian "Babarians" trying to pillage their way through the civilized provinces wealthy landscapes. They, themselves, are on the run - fleeing because of the pressure of asian riding hordes of the steppe empires (Chanats) in their backs, a horrible deathly wind, blowing from the far, far east. So the attack on rome's borders is the only hope the tribes of the northeast european regions will survive this bloody era of the "invasion of the babarians" and finally find a save place to settle down.

In the south-east, India and China -two large cultural blocks-, get the chance to stop their inner conflicts and unite their own countries buerocratic infastructures in peace, after many years of civil war and border conflicts. China nevertheless has yet to face the agressive increase of the nomadic riders of the north. To avoid this frightening threat, the great wall recently has been build.

Japan is rising in power as well, praying to the gods of the wind that a mongolic invasion fleet may never reach their islands
(In fact, in history such a fleet was send by Kublai Khan in the 13th century and it was destroyed by "the wind of the gods" - jap.:"Kamikaze").

Meanwhile in the west, 2 major american cultures, Maya and Nazca collide with each other (in North America there are also 7 minor tribes). Allthough in real history -around 200 AD- they havent been as strong as I made them in this scenario, they still are far behind the other civs, making playing the native american civs quite a challenge.

The black continent, however, is attached to the Bantu Empire.
Technically not very advanced yet, they are ready to control the deepest and wildest nature of inner africa for a long time on...


- Special features (what you think is really cool about your scenario !)

Features:
-Historically correct names of some units and of cities (tribes). Tried to relate the size of the armies to each other. Borders of the empires/groups of tribes pretty authentic.
-slightly modified world map (greenland now got 2 grasslands f.e.).
-some hidden gimmicks to make you laugh (won't tell you here, hehe).


- URL to the scenario thread

World 200 AD Discussion Thread
 
This scenario needs alot of requirements, and my comp is weaker than the recomendations DAMIT!!!
Where do i place the file anyhows?
 
Just use this thread to post about your COMPLETE scenarios or reviews about scenarios.
For discussing scenarios, use their dedicated thread. This is only a directory.

Thanks
 
Title: World 2000BC - The first cities.
Type: Ancient
Civs: 5 Civs
Map: Huge
Size: 46 kB zipped
MP: OK, but the game is not balanced.

Intro:
The fertile river valleys of the Nile, Tigris, Eupharates, Indus, and Yellow River were able to support very large populations, and it was here that the great urban civilizations of the ancient world emerged. Although cities developed independently in several regions, they shared certain characteristics. Urban societies were hierarchical, with complex labour divisions. They were administered, economically and spiritually, by an elite literate class, and in some cases, were subject to a divine monarch. Monuments came to symbolize and represent the powers of the ruling elite. Elsewhere, farming communities came together to create ritual centres or burial sites, while craftsmen experimented with new materials and techniques, such as copper and bronze casting, and glazed pottery. All these developments indicate that urban and non-urban societies were attaining a high degree of social organization.

Game info:
There are 5 civilizations in this scenario.

Egyptian Kingdom (Egypt) - 3 cities
Harappa Kingdom (India) - 3 cities
Xia Dynasty (China) - 2 cities
Akkadian Dynasty (Sumer) - 5 cities
Minoan Kingdom (Greece) - 1 city

And many barbarian cities (Raging barbarians!).

Update log:
v1.2: Correct leader names. Change Mycenaean to Minoan for Greece making it only has one city left. Changed some barbarians to use correct local units, such as Jaguar for N. America, Quechua for S. America and Skirmisher for Africa. Changed colours for civilzations.

v1.1: Fixed some bugs and have made some game balance.



Map:
This scenario is based on a modified version of Rhye's world map (huge).

Historical References:
Andrew Heritage (Editor in chief) 1999. "Atlas of World History", Dorling Kindersley Cartography.
Tan Qixiang (Chief Editor) 1982. "Historical Atlas of China", China Cartographic Publishing House. [Chinese]

Game Editor used to build this scenario:
In game World Builder
Civ4Editor by kswoll

http://forums.civfanatics.com/showthread.php?t=149317
 
Title: World 1000BC - The clash of empires.
Type: Ancient
Civs: 11 Civs
Map: Huge
Size: 48 kB zipped
MP: OK, the game is roughly balanced.

The time is 1000 BC.The inexorable rivalries between the cities and states of the Old World and incursions by nomadic tribes created a shifting pattern of allegiance and control in different parts of the world. In west Asia, the Assyrians is contenting with the Babylons to become the world's first large empire; In Africa The Cush is extending its power northwards causing wars with the Egyptians; In Europe, the Greek has started its migration to Asia minor; In east Asia, the Zhou and Shang are about to begin a great battle at Mu Ye. In south asia, the indus valley culture disappeared but the era of Vedas in the Ganges Valley replaced. In Americas, the first major cnetres, the Chavin in Peru and the Olmec in Central America have developed in isolation. The iron revolution has been started in many places in the world which will become the major material of weapons and tools in this age.

Game info:
There are 11 civilizations in this scenario.


Egyptian Kingdom (Egypt) - 3 cities - AT WAR with Cush
Vedas Kingdom (India) - 3 cities
Shang Dynasty (China) - 3 cities - AT WAR with Zhou
Athenian Kindgom (Greece) - 3 cities
Israel Kingdom (Rome) - 2 cities
Assyrian Empire (Persia) - 3 cities - AT WAR with Babylon
Zhou Dynasty (Mongols) - 2 cities - AT WAR with Shang
Babylon Empire (Arabia) - 3 cities - AT WAR with Assyrian
Cush Kingdom (Mali) - 3 cities - AT WAR with Egyptian
Chavin Kingdom (Inca) - 1 city
Olmecs Kingdom (Aztecs) - 1 city

And some barbarian cities (Raging barbarians! You have been WARNED).

Update log:
v0.5 Scenario released. There are some known bugs, but it would not affect game play. Not many tests have been done so the game balance is unknown.

Map:
This scenario is based on a modified version of Rhye's world map (huge).

Historical References:
Andrew Heritage (Editor in chief) 1999. "Atlas of World History", Dorling Kindersley Cartography.
Tan Qixiang (Chief Editor) 1982. "Historical Atlas of China", China Cartographic Publishing House. [Chinese]

Game Editor used to build this scenario:
In game World Builder
Civ4Editor by kswoll

http://forums.civfanatics.com/showthread.php?t=153848
 
World 500BC - The Persian Age v1.0
http://forums.civfanatics.com/showthread.php?p=3772526&posted=1#post3772526

Babylonian rule in Mesopotamia was ended by the Persian in 539BC. Besides Babylonian, The Persian Empire annexed Medes, Lydians, Egyptians and the nomadic tribes in the central Asia. Darius, the ruler of Persian Empire, is now turning his attention to the Greece and Macedon. Can the Greek and Macedonian able to survive from the Persian invasion? or maybe even invade Persia? Roman republic was founded in 509BC. Can the newly founded republic able to stand under the threat of the Etruscan in the north and Greek in the south? In the east, the spring and autumn period has been started since 772BC. As one of the hegemons, your goal is to unify the 'civilized' states. Buddhism is spreading in the Kuru dynasties in India. Will Buddhism or Hinduism win the 'religious' war and becoming the dominating religion in the area or even in the world? Chavin and Olmecs still enjoy their isolation in America. However, more barbarians are becoming their 'neighbours' now. Regardless of which civilization you use, the strategy is to become the dominating power in the region and then the next step is to compete with other dominating powers in the rest of world!

Game info:
There are 16 civilizations in this scenario.

West Mediterranean/Europe:
Carthaginian Empire - Hamilcar - 6 cities
Etruscan League - Lars Porsena - 1 city
Roman Republic - Lucius Junius Brutus - 1 city

East Mediterranean/Africa:
Athenian Empire - Pericles - 6 cities
Macedonian Empire - Alexander - 1 city
Persian Empire - Darius - 18 cities
Cush Kingdom - Aspelta - 4 cities

East Asia:
Qi Dukedom - Jiang Xiaobai - 2 cities
Jin Dukedom - Ji Zhonger - 2 cities
Chu Kingdom - Mi Lu - 3 cities
Yuezhi Kingdom (Central Asia) - King of Yuezhi - 1 city

South Asia:
Magadhan Kingdom - Bimbisara - 2 cities
Kosala Kingdom - Prasenjit - 2 cities
Avanti Kingdom - Nandivardhana - 2 cities

America:
Chavin Kingdom - King of Chavin - 1 city
Olmecs Kingdom - King of Olmecs - 1 city

And some barbarian cities (Raging barbarians! You have been WARNED).

Update log:
v1.0 Scenario released. No known bugs. However, game balance haven't been tested.

Map:
This scenario is based on a modified version of Rhye's world map (huge).

Historical References:
Andrew Heritage (Editor in chief) 1999. "Atlas of World History", Dorling Kindersley Cartography.
Tan Qixiang (Chief Editor) 1982. "Historical Atlas of China", China Cartographic Publishing House. [Chinese]
Wikipedia

Game Editor used to build this scenario:
In game World Builder
Civ4Editor by kswoll

Other games in this series:
2000BC - The first cities http://forums.civfanatics.com/showthread.php?t=149317
1000BC - The clash of Empires http://forums.civfanatics.com/showthread.php?t=153848

To play (for newbies):
No mods have been used in this scenario. So to play it, simply download the zip file, unzip it and place the file in "Civ4\Public Maps"
folder. Start the game, you should be able to see "World 500BC - The Persian Age v1.0" in the scenario game menu.
 
Updated !

Too bad so few scenario-makers care to report their scenarios here. Better to have them here than lost in the different pages of the thread IMHO.
 
-Medieval scenario inspired by European Kingdom map at the time of the First Crusade
-1092AD Europe
-18 Civilizations large map, here is the score at game start:
Suleiman(Ottoman) 484
Justinian(Byzatine) 463
Barbarossa(HRE) 443
Alexander VI(Papal States) 427
Peter(Russia) 414
Louis XIV(France) 394
Valdemar(Dannemark) 385
Mathias(Hungaria) 374
Gustav(Sweden) 372
Sobieski(Poland) 371
Henry VII(England) 371
Vyantautas(Lithuania) 365
Loredano(venetian) 365 (should be Serbia according to map)
Wenceslaus(Bohemia) 355
Frederick(Prussia) 351
Robert the Bruce(Scotland) 351
Ferdinand(CastilleLeon) 348
Jaume(Aragon) 345
-Download Size: ZIP=36KB WBS=800KB
-MP not sure
-The Ottoman are set for a quick expansion into continetal Europe as the Byzantine are weak. English, Scotish, Papal, Aragon, Castille, Russia, Dannemark, Sweden, have nearby barbarian cities proving expansion room.
Smaller nations have greater citiy developement for balance issues. Papal states have Techonological edge. Constructed Wonders by 1090ad featured in the EE3 mod have been located in their aproximate geographical locations. City names are recent.

URL link:
http://forums.civfanatics.com/showthread.php?t=163000
 
Romulus, King of Rome
- Type : Ancient History
- Dates and place: 753BC, Central Italy, Tiber Valley -ish
- number of civs - there's about 8
- Download size - compressed zip, about 20kb
- MP version - yes
- Synopsis : more or less accurate map of the area, with major settlements as playable civs. many barbarians. Ideally, would use it in my intro to roman culture class, to illustrate the point that early Rome was in a very perilous situation for quite some time...

Calendar goes in seasons, should last roughly the period of the Monarchy (753BC -509BC).

And here's the link!

Enjoy!
 
- Type : Classical

- Dates and place: The Roman Empire, plunged into chaos and civil war with the death of Nero in AD68

- Map size and number of civs: map based on that in The Ancient Mediterranean Mod, with cities and units placed appropriately (more or less)

- MP version: Should be, if I did it right. Four player version, playing one of the 'Emperors' during this civil war - Otho, Galba, Vespasian, Vitellius

- Synopsis/Description
This is a scenario I am developing to use in my Introduction to Roman Culture class at my university. My intention is 1) for my students to have fun and 2) to understand and appreciate the dynamics of pacifying the empire. The game provides the students with a sense of the scale and difficulty of putting down the competition which you really can't get from books (or at least, many academic books).

In AD 68, Nero was finally compelled to commit suicide. Various aristocrats and generals bought the support of (or were nominated by) the troops in different regions. Otho, Galba, and Vitellius each ruled for a short while, managing to offend or alienate their bases of support while Vespasian bided his time in the east, eventually marching on Rome and putting down any resistance. Vespasian fixed the finances of Rome, sorted out the loyalties of the troops, and basically got everything back on track.

But this was not inevitable...

- Special features - lesson plan included, Senate (UN in disguise!), starting positions approximate areas of support

- The Year of the Four Emperors
 
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